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Age of Fear: The Free World News

SEA PEOPLE!!

Hi all, we have been quiet for a while, however you can be sure we were working hard on the series!

In preparation for the coming release, we have massively updated AOF engine and content. Aside from the promised Invisibility, Traps and Crafting features (which will be available in mainstream games), we have introduced a whole lot of new units, spells and skills.

The below list mentions only the major changes and we leave the rest for you to discover.

  • Sea People - the whole new faction is being added to the series! Four-arms Nagas, brave Divers, charming Mermaids, weather-changing Sea Witches, giant Sea Snakes, poisonous Sea Snails, etc. As with all other factions, new tactics need to be learned.

  • Two new units for humans - an Oracle and a flying Griffin Knight. The Oracle is a unit with a unique Clairvoyance skill that helps to see hidden units and traps. The Griffin Knight is an alternative upgrade for a Knight, adding the prized flying ability.

  • New ray attack mechanic - all units in a line are hit(instead of a single target). For example we upgraded Evil Eyes' Death Ray.

  • New spells and skills like Silence (temporarily disables enemy spells and skills), Shield Bash (can stun opponent), Riposte (counter-attack after missed strike), Crystal Skin (new trait for Mana addicts), Sharp Senses (to detect traps), Phoenix (restores unit once per battle), etc.

  • AI-only specialised factions like Spiders, Elementals, Harpies, etc. which randomly appear in locations.

  • Crafting and resources which let you create almost any item available in game. This feature will only be available for mainstream games in the series.

  • Invisibility and Traps: Units' actions are hidden from an opponent's view (AI included).This adds a completely new layer to the battles where players need to guess the location of enemies. We also created a set of accompanying skills useful to counter this mechanics. We will release this feature in the coming games in the series.


As always, all feedback is welcome!

Take care and have a good time,
Les & AOF Team

INVISIBILITY AND TRAPS (30TH APRIL)!!

Hi all,

The invisibility mechanics are already coded and being tested at the moment. Be ready for a surprise and major shake up of your tactics!

Together with invisibility we are also introducing traps, which can be placed and will trigger their effects onto unaware trespassers. Oh, the AI can do it too.

We are hoping to release it 30th April with a major series update.

Take care,
Les & AOF Team

CRAFTING (BETA)!!

We have made a good progress with crafting (as you can see below). All items have been grouped into themes, e.g. Chaos, Alchemy, Knight, etc. Crafting one item from one group has a chance to let you learn another item from its theme group.



There are over forty resource items which are gathered after battles. The available resource types depend on environment and also on defeated enemies.

The crafting will be released together with the next game in the series. We hope to release in April 2021.

Take care,
Les & AOF Team

HAPPY NEW YEAR 2021!!



WISHING YOU AND YOURS SOME WELL-DESERVED DOWNTIME AND A VERY HAPPY NEW YEAR TO COME.

THANK YOU FOR BEING THE BEST COMMUNITY EVER!

AOF Team

CRAFTING!!

Hi everyone!

There was not an update for a while, therefore I would like to share with you all what's currently in our pipeline. First of all we are working on the next game in the series (which you can check in your upcoming games). We plan to release it around April 2021 (hopefully!).

With the new game, we plan to add a few new features like Invisibility, changing weather conditions, new units and also crafting. The campaign will be more flexible and a player can progress a few quests simultaneously.



CHANGELOG:
  • ONGOING: Creating is almost done! Each of four hundreds items in AOF series can be crafted from resources (which are gathered in battles or purchased from shops). This feature adds another dimension to your team composition as you also need to have relevant skills among your allies like Blacksmith, Jeweler, Alchemist, etc.

  • DONE: Ashlands and Crystal Forest are new types of environment we developed. Both of them came with their own unique battle conditions and set of native interactive objects.

  • DONE: The invisibility mechanics are already coded, but requires more testing for AI to learn this function. Invisibility will add surprise to your battles and break your tactics! Get ready for the unexpected!

  • ONGOING: Ratmen Faction - we are creating a new faction based on stealth and treachery. Currently we have a dozen of Ratmen units and we plan to add a few more. This faction will appear in AOF5.