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Drakkar Crew News

Update 1.2.2

  • Your hero can now wield two-handed weapons—spears and axes—whose strikes send enemies flying in all directions.
  • The codex has been updated to reflect the rebalancing of weapons and armor, and now includes information about cultists and the new large zombie.
  • The reward for defeating Jormund has been increased.
  • Added a display of fallen units in the post-battle window.
  • The interface now shows the main hero’s level (MC) instead of just the experience bar.
  • Barrels in the interface have been sorted in ascending order of their effects.
  • Added visual and sound effects for ship sinking.
  • Improved the AI of the fallen Torstein.
  • Fixed incorrect animations for Emily’s personal set.
  • The hero no longer automatically steps forward when attacking a stationary target.
  • Fixed: Zombies were shaking while walking.
  • Added ally resistance to repeated stuns.
  • Fixed: Units were stepping in place.
  • Improved wolf textures.
  • Fixed: Emilia was receiving Ulvar’s traits.
  • Added a "Repair my ship for N coins" option to the shipwright’s dialogue.
  • Removed the trade option if the merchant ship is engaged in combat with raiders.
  • Improved ship bombardment alerts: added an alarm sound and red numbers flying off the ship’s durability.
  • Fixed: The archer was jumping backward.
  • Fixed: The team would teleport to the next stage in "hold position" mode and return to the previous stage after the battle.
  • Fixed jump links on locations.
  • Updated filters on the merchant ship: quest items are now separated from resources and other items.
  • Fixed the final battle in the Chromonozhka pack.
  • Added a marker for new traits among all unit traits.
  • Implemented the ability to remove all items from the bag by holding Y, similar to adding them.
  • Fixed: Sometimes, during trading with a ship, the merchant would sink at the start of the dialogue.
  • Fixed: Units would get stuck on the location.


The Lunar New Year is coming soon, and a junk with a merchant offering exotic armor and delicacies will appear in the northern seas. Don’t miss the chance to stock up!


Added collectible cards

Now you can get unique collectible cards with our game on Steam!

Play, get new achievements and earn cards for your collection!

Winter Sale!

Hurry up to buy our games at the best prices in the outgoing year!


[h3]85% discount on Craft The World!
Up to 60% off DLC![/h3]

http://store.steampowered.com/app/248390/Craft_The_World

[h3]65% discount on Drakkar Crew![/h3]

http://store.steampowered.com/app/879050/Drakkar_Crew

Update 1.2.1

[h3]Update 1.2.1
[/h3]

  • The hero no longer automatically steps up when attacking stationary targets.
  • The wolf location template has been finalized, with improved locations featuring a battering ram and sea serpent cave.
  • Fixed: In camps, bosses no longer want to attack if a player skips a cut scene at a certain point in time.
  • Some cases of squad blocking have been fixed in combat locations.
  • A bug with the automatic addition of several types of drinks when choosing a team to disembark has been fixed.
  • A bug where the strength of a ship is calculated incorrectly in case of damage has been fixed, and a werewolf will now eat his wounded fighters instead of picking them up.
  • The animation of archers has been improved, as have shots from different directions.
  • The bug where a warrior could not issue spears immediately after leveling a corresponding skill has been fixed; some interface elements such as hints and labels have been improved; and the output of a ship's name has been added.

Update 1.2.0

[h3]Attention! Due to significant changes in the game, old saves will become unavailable to continue in the new version. If you want to continue the old game, please select the previous version in the settings (Beta versions tab).[/h3]

[h3]
  • The balance of weapons and armor has been completely reworked, about 200 new items with descriptions have been added.
  • Each item has a tier that limits the use of high-level items when the hero and other characters are not sufficiently pumped.
  • Fully collected armor sets provide additional bonuses.
  • The balance of opponents in all locations, the range of merchants and the loot received have been accordingly reworked.
  • Added 3 types of damage: bleeding, poison and fire.
  • Added new negative effects for different types of damage, reworked the mechanics of the old ones.
  • Skald skills in the "Teamwork" branch have been strengthened.
  • Some locations have been improved in parts of geometry, textures, and content.
  • New hints and tips on the game have been added to the codex and loading screens.
  • The interface has been improved: the filter by warrior class is saved during the entire trading session in the weapon and armor shops. Warning has been added when buying an armor or weapon item if it cannot be used by fighters.
  • Fixed noticed errors in texts and interface elements including the Steam Deck console.
  • Fixed skeleton animations after losing a shield.
  • AI settings: Fixed the behavior of the Jol archer. Now he is more careful. Fixed the behavior of the Raider Foreman. Now he does not freeze after hitting with a shield.
  • Many other small fixes.
[/h3]