Artistic illustrations were drawn for the game's epilogue.
Added character animation for Jarl Svein Bjornsson.
Fixed issues with units getting stuck in some locations.
Fixed some broken elements in the interface.
Other small fixes.
Update 1.0.4 (fixes)
Fixed: The Weapons and Armor shops used filters by item types instead of filters by unit types.
Fixed: Ballista not firing at enemies at Icecrown Tower.
Fixed game getting stuck in some dialogues.
Fixed units following positions when issuing the “Hold position” order.
Fixed: the figurine in Granny's house couldn't be taken.
Fixed: Icecrown Tower elevator sound being output before it started.
Fixed: Particles were not displayed correctly when hitting a sea serpent.
Fixed the order of selecting the difficulty level in the settings.
Fixed the operation of the amulet, which allows you to raise a wounded unit again.
Other small fixes.
Update 1.0 (release)
[h3]Attention! To view new quests and locations you may need to start a new game. Some old saves may not be compatible with the latest version of the game.[/h3]
Quests have been added to complete the main story in new locations, where the player will meet new opponents and bosses and learn the reasons for the events taking place in the game world. In addition, game mechanics with puzzles, traps and mechanisms are implemented in new locations.
A new roguelike game mode has been added - battles in city taverns. The hero goes out alone with his bare hands against a whole crowd of opponents and tries to hold out as many rounds as possible and earn a reward. After each round the player can choose from a variety of random bonuses. The enemies in the tavern have their own unique appearance and fighting style. Every few rounds the player must defeat one of the tavern champions. Added corresponding achievements.
Added side quests to protect villages from packs of wolves and undead.
The skills of heroes and units have been improved: when upgrading Ulvar along the wolf path, the time he spends in the werewolf state increases; units use their skills only near enemies to cause damage to them. Improved unit AI.
The balance of locations has been adjusted: the levels of some opponents have been changed, their number has been adjusted, mainly towards an increase.
Added character animations in dialogues: shipbuilders Orm and Torm, merchant Boyko.
Some character animations have been improved: Emily's counter strike, Ulvar's rise from the ground, boss death animations. The flight animations of arrows and spears have been made smoother.
Many other improvements have been made to locations related to the interior, appearance and geometry, and camera settings.
Fixed logic and errors in some quests.
The interface has been improved in terms of icons and fonts. The mouse cursor is blocked within the application boundaries. Screen resolutions are limited to 16:9 and 16:10 aspect ratios.
The travel map has been improved: mooring points at some locations have been corrected; locations are automatically opened when receiving quests for them.
Added sounds for various events, adjusted music volume.
Saving during combat is prohibited.
Noticed errors in texts have been corrected.
Many other small fixes and improvements.
The release of the game!
Finally, what we've all been waiting for has happened! Yes, yes, and we, the developers, too! Drakkar Crew is finally out of early access and ready for everyone to play! Feel free to enter the game and dive into the battles on ships, fight with evil spirits, and smash a bunch of barrels that are just waiting to be broken!
Troll or Zombie?
Who do you prefer, zombies or trolls? What if we combined them? This would create a truly explosive combination!
A new monster is being created right before your eyes, for a new location!