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Drakkar Crew News

Update 0.2.2



Update 0.2.2


  • Added 7 variants of throwing spears and 6 variants of arrows with different characteristics.
  • Added 21 amulets with various effects on the characters. Some of them can be bought from a healer, others can only be found.
  • Various trinkets and antiques have been added, which can be found at locations and sold profitably.
  • Now healing potions can be bought not only from a healer, but also in the markets of large cities.
  • Added output of characteristics for potions and alcohol.
  • Added a cooldown on the use of healing potions by one character, so that the weakest of them does not quickly drink them all.
  • Setting up the balance of collected loot and prices.
  • Various improvements in the interface and control. Added vibration of the gamepad and the ability to adjust its strength.
  • Improvements to locations in geometry, textures and items.
  • Fixed some cases of the hero getting stuck in locations including barrels.
  • Fixed the periodic freezing of characters after attacks.
  • Fixed reassigning of keyboard keys.
  • Fixed conditions for obtaining some achievements.
  • Fixed the firing of units with enough money to pay salaries.

Update 0.2.1

  • Added Steam achievements.
  • Improved the search for the path of the player's ship so that it does not get stuck on the shore.
  • Some character animations have been improved.
  • The location of the Sea Serpent gang has been improved, fixed some problems found in colliders of other locations.
  • The interface for Steam Deck has been improved.
  • The balance of NPC ships' teams has been slightly changed, the drop of gold in the tutorial location has been increased.
  • Fixed some errors and typos in texts and localization.
  • The skeleton and the barrow-wight (a large skeleton with a shield) fixed a bug where their shields could not be broken.
  • A lot of other small fixes and improvements.


Drakkar Crew Road Map

Road map

[h2]The closest fix (in 1-2 days)[/h2]
  • Steam achievements.
  • Improving the player's ship pathfinding so that it doesn't get stuck on the shore.
  • Improvements on character animations.
  • Improving the appearance of some locations.
  • Corrections of spelling and typos in texts.

[h2]A small update (in 1-2 weeks)[/h2]
  • Several new types of throwing spears and arrows.
  • Amulets for changing unit characteristics.
  • Additional loot for sale.

[h2]The second small update (in 3-4 weeks)[/h2]
  • New enemy classes: fishmen shaman and fishmen heavy infantry.
  • Fishmen camps with new loot.
  • Ships of fishmen in the Iron holes area.
  • Balance adjustment.

[h2]Big update (in 1.5-2 months)[/h2]
  • An alternative control option for the gamepad.
  • Processing the AI of NPC ships: raiders, traders, etc.
  • A side quest with a hunt for a Giant boar.
  • The plot quest is the hunt for the Sea Serpent Jormund.

[h2]The second big update (in 3-4 months)[/h2]
  • Completion of the quest chain of the ruins explorer at two locations with the boss.
  • A quest with ingredients to restore the combat capability of units.

A new character in the game

The giant Ulfbear is a bandit who earns his living by robberies and robbery. He will offer our hero an entertaining task and will generously reward him.

The change of day and night and not only

Work on the game is still actively ongoing.
In a recent update of the build, for example, the possibility of reassigning control keys for the keyboard was implemented, also a change of day and night was added to the travel map. And if you lose in a boarding battle, you will lose some of the money now.

When leveling up a player, higher-level units are available for hiring now. Along with the story quests, randomly generated quests for various gangs and camps have been added. Added more animated event notifications.