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Total War: ROME REMASTERED News

Total War: ROME REMASTERED gets a small first patch, devs looking into AI improvements

Total War: ROME REMASTERED had a bit of a rocky start to life but Feral Interactive, Creative Assembly and SEGA are planning to keep improving it which sounds good.

Read the full article here: https://www.gamingonlinux.com/2021/06/total-war-rome-remastered-gets-a-small-first-patch-devs-looking-into-ai-improvements

Guide To series Q&A

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Then you don't want to miss our Q&A with the producers Tobias and Martin from We Are Tobin.

Tune in tomorrow at 6:30PM BST on our Discord: https://discord.gg/totalwar[/h3]

Total War: Rome Remastered's first patch fixes animals crossing bridges

Total War: Rome Remastered has been out in the wild for almost a month now. It brings the cult classic Total War game into the modern age and is one of the better remasters we've seen in recent times. As our Total War: Rome Remastered review points out, it's unlikely to win over anyone who wasn't already a fan from the original's heyday, but nostalgic strategy gamers will still find plenty to love.


Feral Interactive - a studio that's now well regarded for handling legacy strategy titles and porting them to Mac, mobile, and beyond - is leading the development of the remaster. The team has today released a stability update that seeks to deal with some of the more critical issues.


Patch 2.0.1 fixes several crash-related issues, including one where the game would break whenever animal units would try to cross a bridge. Other quality of life fixes include changes to compensation, and unit behaviour in tactical battles. There's even been a couple of fixes for mods. Feral states in the patch notes that the aim of future updates will be to "investigate and improve areas of the game including AI, pathfinding, and modding functionality".


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Total War: Rome Remastered review - roma surrectum

Total War: Rome Remastered is ready to pre-load, here are the system specs