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Lawless Lands News

Chaos Chains - New Screenshots

Hey everyone!

So, I wanted to show off some of what I've been working on!

Run down

Edge

Run down 2

Menu


Thanks for checking it out!

I'll have more info soon!

-Corrosion ːCStudiosː

Disgraced 45% Off Sale!

Hey everyone!

This is just a heads up that Disgraced is on sale for the next several days at 45% off!

Grab it now while the sale lasts!

https://store.steampowered.com/app/485360/Disgraced/

Enjoy!

-Eric "Corrosion" Plasencia

Heroic Edition DLC Sale!

Lawless Lands,

Hey everyone!

This is just a heads up that the Heroic Edition DLC for Lawless Lands is discounted for the next few days!

https://store.steampowered.com/app/929720/Lawless_Lands_Heroic_Edition_DLC/

"Heroic Edition DLC:
Digital Artbook - Game Art Which Can Be Used As Desktop Backgrounds & Printed!
Digital Lore Book - A Book That Contains A Lengthy Background Story To The Game And Gives Important Relevant Information About The Game World!
Digital Theme Songs - The Lawless Lands Theme Songs To Bolster Your Gaming Soundtrack Collection - Artist Christopher McDonough Returns Once Again To Aid Corrosive Studios With All Of Their Soundtrack Needs!
"Sellsword" - Exclusive title for your character that can be accessed through the character record book in the inventory!"

Enjoy!

Corrosion ːCStudiosː

Chaos Chain - Equipment Briefing

Hey everyone!

For those of you who missed the last announcement discussing my next project, Chaos Chain, you can find that here to get you up to date:

https://steamcommunity.com/groups/CorrosiveStudios/announcements/detail/5246117291297561777



For those of you who already know of the new game, let's talk about equipment.



Equipment
has always played a significant role in my past games. Having the right tools for the job at hand is extremely important in my opinion, so I try to put that into the game worlds.

For Chaos Chain, this will still apply, but the system has been expanded and improved from my other projects.



First, as you can hopefully see in the image above, weapons have a pretty significant stat-line. A lot is taken into account and much thought went into how the stats function and what ratings each weapon was given. It may look simplistic, but each specific stat has a lot of factors to think about such as handling, ease of use, accuracy, speed, range, capabilities of fire modes such as semi, burst, and auto. The engine is somewhat limited, but I have done my best so far (still a lot of room for improvement) to make weapons feel unique.

Second, I've done A LOT of work on improving the combat system. I can't really show it off here right now, but something I'd like to mention is an EXTREME focus on sound effects and quick-flow combat. Weapons have unique sound effects and animations so you can tell what you are using compared to your enemies. I have improved the default battle sound system to include a variety of sound effects for each event so it's not always the same exact boring sound. There are several sound effects for each event like for example an evasion/dodge has multiple sounds of its own and then there are special sounds for bullets missing or a melee weapon hitting someone. I personally think that sounds make or break a game - especially when you're hearing the same ones over... and over... and over.

So far, I have around 50 or so weapons which are mostly melee weapons and improvised weapons, but I have a handful of fictional (based on real) firearms across a variety of different archtypes including pistols, PDWs (personal defense weapons), SMGs (submachine guns), shotguns, assault rifles, battle rifles, carbines, sniper rifles, machine guns, rocket launchers, grenade launchers, special weapons, and even some exotic weaponry. Not all of these are ready yet, but that's the weapon archtype/class lineup I'm going for. Like in my first game, Waste Walkers, firearms will allow for different ammunition types such as full metal jacket, hollow point, armor piercing, buckshot, slugshot, and birdshot, and even more are planned to be added. Depending on your preference, the different ammunitions will provide different bonuses.



Armor is the same way - they have a lot to take into account. One flaw of my previous games in my opinion is that armor resistances were very minor. A 5% here, maybe a lucky 15% there, etc. The idea was to stack up on resistances you favored with your combination of chosen gear. Most of the time, the numbers didn't add up enough to actually make any significant impact. That will NOT be the case here. The equipment slot system is more straight forward, but each slot has a specific purpose. Armor is armor. It should feel like it. In the above picture, you can see the current (subject to change) stats for the ballistic vest. The resistance percentages are high enough by themselves to actually protect you from different damage types, but they may be bolstered even more by accompanying gear in other slots such as the head slot for headgear or even the accessory slot.

Theoretically speaking, if your punk has 8 health remaining and an enemy thug stabs you with a shiv for 10 puncture damage (lucky roll) and you have a protection (armor) value of 2, a toughness of 4, and a 25% puncture resistance, you'll only take 3 damage. The detailed math: 10 damage - (2 protection - 4 toughness) * .75 = 3. That's pretty helpful. Taking a third of the dealt damage because of having decent armor instead of the full amount just kept you alive. A leather jacket (armor 1 with a puncture protection of 5%) would have left you dead in the street. The differences between armor types should no longer feel minimal.

That's all for now, I'll have more information soon!

Thanks for reading!

-

Corrosive Studios - Special August Sales

Corrosive Supporters,

Hey everyone!

This is just a heads up that Corrosive Studios is hosting some special sales right now with some sweet savings deals!

It's hard to believe, but Lawless Lands is already a year out of development, so there's a sale for 40% off on it!

https://store.steampowered.com/app/880130/Lawless_Lands

Recently, Lawless Lands got the Runemaster DLC which gives more control over stats, stats of your companions, and makes highly specific playstyles easier to achieve. You can find that below!

https://store.steampowered.com/app/1715990/Lawless_Lands_Runemaster_DLC/

There are also discounts on the expansions for Waste Walkers! The game (and expansions) were recently updated with a number of improvements and upgrades to refresh the game and give everyone more enjoyment out of it. The news for that can be found here:

https://store.steampowered.com/news/app/371100/view/4773239328954389839
https://store.steampowered.com/news/app/371100/view/4773239328946091173

https://store.steampowered.com/app/439900/Waste_Walkers_Deliverance/

https://store.steampowered.com/app/581080/Waste_Walkers_Subsistence/

https://store.steampowered.com/app/443750/Waste_Walkers_Awareness/

Enjoy!

P.S. I'll have more info on Chaos Chain soon!



-Corrosion ːCStudiosː