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Reentry - A Space Flight Simulator News

Update 0.99.2 is out! - Typos, mission patches and Mercury VR joystick


Reentry has been patched to 0.99.2, with the main focus on fixing the issues and content pull requests contributed by the community at the games GitHub.

Almost 100 issues and Pull Requests have been addressed and merged into the game and the flight manuals. This means that multiple missions has been patched to correct bugs, typos, structure and logic.

I have exported the latest versions of the manuals, all available in-game (Academy, or SHIFT+M in cockpit) or on the games web page.

I have corrected issues related to the Mercury save state logic, and applied a patch that saves the notes you have made in the Mission Pad in all programs (Mercury, Gemini, Apollo).

This patch rolls out the new VR enabled attitude control stick in Mercury. To use it, move the controller on it, press the Grab button and hold it in, while you tilt the controller forward/back for pitch, left/right for yaw and twist it for roll. A later iteration will also take into account the hand movement to ease the work on the wrist, but this is a start.
In addition, I have started to implement grabbable objects. You can test this by moving your hand into the Audio Recorder (toggle using bubble buttons) and pressing+holding the grab button. Releasing the grab button will release the player as well.

  • Fixed community reported typos in all flight manuals
  • Fixed community reported typos in academy
  • Fixed community reported typos in campaigns
  • Fixed typos in Apollo CSM panels
  • Fixed reported typos in player.log
  • Updated all flight manuals in-game and on web page
  • Mercury Load State logic fixes
  • Mission Pad Notes stored in save states
  • Mercury VR: Attitude Control Stick VR enabled
  • Mercury VR: First grabbable object implemented (Audio Player)

Versioning update: 0.99.1.EA


This patch will update the versioning system of the game.

The new versioning system will move away from the sequential numbering system to something that follows this pattern:
[MAJOR].[MINOR].[PATCH].[BUILD]

The current build will be:
0.99.1.EA

This means that the games major version is still 0, the minor version is 99 and the patch version is 001. The build is EA, while future alpha builds will use alpha.

The game has been in a code-freeze since the last patch that contained a major engine update. As this was a significant change that required me to rewire a lot of the logic and make changes to support the latest LTS version of Unity, I wanted to leave the version live to ensure it worked well and gather your feedback/experience reports.

Update 0.9999 is out! - Unity Engine Update (major), Versioning, Bug Fixes


I just released a new patch where I have updated the Unity rendering engine version from the previous 2021 LTS (Long Term Support) version to the latest released 2022 LTS that was recently released. This update also includes patch fixes.

Note: If you are experiencing issues with this build you can roll back to the previous using the Steam Betas Tab accessible from the Steam client (games properties). The previous version can be found under the Reentry Version 0.99.RC10 branch.

Versioning
The current version of the game (0.9999.EA - zero point niner niner niner niner point echo alpha) has mostly been a joke with the community. However, I'm happy to announce that this is the final version of the game that will be using this versioning system. The next patch will roll out a new system that will follow a MAJOR.MINOR.PATCH.REL pattern, for example 0.99.1234.EA

Major Rendering Engine Update: 2021.3 to 2022.3
This is a major update as the main version of the Unity rendering engine used in the game is updated. Testing has been good so far but due to the big change, undetected issues might arise. I have spend a lot of time testing the sim, and it has been public on the alpha floor branch for the last two weeks. However, this is a massive project so please let me know if you experience something strange that used to work but no longer does.

Blocking fixes:
Some of you have reported issues with the game not launching. The update to the latest LTS version of Unity might fix this for some, but I made some good progress on finding the source based on a couple of the logs I have received. This has been related to corrupt or blank game storage files. I wrote a fix and hopefully it will fix the launch issues that some of you are experiencing.

This patch also fixes an issue where players are unable to complete the CSM Optics Academy lesson due to a problematic switch after the change of the Optics panels in the Lower Equipment Bay (LEB). This has been fixed.

Patch Notes
  • Major unity rendering engine update: 2021.3 to 2022.3
  • MOCR: SPS burn planner shows plan with nmi alt
  • Reentry crashing on start (CTD when launching from Steam) fixes
  • Apollo CMC Optics lesson fixes
  • Apollo CMC Optics panel updates
  • Gemini 220 rigid cmd fixes
  • Gemini undocking improvements

Reentry has been patched to 0.9998.EA


This minor patch will correct the following issues:
  • MOCR: Added RTC Operations program
    -> Commands to reset CSM and LM look angle data
  • MOCR: Corrected the issue preventing the Status Lights to illuminate
  • Gemini: Cockpit view delay fix

Reentry has been patched to 0.9997.EA


I'm back from the summer holiday and will start to correct and fix issues reported over the summer.

This minor patch will correct the following issues:
  • Updated the Unity engine from 2021.3.24 -> 2021.3.26
  • Corrected the LM Jukebox labeled COUNTDOWN HOLD
  • Wired the warning lights on the Optics Bay DSKY
  • Updated the Optics Bay logic and textures
  • Removed the slight lag/delay between CSM interior camera and outside view
  • Fixed bugs on the Gemini Career tree
  • Made the stars more visible in Gemini
  • Made the stars available during Gemini EVAs
  • Corrections to AGC alarm code system
  • Apollo CSM EMS 0.05g sensed before the Entry mode scrolls the mylar
  • Issues with completing Gemini Campaign missions for some, added more logging to see why. If you have this issue, please share the log with me.


Again, thank you all for the quick feedback and reports! :)