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Outcast Tales: The First Journey News

Devlog: Alarm Drone

Hello, everyone!



Today we’re going to introduce a truly obnoxious enemy - Alarm Drone. Alarm Drone is not suited for combat: its weapon hits like a kitten and its armor is not that tough.



What robot lacks in damage, it makes up with being extremely annoying. Creating a deafening soundwave is one way to do so. Don’t get hit by it, or your character will spend their turn confused, while stronger enemies turn the rest of the party into red mist.



Either shoot it down quickly or make the drone use its tiny gun with taunts. Or you can try your best to ignore it!

That’s all folks, stay alert in the desert!

https://store.steampowered.com/app/882590/Ragtag_Crew/

Devlog: Heavy Cannon Mech

Hello, everyone! We continue researching the ranks of the bots, and today our guest is Heavy Cannon Mech. As you can imagine by the name, this robot hits like a truck. Indeed its powerful weapon will tear through armor, flesh, and bones of the crew unless you do something.



Gladly the robot is not without a weakness: every turn, you can destabilize the mechanism by attacking it. Each point of damage done will be subtracted from its attack power for the turn, so with enough pressure, you can make it not much more dangerous than a kitten.



Sadly, this machine never attacks alone, so dedicating your entire team to shutting it down may be complicated. This is where multitarget abilities and life loss effects come into play! Both are great ways to keep the mech in check while dealing with different threats at the same time.



Remember to stay alert in the desert!

https://store.steampowered.com/app/882590/Ragtag_Crew/

Devlog: Grenadier Mech

Hello, everyone!



Today we’re taking a look at yet another steel guardian. This time it’s Grenadier Mech. While Grenadier Mech can do some severe damage with its machine guns, but its real purpose is to cover the team with flash grenades.



Grenades don’t wound your crew but are still quite annoying. Every character who suffers a hit gets all their secondary abilities exhausted. Even worse, these grenades hit the whole team at once! After that, your only options are using your Main Ability to refresh the others or hit enemies with Basic Attacks.



Is there a way to avoid it? Well, yes! You can always provoke the mech into attacking instead or dodge the explosion with the most important characters. Or you can accept you get hit: if everything is exhausted already, grenades won’t do much harm. Grenadier cannot throw two shells in a row anyway, so you’ll have your opportunity for payback.

https://store.steampowered.com/app/882590/Ragtag_Crew/

Devlog: Artillery Mech

Hi, everyone! Today we continue looking at the steel guardians team and its damage dealer - Artillery Mech.



This robot has one of the meanest weapons in the game and is capable of quickly destroying one of your crew members.



Good news - its laser cannon is rather fragile. If the robot takes any damage, its weapon will lose a big chunk of its power. Bad news - the mech is protected with a force field, so no harm can be done until the shields are depleted.



There is more than one way to deal with the shields. One is to focus fire the bot, another is to use life loss abilities (like Alchemist’s potion or Tamer’s bird attack). The life loss effect will damage artillery mech every round and bypass the force field completely.

https://store.steampowered.com/app/882590/Ragtag_Crew/

Devlog: Fire Support Unit

Hi, everyone!

Today we’re going to take a look at far lands of the east. These cursed plains are no place for human life, only ruins. And ruins have guardians - steel machines always watching for marauders like you. Every robot is built to fight in a group and has a specific role in the team. Fire Support Unit is no exception. Let’s take a closer look:



Fire Support Unit is not great at shooting targets. Its purpose is to observe the battle, coordinate teams fire and find breaches in enemies’ defenses. Its very presence on the battlefield gives other robots a boost to all damage due to superior targeting.



That’s not all. Every turn Support Unit is going to scan one of your characters, looking for their weakness and passing the info to your enemies. This scan works like Technomancers ability: it lowers targets armor till the fight is over. Armor can go negative, so your crew will start taking extra damage from every attack. Add an “innate” damage bonus to that and even the smallest robot will hit like a truck.



Deal with this annoying tin can quick or become worm food. Good luck and remember to stay alert in the desert.

https://store.steampowered.com/app/882590/Ragtag_Crew/