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BOTSU News

V0.1.10 – Boxball Travel Explosion, Other Improvements

[h2]Boxball[/h2]
  • To prevent the unstoppable tactic of boosting directly into the goal from afar, taking the goalie with you, the rule of “traveling” has been borrowed from basketball. In addition to the existing behaviour that makes the ball explode when held for 5 seconds to end tug-of-war stalemates and traveling, the ball now has a max carry distance of 18 metres. This means that you cannot carry the ball more than 18m, boosting or not, without it exploding. This excludes moving vertically
  • Fixed a bug where if a player left a match while holding the ball, it would think it was still being held, causing it to explode every 5 seconds until scored
  • The pitch grass is now greener

[h2]Sumo[/h2]
  • Sumo basic map now has a white line at the edge to help you tell when you are close to the edge. The main pitch is now brown, so it looks more like a sumo ring.

[h2]Background Gaming[/h2]
  • Audio “Focus Only” setting can be turned off to enable audio when the game is not focused, or is in the background
  • Gamepad Input “Focus Only” setting can be turned off to enable gamepad input when the game is not focused, or is in the background

[h2]Display Settings[/h2]
  • Resolution and windowing mode are no longer applied every time the pause menu closes, which caused issues if you were changing the windowing mode and resolution with Alt+Tab or resizing a window
  • Fixed button styling on apply revert buttons

[h2]Replay Mode[/h2]
  • Fixed not being able to return to the game after viewing a replay
  • Added slo-mo button controls

V0.1.9 – Multiplayer Stability Improvements

[h2]Online Multiplayer[/h2]
  • Preventing joining hosts that have low frame-rate, which cause lag for all players

[h2]Fixes[/h2]
  • Fixed FPS display in graphics settings

V0.1.8 – Online Match Flow and UI Update

[h3]Online Multiplayer Match Flow[/h3]
  • Team selection is now maintained between matches
  • Joining a match via the train is now smoother, showing loading screen that says “Finding Matches…”
  • If you have joined a match and the host leaves, you will now see “Migrating host” and the match will quickly resume with you as a host, with the same mode, arena, score, time and bot players. Previously it would start a new, different match from the start
  • If you become disconnected from a match for any reason, your XP will be kept for you and awarded at the end of the next match you complete in that play session
  • Fixed host pausing other players during multiplayer matches after disconnected from host

[h3]Sumo[/h3]
  • When spectating after falling into lava in sumo, you can switch between the players you are spectating now with mouse buttons, keyboard arrows, keyboard W, E, controller d-pad or shoulder bumpers

[h3]Boxball[/h3]
  • Fixed boxball cube sometimes invisible for first round of boxball match if joined another player online

[h3]UI/HUD[/h3]
  • Gadgets on HUD now include their button icon to show you what to press
  • Added “XP” suffix to xp popups on HUD so the numbers are not confused with round points or match score
  • End of match podium screen community and wishlist buttons at bottom of the screen no longer conflict with character controls on that screen
  • Added “Exit to Desktop” button from settings tab of pause menu so it can be used during matches
  • Game now remains visible in background, when not focused, including on additional monitors
  • Web pages open in steam overlay browser instead of opening up a new default browser tab
  • Developer feedback button moved up in the menu
  • Reworded wishlist screen back button

[h3]Audio[/h3]
  • Fixed level-up screen and recovery button mash sounds being silent after first match

[h3]Known issues[/h3]
  • Graphics settings screen FPS display does not update, so always says 60. Until this is fixed, please use Steam FPS display, or press CTRL+ALT+, (comma) to enable debug overlay

Botsu Multiplayer Madness

Come and play the FREE demo with other players online!

Bots are great and everything but if you want a real challenge, come online and play against some real people. Lets get as many people online as possible so you can show off your skills in the online arena!

To join Multiplayer Madness:
  1. Download the FREE Botsu demo on Steam
  2. Play online at the time of the event
  3. Join the Botsu Discord if you want to chat or hang out

V0.1.7 – Host Disconnect Flow Update

[h2]Online Multiplayer Match Flow[/h2]
  • When you are unexpectedly disconnected from a match (host ended it), you will immediately proceed to another match, instead of be kicked out to the home space
  • When a host leaves a match to go back to the home space, the other online players will go to new matches instead of home with the host