Update 0.997 is out! - Career Path, Gemini fixes, CMC guidance

The 0.997 patch is mainly about correcting and tuning systems. It addresses some major issues around Gemini ascent. The patch also introduces a new system designed to help you navigate all the content of the game.
Note: If you are experiencing issues with this update, you can always revert to an earlier build using the Steam Betas Tab.
Career path node view
The "CAREER" view accessible from the Main Menu is designed to help new players navigate the content of the game and will try to guide you to learning a specific space craft. This is the first iteration of this and will continue to evolve going forward.
The first thing you need to do is to select the active space craft (this can be changed at any time). The career window will then show you how far you have progressed through the content specific for the selected space craft.

This screen will show you how far you have progressed on the various space crafts, your awards and various ranks tied to that craft (like your astronaut rank, mission controller rank, capcom rank and flight director rank).
Once you select a space craft (click on it), you will find a node based path where you can see how to receive awards and progress through learning a craft and playing it in the game.

Your current level and xp needed to reach the next level is visible on the Profile page. I have added the capcom and flight levels to this screen as well.

Note: You don't need to unlock the flight and capcom paths to join a mission control session as capcom of flight, but it will help you learn the needed knowledge to become a better capcom/flight.
Gemini Ascent fixes
One of the major issues is around Gemini ascent. This version seems to be correcting the ascent for many, but more testing and fixes are needed to make it stable.
If you are having issues with Gemini ascent, it would be great if you can reach out so I can get more data as I'm unfortunately unable to reproduce the issues on the test-computers I have available.
A dedicated thread on the Discord server has been set up for those who might still face these issues. Use this thread to report issues and discuss.
You can find the thread here: https://discord.com/channels/510845247404769331/1090688922767589457
Note: If you are not on Discord, feel free to use the Steam Community forum for this.

Gemini Campaign fixes
Multiple fixes are applied to the Gemini ascent, both mission sequences, instructions and fixes around completing issues.
If you complete a Gemini campaign mission using this build, and the campaign mission selector still don't show this, let me know and please supply the log-file so I can analyze.
If you are still facing issues related to this, you can use the following thread on Discord:
https://discord.com/channels/510845247404769331/1090688922767589457
Note: Again, if you are not on Discord, feel free to use the Steam Community forum for this.
Command Module entry guidance tuning
The recommended entry method is still to use manual control. However, I have made the 2nd iteration to make automatic entry guidance and RCS usage more stable. The guidance should now be much smoother and better on RCS usage.

Mission Control Module entering alpha 2
With this update I will start the 2nd alpha round for the Mission Control multiplayer modules. A critical issue has been fixed that made MOCR crash after about 10 minutes of gameplay due to the major engine update that was rolled out a few patches ago.
Multiplayer modes are mainly are scheduled for version 1.2 -> 2.0 but will required significant testing, hence these early alpha testing rounds.
We will now get back into organizing official mission control sessions that you can join to learn all about being a Mission Controller and test if the new Mission Control nodes in the Career Path works.
Once the full development starts on Mission Control (1.2 -> ), the ranks you have earned will be visible on the joined player lists.

Thanks to the Test Pilots, Alpha Floor testers, and the community for helping me create this game!
Patch notes:
- Career path node view
- Fixed various MOCR crash to desktop issues
- Campaigns achievements unlocks
- Entry CM stability
- Entry RCS forces and logic
- Entry RCS jittering and oscillation tuning
- CM entry guidance iterations
- CM SCS rate switch rewiring to correct issue where it also affected the FDAI rate bands.
- Profile: Save player and capsule name issue corrected
- Gemini ascent
- Another iteration of km -> nmi in Gemini Campaign missions
- Gemini campaign 2 updates
- RCS -> OAMS fix in Gemini Burns lesson
- Campaign Save State fixes related to loading and completing missions when loading from state
- Changed initial retro time on Gemini campaign missions
- Increased the view range of the Lunar EVA astro and LRV cameras
- Fix for camera teleport issue during Lunar EVA if pressing F5->F11
- Fixes for the Gemini campaign completion issue