Lawless Lands,
Hey everyone!
This is by far the largest update for Lawless Lands that has been released, and as a matter of fact, it is the largest update that Corrosive Studios has ever released (at once) for a game! I have been working every day for the past week for at least 9-11 hours every day and this is what I have for you.
You will definitely need to start a new game, but it's worth it because it's like a completely new game!
The foraging system comes in this update, tons of new content, lots and lots and lots of polish, and improved mechanics along with player requested changes and quality of life/comfort improvements!
Check out the complete change log below!
Update 1.3.3 Change Log:Bug Fixes:
-Fixed a bug with the Mud Golem Battle Sprite having white edges at the bottom
-Fixed a few bugs with the "Godly Gift" Side Quest
-Fixed Crack Shot and Snap Shot Skills for Enemies showing the wrong Animation
-Fixed all Companions able to Learn Spells/Spellcraft
-Fixed some bugs with performance of some features
-Fixed Price of Fish (Was 1 too high)
-Fixed a typo in the Heroic Edition Lore PDF
-Fixed several Companions having the wrong amount of Aspect Points (That explains why some companions were very weak and others were very strong)
-Cleaned up some Code and made it more efficient
-Fixed Face Border for Active Party Members being drawn below their Portrait
-POSSIBLE Fix for certain Maps showing their top Tiles at the very bottom of that Map (Please let me know if you encounter any issues)
Changes & Additions:
-Greatly updated the Intro Text
-Added Randomized Foraging (Yes, you can now find and forage ingredients for brewing potions, the ingredients will spawn based on the terrain type they are located in)
-Added Unique Background Biographies for all Occupational Background (Thank you very much, Ace Hangman!!!) (There may be some text clipping, so let me know what ones need to be adjusted)
-Added a Rest Point to the Thumel Church
-Added a Rest Point to the Drifter Den in Mirone (After completing the quest there)
-Added a few more various Rest Points
-Added Ashmand (Priest/Cleric) Companion
-Added several new Steam Achievements
-Added Steam Avatar for Ashmand https://steamcommunity.com/games/880130/Avatar/List
-Added "Poaching Problem" multiple Objective Side Quest
-Added "Burned to Ash" Side Quest
-Added "Last Resort" Side Quest
-Added "Living in Fear" Side Quest
-Added "Lost in Battle" Side Quest
-Added "Pilgrimage" Side Quest
-Added "Unholy Dealings" Fully Scripted Side Quest (This side quest is huge, diverse, and is unlike anything I've done in the past, but it's pretty awesome in my opinion - let me know what you think)
-Added another Hint to the Main Quest
-Added a new "Wonder" Sound Effect to play upon accepting a Quest
-Added a new "Positive" Sound Effect to play upon completing a Quest
-Added 2 new "Positive" Sound Effects to play upon advancing in a Quest
-Added a new "Negative" Sound Effect to play upon failing a Quest
-Slightly moved Orden on the World Map
-Added Wild Wolves World Map Event
-Added Orden: Outskirts Area
-Added Orden Area
-Added Orden: Barracks Area
-Added Orden: Bakery Area
-Added Orden: Lodge Area
-Added Poacher Camp Discoverable Location
-Added Poacher Camp Area
-Added Flooded Fields Discoverable Location
-Added Flooded Fields Area
-Added Burned Tree Discoverable Location
-Added Burned Tree Area
-Added Mirone: Granary Area (Unlocks after the related quest)
-Added Overgrown Ruins Discoverable Location
-Added Overgrown Ruins Area
-Added Overgrown Ruins: Interior Area
-Added Abandoned Barn Discoverable Location
-Added Abandoned Barn Area
-Added Abandoned Barn: Interior Area
-Added Ancient Shrine Discoverable Area
-Added Ancient Shrine Area
-Added several new unique NPCs
-Added some new special Encounters
-Added some new unique Shops
-Updated many Shops
-Added Tracker Passive Skill (Allows for further spotting of enemies on the world map)
-Added Dirty Wells
-Added Murky Water Item
-Made the Mud Golem Battle Sprite slightly larger
-Lowered the Pitch on all Journal Sound Effects
-Expanded the "Godly Gift" Side Quest a bit
-Updated all Watchman Graphics and diversified them with different helmets (Also upgraded the appearance of their helmets as they were using the old prototypes and not the newer, better versions with more definition)
-Updated all Militia Graphics and diversified them with different helmets (Also upgraded the appearance of their helmets as they were using the old prototypes and not the newer, better versions with more definition)
-Added several new Graphics for NPC Peasants
-Added Purity (Religious Zealots & Witch Hunters) Neutral Faction
-Added Purity Zealot Character Graphic
-Added Purity Random Dialogues
-Added Cultist Faction
-Added Cultist Enemy
-Added Necromancer Enemy
-Added Cultist Troop Encounters
-Added Poacher Faction
-Added Poacher Prowler Enemy
-Added Poacher Trapper Enemy
-Added Poacher Chaser Enemy
-Added Poacher Survivalist Enemy
-Added Poacher Troop Encounters
-Added Bulletin Board Lore to several Areas (Can give hints about quests and give more of an idea what's going on in the area)
-Enemies now have Minimum Levels
-Changed Animation for finding Enemies on the World Map from Question to Exclamation
-Changed Supply Stashes to need to be found instead of always showing
-Added several more Mass Graves throughout the various Settlements
-Added Almaric Companion Spell Capability
-Removed Almaric Companion Polearm Capability
-Updated Smite Animation and Sound Effects (It was pretty lame before)
-Improved the performance of some features
-Added Blessed Breastplate Armor
-Added 15 new Soundtracks (Multiple mood settings)
-Set initial Sound levels (instead of all being 100%, music now starts at 70% and background sounds at 90% - sfx are still set at default 100%)
-Added set Music Tracks for all Settlements
-Rewrote some of the beginning Messages
-Added some set Music Tracks for a few Areas
-Made all Randomized Music Soundtracks have a more mid-ranged Pitch
-Added an extra incentive for completing the Tutorial (10 bonus Experience - this is so that more players will actually view it and learn about the game's mechanics)
-Updated Saving Hint
-Added Character Settings Menu to Character Record
-Added Ranked Title Change Setting to Character Settings Menu (This was the old title system that would update your character's title as they ranked up)
-Streamlined some Processes for efficiency
-Replaced the Well in Kittlebruk with a Murky Well (Sickness chance)
-Slightly increased View Distance of the Fog of War System
-Slightly decreased the Darkness of the Fog of War System
-Added some hills to the Battlefield Area and the Strange Grave Area (To make more areas have hills for spawning the corresponding plants for foraging)
-Added Fishing Spot to Lone Cottage Area
-Updated all Areas with the Foraging System
-Added Forager's Feast Supply Item
-Added Forager's Feast Crafting Recipe
-Added Bone Meal
-Added Bone Meal Crafting Recipe
-Updated Recipes and Prices of Poison, Hybrid Poison, and Paralytic Poison
-Updated Skeletons, Ghouls, and Plagued Enemies to drop Bone Meal
-Updated Stew Supply Item to Recover 75% Stamina
-Added Stew Crafting Recipe
-Added Ectoplasm to Apothecary/Alchemist Shops
-Added Bone Broth Supply Item
-Added Bone Broth Crafting Recipe
-Improved the Fields Graphic on the World Map
-Slightly drew back the Extreme Climate Zones on the World Map
-Background Sounds will now continue to play during Combat
-Added Smoke Effect to Face Border for Active Party Members
-Changed Icon for Locked Party Members (Such as the Player Character)
-Updated Spirit & Vitality Skills to boost their Stats by 10%/Rank instead of just 5%/Rank
-Moved some NPCs
-Added Sound Effect to play when Prayers are Heard
-Added Pencil Writing Sound Effect to using Blank Books
-Added Save Progress Option to Prayer Book (This makes them even more useful but you won't get the Rested Status and other benefits of using Adventuring Gear)
-Added Rested Status to using Adventuring Gear
-Added Green Blood Effect to Cave Spiders
-Lowered Priority of Web Wound Skill for the Cave Leaper and Cave Thrasher (Cave Weaver still uses it often when injured)
-Redesigned Character Record Title Change Menu (Made it much easier to use)
-Various other improvements
-Added "Seeker" Unlockable Title
-Added "Purifier" Unlockable Title
-Added "Loner" Title
-Added "Gentle" Title
-Added "Sick" Title
-Added "Fearless" Exclusive Title
-Added Handler for the upcoming Exclusive Founders DLC
NOTE:
You will DEFINITELY need to start a new game!.
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
That's all for now, enjoy!

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Corrosion ːCStudiosː