1. Reentry - A Space Flight Simulator
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Reentry - A Space Flight Simulator News

Reentry has been patched to 0.99.94 - Stability, LM Yaw, Mission & Typo Fixes

[p][/p][p]This update fixes some general stability issues to try and reduce various Crash To Desktop (CTD) cases seen in some reports. Many of the CTD issues has been fixed by updating your drivers, some has been fixed by identifying potential conflicting software, or by reducing graphics settings. I have two dedicated threads about this on the Steam forums, so if you experience various crashes, please check them out and reach out to me.[/p][p][/p][p]I also fixed an issue with the Lunar Module Yaw Pulse logic, made fixes to the splash down sound effect used and rolled out quite a few additional fixes to in-game text, missions and dictionaries.[/p][p][/p][p]As I have mentioned a few times, now that we are getting close to the release update (1.0.0), you will see an increase in number of smaller patches. The reason for this is that I wish to roll out fixes as fast as possible to ensure they all get additional testing by the Early Access adopters.[/p][p][/p][p]I want to specifically thank all of you who have been part of the Early Access part of the game, reporting issues, providing feedback, this helps improve the game for everyone.[/p][p][/p][p][/p][p]Patch notes:[/p]
  • [p]General core logic stability improvements[/p]
  • [p]Received crash logs (CTD) where the Unity Image.CrossFadeAlpha function causes a CTD, so I removed all use of this and instead implemented my own function to handle this. This is used on the off-screen switch pointer and orbit view icons.[/p]
  • [p]Fixed an issue with the LM Yaw Pulse logic[/p]
  • [p]Water/Splash sound effect fixes[/p]
  • [p]Mission fixes, typo corrections and dictionary updates[/p]
  • [p]Fixes to the various virtual cockpit models[/p]
  • [p]Minor improvements to the logic responsible for the cockpit interactable components such as switches, gauges, fuses, circuit breakers, etc.[/p]

Reentry has been patched to 0.99.93 - Errata, Lens Flare Toggle

[p][/p][p]The main aspect of this patch (minor) is to roll out various community contributed text improvements and fixes to typos and spelling mistakes. Hundreds of fixes and corrections to various missions, checklists and dictionaries has been applied. Multiple issues in checklists has also been resolved.[/p][p]It also adds a way to remove the lens flare effect (Realism Settings) and fixes a potential exception in the Mercury Control Center multiplayer module.[/p][p][/p][p]Thanks to everyone who has contributed fixes and text suggestions![/p][p][/p][p]Patch notes:[/p]
  • [p]Community-contributed text improvements[/p]
  • [p]Fixes to typos[/p]
  • [p]Mission improvements[/p]
  • [p]Added a "Disable Lens Flare" realism setting[/p]
  • [p]Fix in the Mercury Control Center multiplayer avatar handler[/p][p][/p]

Reentry has been patched to 0.99.92 - Bug Fixing, Retro Plumes, Content Fixes

[p][/p][p]This is a minor patch designed to roll out a fix for a breaking Gemini save state issue, and correct an issue where achievements would potentially be unlocked for incomplete campaigns.[/p][p]In addition, it rolls out the new plume rendering system to the Mercury retrograde engines, rolls out checklist updates, spelling fixes and lesson corrections, fixes an issue where the custom photo 3 in the Command Module wasn't working, and some minor UI corrections.[/p][p]As we get closer and closer to the 1.0 milestone, I will try to release smaller minor patches that corrects bug fixes, breaking issues and content fixes.[/p][p][/p][p]Note: If you experience new issues related to this update, please report them. You can revert back the a previous build using the Steam betas tab for the game. Most recent rollback option: Reentry Version 0.99.90.[/p][p][/p][p]Patch notes:[/p]
  • [p]Breaking: Fixes to the Gemini Save state where the mission cycle timer was incorrectly handled[/p]
  • [p]Fix for achievements being unlocked for incomplete campaigns[/p]
  • [p]Use new Plume Renderer in Mercury Retro Engines[/p]
  • [p]LM Activation checklist fix[/p]
  • [p]CM: Custom Photo 3 fix[/p]
  • [p]Typo and Spelling fixes[/p]
  • [p]Minor UI updates[/p]

The REENTRY 1.0 Launch Date!

[previewyoutube][/previewyoutube][p]I have been talking about the journey to 1.0 for many years and, and finally, as you might be aware of, this space flight simulator is about to reach its biggest milestone yet.[/p][p][/p][p]The past few months has been focused on improving the game, fixing issues, and rolling out the final few of the 1.0 features. And on November 7 2025, the 1.0 release will roll out and launch.[/p][p][/p][p]I recently made a ~10 minute long video about the November launch window, where I talk about expectation settings, the 1.0 scope, and the future of the game. If you have not yet watched this, I recommend you to take a look at it here:
[dynamiclink][/dynamiclink][/p]

Reentry has been updated to 0.99.91 - Unity Engine, Missions, Launch Areas

[p][/p][p]This patch rolls out an engine update from Unity 6.1.9f1 to Unity6.1.17f1 (stability updates and bug fixes related to Unity). It also focuses a lot on Mission and Campaign fixes, text updates, and fixes to reported bugs. In addition, the Mercury Redstone and Mercury Atlas launch areas are improved.[/p][p]Note: If you experience new issues related to this update, please report them. You can revert back the a previous build using the Steam betas tab for the game. Most recent rollback option: Reentry Version 0.99.90.[/p][p][/p][p]Unity Engine upgrade[/p][p]The Unity Engine upgrade from version 6.1.9f1 (June 24, 2025) to Unity 6.1.17f1 (October 3, 2025) brings the latest fixes, improvements and security updates from a Unity Engine perspective. This should improve stability and fix rendering issues related to the Unity Engine. [/p][p]This game is a long-term project and will not lock in to a specific Unity version. This will require me to fix potential issues related to engine upgrades and migrations, but should also bring in the latest stability updates to the engine used to run the game.[/p][p][/p][p][/p][p]Mission fixes[/p][p]A large portion of reported issues, bugs, and typos are related to the in-game content such as Missions and Campaigns. This patch rolls out a lot of these reported fixes and text improvements.[/p][p][/p][p]Campaign Completion logic fix[/p][p]This patch fixes a blocking issue where some players have been unable to receive the completion award/achievement from completing the campaigns.[/p][p][/p][p]Gemini Encoder[/p][p]The Gemini Encoder model has been updated as I wanted to remove the old placeholder model. I still do not yet have a good reference of what the Gemini Encoder actually looked like, so if you know of a photo of it, please share it with me.[/p][p][/p][p][/p][p]PDF versions of the in-game checklists[/p][p]I have added the community contributed exports of all the available in-game checklists to the Flight Documents pad. Thanks to Icarus for creating these great looking documents.[/p][p][/p][p][/p][p]Launch Area Shadows[/p][p]I have re-enabled the previously broken shadows while on the pad. I have changed how the launch complex environment works to gain a bit more flexibility on external views, making it a bit easier to work on the external views during pad operations. I have also improved the shaders used to render the launch complex area grounds.[/p][p][/p][p]Mercury Launch Complex improvements[/p][p]The primary focus for version 1.0 is internal cockpit views. However, I wanted to make a slight improvement to the external views during pre-launch.[/p][p]I’ve applied the launch complex logic improvements mentioned earlier to enhance the appearance of the launch area during Mercury-Redstone and Mercury-Atlas launches. The two vehicles now use more accurate and distinct launch complex models, and I’ve begun incorporating pad details inspired by footage from the real missions.[/p][p][/p][p]Mercury Redstone[/p][p][/p][p][/p][p]Mercury Atlas[/p][p][/p][p][/p][p]External view dynamic shadowing logic (Mercury Only)[/p][p]I have introduced a smarter method to handle shadow rendering in external views. This is out for testing in Mercury and will adjust the local shadow resolution based on the distance to the capsule. This is an attempt to tame the Unity Shadow system for the large and complex scene setup I use to make Reentry - A Space Flight Simulator possible.[/p][p][/p][p][/p][p]Patch notes:[/p]
  • [p]Unity Engine upgrade from version 6.1.9f1 (June 24, 2025) to Unity 6.1.17f1 (October 3, 2025)[/p]
  • [p]Mission fixes and typo fixes[/p]
  • [p]Campaign Completion logic fix[/p]
  • [p]Gemini Encoder model update[/p]
  • [p]LM Lunar Stay RCS jet positioning fixes[/p]
  • [p]Gemini Free-Play mission ID updates (fixes shared completion state)[/p]
  • [p]Apollo CM Lesson 9A fixes (entry)[/p]
  • [p]Re-enabled shadows and advanced shading support on Mercury, Gemini and Apollo launch pad grounds[/p]
  • [p]Improved the foliage in the Mercury and Gemini launch areas (visible in Ultimate setting only, for now)[/p]
  • [p]Updates to the Mercury Redstone and Mercury Atlas launch towers/gantries.[/p]
  • [p]Mercury only (testing): External View Dynamic Shadows based on camera distance to capsule[/p]
  • [p]Load State menu fixes[/p]