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Granblue Fantasy: Relink News

Ver. 1.2.1 Update Information



The following update applies various changes listed below. Players who have purchased the disc version are strongly encouraged to download and install this latest update.

Changes from Ver. 1.1.4 (Steam)

[h2]New Content[/h2]
  • Added two new challenging quests: "Gulp... So These Are the Rumored Monsters" and "Lock Horns."
    How to unlock "Gulp... So These Are the Rumored Monsters": Unlock Extreme-difficulty quests.
    How to unlock "Lock Horns": Clear "The Tale of Bahamut's Rage" quest.
  • Added two new playable characters: Seofon and Tweyen. These two characters require special crewmate cards, which can be traded for at the Knickknack Shack. Treasure required for the cards is obtained from the quests "Gulp... So These Are the Rumored Monsters" or "Lock Horns."
  • Character Expansion Sets are also available for purchase. Each set contains the necessary treasure for unlocking their respective character.
  • Added sigils with new traits. They will appear in the Knickknack Shack after clearing "Gulp... So These Are the Rumored Monsters" or "Lock Horns."
  • Added new trophies.
  • Up to 30 sigil transmutations can now be simultaneously executed at one time.
  • Added the option to rewatch the end credits from the Title Screen. The option will unlock after completing the Final Chapter.


[h2]Battle[/h2]
[h3]General[/h3]
  • Environmental factors such as strong winds and ground tremors should no longer interrupt players that have an active Stout Heart effect. This also applies to non-Stout Heart effects that prevent interrupts from foe attacks.
  • Increased the radius of stun damage dealt to foes upon a successful perfect guard.
  • Improved the visibility of visual indicators for successful perfect guards performed by party members.
  • Improved the visibility of damage numbers that have hit their damage cap.
  • When Battle Camera Correction is set to Off, the camera should no longer automatically point toward the originator of a chain burst.
  • Fixed a bug where the Tyranny trait effect wasn't properly applying to Skybound Arts.
  • Fixed a bug where the "Boosts the amount of link level gained" effect granted by the Linked Together trait wasn't properly applying to Skybound Arts.
  • Fixed an intermittent bug where Eugen's sticky grenade attacks failed to fill his SBA gauge.
  • Party members with a skill that can revive will no longer automatically cast that skill on a player who enters critical condition and has the Autorevive status effect.
  • Fixed a bug that, under certain conditions, caused the player to continuously guard despite only pressing the guard button once.


[h3]The Captain (Gran/Djeeta)[/h3]
  • Fixed an intermittent bug where the damage cap of Decimate would be superseded by the damage caps of other attacks.


[h3]Katalina[/h3]
  • Environmental factors such as strong winds and ground tremors should no longer cancel Ares's summoning during Ares Pactstrike.
  • Increased the amount of gauge gain granted by the Ares Gauge Gain Up mastery node.
  • Fixed an intermittent bug that, under certain conditions, caused the Guardian's Honor trait to not work properly.


[h3]Rackam[/h3]
  • Increased Bull's Eye Blast's damage cap based on its charged level.
  • Increased the damage cap of well-timed □ attacks.
  • Increased the damage cap of launch attacks.
  • Increased Bullet Hail's damage cap.


[h3]Io[/h3]
  • Added a "Boost to Stargaze's charge speed" effect to the Enhanced Mystic Vortex (Link Time) mastery node.
  • Concentration now also grants Debuff Immunity. Furthermore, whenever Io gains a Mystic Vortex orb within Concentration's circle, she'll gain the maximum number of orbs instead.
  • Shortened Mystic Vortex's cooldown.
  • Increased Flowery Seven's damage cap when it's fully charged.


[h3]Eugen[/h3]
  • Increased Detonator's damage cap based on its charged level.


[h3]Rosetta[/h3]
  • Added "Boost to rose attack frequency" and "Always plants the maximum number of roses" effects to the Enhanced Roses (Link Time) mastery node.
  • Increased the damage cap of attacks dealt by planted roses based on the rose's level.
  • Increased Spiral Rose's damage cap based on the level of planted roses.
  • Increased Lost Love's damage cap based on the level of planted roses.
  • Fixed a rare bug that caused Rosetta to act differently from the player's inputs after using Rose Tycoon.
  • Fixed a bug that caused the DMG Cut effect granted by Rose Barrier to not work properly.


[h3]Ferry[/h3]
  • Increased the damage cap of certain sequences of Ferry's charged □ attacks.
  • Increased the damage cap of certain sequences of Ferry's charged △ attacks.
  • Fixed a bug where, under certain conditions, casting Purge Spirits would summon more pets than intended.


[h3]Narmaya[/h3]
  • Increased the damage cap of Dawnfly stance combo finishers.
  • Increased the damage cap of Dawnfly stance charged □ attacks.
  • Increased Setsuna's damage cap based on its charged level.


[h3]Vane[/h3]
  • Vane can now start an attack following a link attack more quickly.
  • Added "Boosts attack power and damage cap" effects to the Enhanced Beatdown Gauge (Link Time) mastery node.
  • Increased the damage cap for certain Beatdown combos.
  • Increased Energy Destruction's damage cap based on how full Vane's SBA gauge is.
  • Fix a bug that caused effects granted by the Enhanced Beatdown Gauge (Link Time) mastery node to not work properly.


[h3]Percival[/h3]
  • Increased the damage cap of charged △ attacks.
  • Increased Roter Wirbel's damage cap.
  • The Adrenaline Rush support skill now grants a proportional boost to Schlacht's charge speed when charged after attacks that aren't combo finishers.


[h3]Siegfried[/h3]
  • Adjusted the Enhanced □ Attacks (Link Time) mastery node to allow Siegfried to always perform perfect executions during link time.
  • Increased the damage cap of certain well-timed attacks.
  • Increased Verdrängen's damage cap.


[h3]Cagliostro[/h3]
  • Added "Boosts attack power and damage cap" effects to the Enhanced Charging (Link Time) mastery node.
  • Increased the damage cap for certain attacks performed in Combo D.
  • Increased Mimic Doll's damage cap.
  • Increased Alexandria's damage cap.


[h3]Yodarha[/h3]
  • Added an "Always performs the shortest combo" effect to the Enhanced Triple Shroud (Link Time) mastery node.
  • Increased the damage cap of successful counters triggered by Tit for Tat.
  • Increased Flashing Void's damage cap based on the number of Triple Shroud marks Yodarha has.
  • Increased Sky Shatter's damage cap based on the number of Triple Shroud marks Yodarha has.
  • Fixed a bug that, under certain conditions, caused Tit for Tat to not work properly.


[h3]Zeta[/h3]
  • Added a "Boost to damage dealt by Zeta" effect to the Arvess Fermare status effect.
  • Increased the damage cap of □ loop combos.
  • Increased Wingclipper's damage cap.


[h3]Vaseraga[/h3]
  • Added a "Raises the damage cap of charged △ attacks" effect to the Enhanced Charging (Link Time) mastery node.
  • Broadened the "Charged attacks charge faster" effect granted by the Quick Charge trait when equipped by Vaseraga.
  • Increased Skybound Art damage cap.


[h3]Id[/h3]
  • Environmental factors like strong winds and ground tremors should no longer remove Godmight while rapidly pressing △ in Godmight.
  • Added a "Shortens skill cooldowns upon landing a combo finisher" effect to the Enhanced Versalis Gauge (Link Time) mastery node.
  • Increased Reginleiv Recidiv's damage cap when activated in Godmight.
  • Increased Unbound's damage cap when activated in Godmight.
  • Increased Ragnarok Form's damage cap when activated in Godmight.
  • Increased Scourge's damage cap when activated in Godmight.
  • Increased Never Enough's damage cap when activated in Godmight.
  • Increased Fourfold Vengeance's damage cap based on its charged level. Damage cap is increased even further when activated in Godmight.
  • Increased Atonement's damage cap. Damage cap is increased even further when activated in Godmight.
  • Increased Skybound Art damage cap when activated in Godmight.
  • Increased the damage cap of combo finishers performed in Godmight.


[h2]Other Items[/h2]
  • Added an "Ease of Use" indicator for each character on the Crewmate Card screen.
  • Adjusted timing for quest music played during The Tale of Bahamut's Rage.
  • Sigils obtained from Claim Add-Ons at the Knickknack Shack will now be automatically locked when claimed.
  • Fixed a bug where the Town Hall Meeting Minutes archive collectible wasn't appearing in certain sections of Chapter Ø.
  • Various bug fixes.


Thank you for playing Granblue Fantasy: Relink!

Ver. 1.1.4 Update Information

The following updates apply the various changes listed below. Players who have purchased the disc version are strongly encouraged to download and install this latest update.

Changes from Ver. 1.1.3:
・[Quests] Raised the drop rates of Tears of the Apocalypse and Dark Residue obtained from The Final Vision quest.
・[Quests] Fixed a bug where link attacks performed by Ferry weren't correctly counted for the "Perform at least X link attacks" side goal.
・[System] Fixed a bug that caused the Steam version of the game to pause when the game is no longer the active window.

Thank you for playing Granblue Fantasy: Relink!

Ver. 1.1.3 Update Information for the Steam Version

The ver. 1.1.3 update applies various changes listed below for the Steam version.

Changes from Ver. 1.1.2:
・[Online] Implemented measures to address technical difficulties that are hampering matchmaking for Steam players. We're working continuously to fix the cause of these issues.

Thank you for playing Granblue Fantasy: Relink!

Ver. 1.1.2 Update Information for Steam Version

The ver. 1.1.2 update applies various changes listed below for the Steam version.

Changes from Ver. 1.1.1:
・[Online] Fixed a bug in the Steam version where in a session with random matchmaking enabled, the "Canceled by a different party member." message would sometimes be displayed after undertaking a quest and prevent normal online play from advancing.

・[Online] Introduced solutions to address certain difficulties with matchmaking on the Steam version. We're continuing to investigate matchmaking issues and working diligently to provide more stable matchmaking.

Thank you for playing Granblue Fantasy: Relink!

Ver. 1.1.1 is now available!



The following update applies various changes listed below.
Players who have purchased the disc version are strongly encouraged to download and install this latest update.

Changes from Ver. 1.0.5:

[h2]New Content[/h2]
・Added a new challenging quest: The Final Vision. Clear The Tale of Bahamut's Rage to unlock this quest.
・Added sigils with new traits to the Knickknack Shack's Treasure Trade. These sigils will become available after clearing The Final Vision.
・Added new trophies.
・Camera Sensitivity and Aim Sensitivity each now have two separate settings for vertical and horizontal movement speed. The maximum sensitivity for each setting has been raised from 10 to 20.
・Added Camera Smoothing and Battle Camera Correction to Game Options.
・Added the Clear Voice Feature to Audio options.

[h2]Quests[/h2]
・Quick quests now include Proud-difficulty quests.
*The following quests are excluded: The Automagod Strikes Back, The Tale of Bahamut's Rage, and The Final Vision.
・The Effective Characters section on the quest selection screen now displays characters controlled by other players in your session.
・Added treasure chest icons to the drop items displayed on the Results screen of Boss-type quests to designate which chests they were obtained from.

[h2]Online Multiplayer[/h2]
・Fixed an intermittent bug that prevented stats scaling even when Power Adjustment was turned on.
・Lowered the scaling degree of HP and ATK stats when matching with players who have Power Adjustment turned on.
・Fixed a bug where after matching with players who had Power Adjustment turned on, visual effects for fully awakening weapons wouldn't display.
・Fixed a bug that prevented a player from rejoining the same session if a network error had occurred during the session.

[h2]Battle[/h2]
[h3]General[/h3]
・Auto Target Switching should no longer switch to an ice pillar on Mt. Neigelith whenever the original locked-on target is destroyed or lost.
・Adjusted the camera to stay centered on a locked-on foe that's far away whenever possible.
・Adjusted camera lock-on behavior during The Tale of Bahamut's Rage quest.
・Adjusted the amount of link time extension granted by attacks, which was known to have caused link time to be extended for longer than intended.
・Added visual and audio indicators to notify a player if their buffs have been removed.
・Fixed a rare bug where a player wasn't able to aim throwable objects while playing online.

[h3]The Captain (Gran/Djeeta)[/h3]
・Hits that raise Arts lvl now extend the time before Arts Lvl resets from activating a skill. The following modifications were made as a result of this change:
 ・Adjusted the skill cooldown shortening effect that comes from raising Arts lvl.
 ・Adjusted the skill cooldown shortening effect given by Overdrive Surge.
 ・Adjusted the SBA gauge fill rate given by certain □ and △ attacks.
 ・Adjusted the SBA gauge fill rate given by certain skills.
 ・Adjusted the amount of SBA gauge that is redistributed by Conduction.
・Fixed a bug that prevented Djeeta from dodging right after performing an aeriel barrage.
・Fixed a bug that altered Gran and Djeeta's movement speed while they were charging Power Raise.

[h3]Katalina[/h3]
・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
・Increased the SBA gauge fill rate given by link attacks while Ares is summoned.

[h3]Rackam[/h3]
・Fixed a bug where Rackam didn't gain Duration's additional effect if he was under the Invincibility effect.
・Fixed a bug that caused Bull's Eye Blast to charge to a lower level while playing online.
・Fixed a bug that caused the damage cap of aerial barrages to work incorrectly.
・Lowered the damage cap of Slagshot.

[h3]Io[/h3]
・Fixed a bug where the effective area of Healing Winds was smaller than it appeared on screen.
・Io should no longer lose the Mystic Vortex status effect even after taking a hit from an attack that removes positive status effects.

[h3]Eugen[/h3]
・Fixed a bug in chapter 6 that caused the camera to remain in a fixed position when trying to aim.
・Fixed a bug where grenades wouldn't stick to certain foes.
・Fixed a bug where Eugen didn't gain Intercept's additional effects if he was under the Invincibility effect.
・Fixed a bug where Sumrak dealt less hits when under specific conditions.
・Fixed a bug where grenades became less powerful when under specific conditions.

[h3]Rosetta[/h3]
・Fixed a bug where after casting Lost Love during link time, the effect provided by the Enhanced Roses (Link Time) Mastery wouldn't trigger for replanted roses.
・Fixed a bug that displayed the wrong element for Lost Love.

[h3]Ghandagoza[/h3]
・Fixed a bug that prevented Ghandagoza from dodging right after performing an aerial barrage.
・Extended the input buffering window for charging △ following a combo finisher.
・Quickened the transition timing into charging △ following a combo finisher.

[h3]Ferry[/h3]
・Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
・Lowered the SBA gauge fill rate given by launch attacks and aerial barrages.
・Fixed a bug where pets would link attack a foe different from the one you were locked on to.
・Fixed a rare bug where link time wouldn't trigger if Ferry dodged after a link attack.
・Implemented measures to mitigate link attacks from missing due to certain terrain.
・Fixed a bug that prevented Ferry from dodging while casting Sic 'Em, Geegee!
・Fixed a bug where the effective area of Benediction was smaller than it appeared on screen.
・Fixed an intermittent bug where the damage cap of Umlauf would be superseded by the damage caps of other attacks.
・Fixed a bug that would sometimes cause positive status effects of skills to not be granted if the skills were activated right after a Skybound Art.

[h3]Narmaya[/h3]
・Fixed a bug that prevented Narmaya from dodging right after performing an aerial barrage.
・Fixed a bug where it was possible to make Narmaya execute Dawnfly stance combo attacks despite being in Freeflutter stance.

[h3]Lancelot[/h3]
・Fixed an online multiplayer issue where upon entering link time with the Supplementary DMG effect, Lancelot would retain that effect indefinitely.

[h3]Vane[/h3]
・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
・Fixed a bug that prevented Vane from performing a combo finisher despite pressing △ right after a link attack.
・Fixed a bug that sometimes prevented Vane from immediately attacking after dodging if he dodged in the middle of a Beatdown combo.

[h3]Percival[/h3]
・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
・Fixed an intermittent bug where the damage cap of Roter Wirbel would be superseded by the damage caps of other attacks.
・Extended the input buffering window for a second charged △ attack following the first charged △ attack.
・Fixed a bug where the charge speed of △ wouldn't speed up despite being charged after an air combo.

[h3]Siegfried[/h3]
・Fixed a bug that prevented Siegfried from dodging right after performing an aerial barrage.

[h3]Cagliostro[/h3]
・Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
・Extended the input buffering window for a second charged △ attack following the first charged △ attack.
・Objects transmuted as part of a link attack should now hit foes with greater accuracy.
・Fixed a bug where after Cagliostro recovered from Glaciate or Held Under, whenever another party member's attack landed, she would flinch to those hits.

[h3]Yodarha[/h3]
・Fixed a bug where the △ attack wouldn't counter if Yodarha was under the Invincibility effect.
・Fixed a bug that prevented Yodarha from dodging right after performing an aerial barrage.
・Fixed a bug that displayed the wrong element for Flashing Void.

[h3]Zeta[/h3]
・Fixed a bug where if Zeta had the Supplementary DMG effect, the extra attack from that effect could trigger a loop combo.
・Fixed an intermittent bug where the damage cap of Infinite Wonders would be superseded by the damage caps of other attacks.

[h3]Vaseraga[/h3]
・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.

[h3]Id[/h3]
・Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
・Fixed a bug where if Id dodged right after activating Atonement, he would only gain the Substitution effect.
・Fixed a bug that prevented Id from dodging right after performing an aerial barrage.
・Fixed an intermittent bug that reduced Id's movement speed while he charged his △ attack.

[h2]Other Items[/h2]
・Added a warning about the party having less than 4 members before going into a certain section of chapter 4.
・Fixed a bug that prevented players from obtaining the Reminiscence trophy/achievement. It will unlock upon returning to a town.
・Fixed a bug that prevented players from obtaining The Ultimate trophy/achievement. It will unlock upon returning to a town.
・Fixed a bug that prevented normal story progression if the chapter before Chapter Ø was played via chapter select before clearing Chapter Ø. If you are affected by this bug, quitting the chapter should restore progression.
・Fixed a bug that prevented players from obtaining trophies related to the Wee Pincers side quest line and opening treasure chests. They will unlock upon returning to a town.
・Fixed a bug where entries weren't unlocking properly in the Places tab of the glossary in Lyria's Journal.
・Adjusted the speed of the Masteries cursor.
・Adjusted the visibility of the compass when in darker areas.
・Adjusted the playback conditions of Gotle's voice lines when transmuting sigils.
・Various bug fixes.

Thank you for playing Granblue Fantasy: Relink!