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EndCycle VS News

Tool 0.1

Hello friends!

We are back after working on this update for 3 weeks instead of 2.
It's a little experiment of ours, which allows us to experiment a bit more between updates.
Tell us how we did!

This updates major focus is the Toolbox!
We made it a lot more user friendly and changed the design so it'll become much easier to read.
The best part? Drag & Drop integration. That is a huge deal believe us or not.
Now if you mess up the sequencing of an AI you can easily rearange it in seconds!

Also Fin is now part of the Toolbox helping out players by explaining all the parts of the Toolbox one by one.



We hope this'll make the Toolbox a lot more fun to use and we can't wait to see what you'll create with it.

Oh and we've also rebalanced a bunch of Vocs and added 3 new ones we deemed necessary.

Here is the complete changelog:

+ Added an outline to your character when your Ultra VOC is ready
* Taking over Panels in battle runs now makes them 'semi-colored'
* These panels can be accessed by all entities
* Semi-colored panels grant ultra fast cooldowns for your party
* Entering an enemy's semi-colored panel stops your cooldown
* Gave Bella's colors a resprite
+ MAJOR REBALANCING AND NEW VOCS!
+ Lv1 PanelFist: Hits and cracks a panel in front or changes it based on style!
+ Lv1 X-Flame: Fire shot that spreads extra damage in an X
+ Lv2 Frostag: Tags an enemy in front and drops a frost bomb after a bit!
* Lv0 BuildMove -> MOC BuildMove
* MOC GreenPiece: Charge 0.7 seconds -> 0.5 seconds
* Lv1 IceSpear: Decreased casting delay
* Lv1 Eject: Power 50 -> 70, Crush 10% -> 14%
* Lv1 HotMagic: Crush 10% -> 12%
* Lv1 AntiSword: No more damage penalty, Power 50 -> 110, Crush 10% -> 12%
* Lv1 AttackForm: Duration 5 seconds -> 7 seconds
* Lv1 SpeedForm: Duration 5 seconds -> 7 seconds
* Lv1 MagicSnip: Power 70 -> 90, Crush 6% -> 15%
* Lv1 Yoink: Crush 10% -> 16%
* Lv1 IceCrawl: Power 70 -> 110
* Lv1 Droplets: Spawns 2 droplets, Freeze 1.8 seconds -> 2.2 seconds
* Lv2 CannonGrab: Power 75 -> 125, Crush 7% -> 16%
* Lv2 Dualeaf: Power 100 -> 130
* Lv2 Crusher: Crush 30% -> 28%
* Lv2 EjectAll: Power 100 -> 150, Crush 15% -> 21%
* Lv3 Plantrap: 5 Hits -> 6 Hits
* Lv3 FrontFlare: Power 50 -> 140, Crush 30% -> 26%
* Lv4 Barrier: Duration 8 seconds -> 6 seconds
* Lv4 HeatStorm: Power 200 -> 180, Crush 30% -> 26%
* All counter VOCs: Extended counter time window
- Removed some very situational and weak VOCs:
- Lv1 PanelCrack
- Lv1 BuildGrass
- Lv1 BuildIce
- Lv1 BuildMetal
- Lv1 ChargeFlame
- Removed Charge style to improve battle flow

+ MAJOR TOOLBOX UPDATE!
+ All Lists are now tabs with drag-and-drop functionality!
+ Improved colors make navigating complex data easier!
+ Some elements are now displayed beside each other!
+ Fin aids you by giving you helpful tooltips!
+ Almost every element has some documentation!
* Improved toolbox navigation and scrolling behavior
- Removed Patchwork Metas and unified them with patchworks


That's IT. A huge update surely worth the extra wait.
Please tell us what you think of it in our Discord (click here)

See you soon!
Gal and Daniel

A new character enters the battlefield! Team 0.2 is out now!

Howdy everyone!

We're excited to finally bring you a new Noise after all this time: Farmadile!
This speedy tank creates Grass panels when it attacks!
Its Ultra-Voc "HolzWalz" launches a huge log barrage from said Grass Panels!
Trap your enemies and enjoy the wooden mayham.

[previewyoutube][/previewyoutube]


+ Added VOC Style particles!
+ Most Styles now have a particle they make the VOC emit
+ Styled spawned objects have a constant particle effect



+ PC: "Clean GIF" setting which creates beautiful battle GIFs!
* Teleporters now show particles leading to their destination
* What platforms a save is linked with are now visible
* Servers now support versioning
* Changed how Blind ailment works in local co-op matches
* Successfully outsmarted bugs

And that's all for now!
See you all next time!

Team.01: An amazing new Local Multiplayer and Team Deathmatch experience!

Hello again everyone!

Another 2 weeks have passed, so another update is out! This time we're calling it Team.01!

[h2]Why Team.01?[/h2]
Well we reworked our entire design philosophy when it comes to Team Deathmatch maps! We added 5 new maps for you to play on, and they now feature a completely new panel type which makes the entire battle feel much more connected than our old teleporter-based approach!

[h2]Better CPUs![/h2]
CPUs also became much harder as they're now able to use ultra VOCs against you, so Team Deathmatches with only CPUs fighting against you will now REALLY test your skills!

[h2]Reworked Local Multiplayer Experience[/h2]
We also completely revamped the Versus screen! Through this screen, you can play offline matches with your buddies in local multiplayer or customize offline battles the same way you would with online multiplayer matches!

[h2]Changelog[/h2]
If you're interested, here is our entire changelog for this new update:
+ Completely reworked Versus screen!
> + PC: Improved local multiplayer experience!
> + Unified rules between online and offline versus battles
+ NEW PANEL TYPE: Run-panels!
> + Indestructable and unchangeable move panels
> + Your character will run along them and turn automatically
+ Completely reworked Team Deathmatch maps!
> + Sanctuary
> + Roundabout
> + Catch The Rainbow
> + Invader
> + Tempest
> - Removed Mid-Side
+ New 1v1 maps
> + Sumo
> + Snowball
+ New shop dialogues!
+ New Endcyclopedia entries!
+ Android: Lite users can now play BattleCycle and Onslaught!
- Online battle backgrounds cannot be defined anymore
* Gently asked unwelcome bugs to leave the room
* CPUs are now able to use Ultra VOCs
* Autofill now has a sick animation
* Autofill can now replace entire pack if already full
* Improved controls on Android
* Improved broken and cracked panel visual clarity
* Reworked some campaign dialogues!
* Fixed save sync issues

We hope you have a lot of fun with this new update!
- Gal & Daniel (12B3 Games)

Have no fear, the Help.02 update is here!

Another new update is here!


2 weeks have passed, so say hello to our newest update: Help.02!

Did we mention we're now pushing out an update every two weeks? We didn't? Well now we did!

While not huge, these updates still add a whole bunch of new things to the mix. Just check out this amazing changelog:

+ Adventure Mode SAVING! Runs are saved after each zone
+ Auto-fill button that automatically completes a pack
+ Team deathmatch-feel improved
+ Team deathmatch status updates appear on top-right
+ Improved tutorials with previews and better explanations
+ Added advanced inventory and elemental tutorials
+ New Achievements can be unlocked
+ Message when betraying / switching sides in Adventure Mode
* Better game feel when damaging enemies
* Faced our fears and used bug spray
* Game Servers can have custom ports

[h2]Auto-Fill[/h2]
With the new "Auto-Fill" button you can now let our super advanced AI complete your pack! Lean back as it does some heavy lifting to create a great deck with the starting base you provide it with!


[h2]Adventure mode saving![/h2]
Do you or your relatives experience the following: Playing Adventure mode and accidentally betraying your friends all the time? No problem! Your progress in an Adventure Mode run is now saved after each zone you clear, so you can easily continue with only a slight setback if you get killed! No more retracing your steps and entering the exact same seed again!


[h2]Improved Game-feel and Team Deathmatch experience[/h2]
Our highly trained engineers (Gal) analyzed the game feel and thought there is still room for improvement. After years of theorizing and experiments here is the result: The camera now zooms in ever so slightly when YOU hit an enemy. This makes the game have that crispy hitmarker feel, yet not get in the way of visual clarity.

We also improved the visual effects for our team deathmatch mode. It now feels much clearer and more fun to play!


That's about it for this week's update! We're hoping this update will be fun for you all!
-Gal & Daniel

Help.01 Update is out!

It's Friday! Time for a brand-new update!

Today we're focusing on adding Tutorials to the game as well as several QOL improvements.
This way new players will quickly be able to take part in our online multiplayer and pose as formidable foes for all you EndCycle VS Pros in the future!

Furthermore we've tinkered with the Inventory menu, adding the option to customize recipes you've bought and improving the overall deck building flow.

Here is the complete changelog:
+ Interactive Inventory Tutorial
+ Menu explanation & Tutorial
+ Added UI improvements
+ VOC Templates
* VOC bar now adapts to color of set
* Bug-demons exorcised
* Updated and improved the entire Help menu
* UI improvements
* Re-worked starting Tutorial

Here's a look (or two)!




We hope you're enjoying your summer!
-Gal & Daniel