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Planes, Bullets and Vodka Anniversary



Today is the 2nd anniversary of the release of 'Planes, Bullets and Vodka'.

this is the third game that I released on steam and one that i had the most fun developing, i like the setting and would love to return to it and make a sequel.

I really hope you'll enjoyed playing it and if you haven't played yet, the game is on sale right now!

https://store.steampowered.com/app/562360/Planes_Bullets_and_Vodka/

As aways, thank you very much for all the support.

Follow NukGames's Steam Page Paulo Brunassi

Devlog #4 - Razortron sequel



Hello friends, how was your blackfriday?

I'm back with the fourth devlog, and this time the update is preety big:

  • The skeleton of the first circuit is done (the edges are rough, but will be fixed soon) ;
  • A basic AI is set(will work a lot on it soon);
  • A new sprite for the first of the many cars the game will have, this one is bigger so I could put more details into it;
  • Completely remade the camera system and I think it's very smooth now, maybe will apply some zoom in and out sometime soon.
  • Developed a tool to change the neon color ingame, I'll implement it on the final game too.(it can be seen on 45 seconds of the video)


https://www.youtube.com/watch?v=sPi1ToYoRYM&t=3s
Final thoughts
After working for almost two months on the game, the shape and direction of it is much more clear for me, and I think the development speed will increase now.

ps. On this weekend I'll be joining the Ludum Dare, so if you'll like to follow the development please follow me on twitter, after the game is done, I'll post here too.

Thank you very much for all the support I've been receiving during this years, you guys are great!

Paulo Brunassi
Steam Creators Page Twitter Instagram

Devlog #3 - Razortron sequel



Hello friends, in the last two weeks i've been working on the physics and particles system for the game, and since don't have to much experience with this two I struggled a little bit. But I think it worthed and I'm happy on what the game is becomming, with the physics the game has become very fun to play with the drift and stuff. This drift mechanics allows me to create more game modes and much more.

Here's a youtube video if you'd like to see closely: https://www.youtube.com/watch?v=Ji2fbZZNjec

Follow me for much more:

Twitter Instagram

Devlog #2 - Razortron sequel



In the last week I continued to work on the buildings. I strugled a little bit with the style
and to get the pseudo 3d thing right. I think it's ok now, what do you guys think?

The next steps will be implement enemy racers, traffic, and polish the scenario with more stuff.
(if you want to see it better check the youtube video).

https://youtu.be/VlC04ISKohU

Thanks

Paulo Brunassi - NukGames

Devlog #1 - Razortron sequel

Hey guys, it's been a while since I didn't post anything, I've been working on a sequel for Razortron 2000, the game don't have a name yet and it's on early development state. This new game will feature much more content and a "story" mode. Heres the first Gif I made for it, It's in very early development state, but I'm preety happy that I manged to make pseudo 3D buildings and I needed to show you.



If you want more updates, please follow me on twitter https://twitter.com/ThisIsNuk

ps. do you guys like this kind of post? If you do, please, let me know and I'll make more.

Thanks
Paulo Brunassi - NukGames