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Reentry - A Space Flight Simulator News

Reentry has been patched to version 0.9831.EA


I have further analyzed and worked on the previous hot fix related to TLI and LOI. I have now made the solution more sophisticated and reliable. Still some issues that I need to dive into but the entire process should now work better.

In addition, this patch will fix the following:

- If the QualitySettings.ini file is incorrect, it will re-generate the file. This will correct the issue where the Quality Settings will render blank when trying to access it due to a corrupt settings file.

- The Clear Player Data/Storage button on the main menu has been fixed. Pressing this will remove all data stored by the client and should reset the game if needed.


Thank you all for reporting!

Reentry has been patched to version 0.9821.EA


This is a minor patch and a hot fix for an issue regarding lunar orbit causing the orbit of both the LM and CM to change during any SPS or DPS burn, eventually causing the crafts to crash with the Moon.

Patch noted:
- Retro at Orbital Cursor should work when OBC isn't running
- SPS/DPS burn fixes during lunar orbit
- TLI logic updates related to issue above

Update 0.98 is out - Apollo: Debrief System, Dynamic Skybox, CSM Flight Manual


The 0.98 update adds the new Mission Debrief system to Apollo, as well as the new Dynamic Skybox System during Apollo Saturn V launches.

Note: If this updates gives you issues, you can revert back to a previous version by using the Steam betas tab for the game.

Mission Debrief for Apollo
The majority of the development time for this update is the integration of the new Mission Debrief System for Project Apollo. You will now get a mission summary with timeline, stats and graphs related to your Apollo mission execution.

With this update, all of the modules in Reentry has this system and I can start to tune and improve the specific integrations going forward, such as adding more datapoints and graphs.



Dynamic Skybox System for Apollo
The new dynamic skybox system has been added to Project Apollo and can be seen during pad-operations. It takes time into account and will let you set up the cockpit during the night or early mornings, or even perform a night launch.


Apollo CSM Flight Manual Updates
Big changes to the Apollo Command/Service Module Flight Manual. New sections has been added, some has been rewritten and the supported AGC programs has been added. More updates will be added going forward.


Recovery Ship to Apollo
As with Mercury and Gemini, a recovery ship has been added to the landing in Apollo.


Major updates to the timer system in the Apollo CSM and LM
The Mission Timers in the CSM and LM has been decoupled from the Ground Mission Time. Previously a dev-flag made all the mission timers in an Apollo Mission automatically sync. This functionality still exists and can be triggered by a bubble-button in the cockpit (SYNC MISSION TIMERS). The Mission Timers should reset and start counting on tower release, but can be modified and changed over the mission.


Fixed initial camera zoom levels in Apollo
Corrected some of the zoom levels used during F3 Orbit View to avoid the camera starting inside planets.


Rendering of Local Time during pad-operations
I have seen some confusion and bug reports related to the time of ignition. This has been because I render the time in UTC/GMT and not the local time at the pad (EST). I have now changed the rendering of time before ignition and during ascent to be displayed in EST instead.



Patch Notes:

  • Apollo: Mission Debrief
  • Apollo: Recovery ship
  • Apollo: Dynamic liftoff skybox and landing
  • Apollo: Camera zoom initial values and external camera zooms
  • Command Module Flight Manual Update
  • Apollo: Reworked the Mission Timers in the CM.
  • Apollo: Reworked the Mission Timers in the LM.
  • Apollo: Added a button that lets a player sync the Mission Timers
  • Dynamic Skybox improvements (all programs)
  • Changed so that time on the UI renders local time during pad and ascent, and automatically switches to UTC/GMT when in orbit.
  • SIVB/CSM: Fixed issues related to TLI and Lunar SOI
  • Gemini: Additional fixes to the Cabin Lights+
  • Gemini: Fixes to the internal lighting
  • Updates to Campaign Missions
  • Apollo: Updates to SLV materials
  • Typos in dictionaries and mission scripts
  • Apollo: Updates to SLV materials
  • Gemini: Cabin issues when loading into a in-orbit flight

Reentry has been patched to version 0.9721.EA


This is a minor patch correcting the following issues:
- Gemini Sequencer Lights Test
- Gemini 14 g-load on pad
- Gemini Campaign updates

Update 0.97 is out - Gemini: Debrief System, Dynamic Skybox, Flight Manual


The 0.97 update adds the Dynamic Skybox and the new Mission Debrief System to Project Gemini. A big update to the Gemini Flight Manual is also included, and the rendering of the same recovery ship as seen in Mercury.
In addition, I have remodeled a lot of the interactable components in the Mercury capsule.

Note: If this updates gives you issues, you can revert back to a previous version by using the Steam betas tab for the game.

Mission Debrief System for Project Gemini
The most important part of this update is the integration with the new Mission Debrief System for Gemini. As with Project Mercury, you will now get a mission summary with timeline, stats and graphs related to your Gemini mission execution.



Dynamic Skybox for Gemini
The new Dynamic Skybox has been added to Project Gemini. As with Mercury, the skybox requires quite a lot of calculations and will update at an interval of 10 seconds (or after completing a timescale). This adds the capability of night launches, and for early morning pre-launch procedures, you get to see the sun rise as you prepare for launch.



Updated Gemini Flight Manual
The Gemini Flight Manual has received an update. The screenshots has been changed, sections has been added/changed and all checklists has been updated to the latest version.



Mercury Cockpit Updates
I have doubled the resolution of the main textures used to render the Mercury Cockpit and updated fonts/font sizes and layout. A lot of the interactable switches has also been remodeled and made more realistic to improve the Mercury cabin experience.


Here is a summary of this update:
https://www.youtube.com/watch?v=vTS7MfLjp14

  • Gemini: Mission Debrief System
  • Gemini: Dynamic liftoff skybox and landing
  • Gemini: Recovery ship
  • Gemini Flight Manual Update (to be released on public update)
  • Fixed: Gemini cockpit sunlight orientation relative to cockpit fix
  • Fixed: Gemini cockpit sunlight shadow artifacts removed
  • Mercury Cockpit updates
  • Fixed: Mercury entry particle line in external view
  • Fixed: Gemini entry particle line in external view
  • Fixed: Gemini interior light bulbs illuminated when batteries depleted
  • Fixed: Gemini entry effect during PPS burns
  • Fixed: Engine noise from Agena PPS when fuel runs out
  • Fixed: Agena RCS thruster jets stuck visible when OAMS is turned off
  • Fixed: Lots of shadow artifacts in Mercury
  • Fixed: Mercury illuminated switch sockets and EPI when it should be dark
  • Fixed: CSM Mission Timer RESET and SET logic
  • Fixed: FC monitoring gauges and minor CM FC logic updates
  • Fixed: Minor CM FC purge logic changes
  • Fixed: Gemini lights has stopped working
  • Lots of typos and mission updates
  • Language updates
  • Dictionary updates
  • Runnable checklist updates



Thanks to the contributors for helping make this game better and better, and to the test pilots and alpha floor players for feedback, testing and helping out.