1. EndCycle VS
  2. News

EndCycle VS News

Online Multiplayer Update: How far we are and general progress?

Hello everyone, Gal Axis here! I am the project lead and programmer of EndCycle VS!

I just created a little update vlog on the state of the online multiplayer of the game here:
[previewyoutube][/previewyoutube]

Here is the content of the video in text form if you would rather read:

As you might know, we have been reworking the online multiplayer systems of the game since early January. As such, the official servers have been offline a lot of the time.
We apologize for this inconvenience. We are working diligently and as fast as we can on bringing out the new multiplayer experience.

So the question on your minds must be how the new online multiplayer is coming along.

After looking at the systems in place, I decided to keep the lobby system intact as it worked well until now.

On the flipside however, I have started a complete rework of the old online battle code.
Before the rework, it was extremely hard to maintain and it took a lot of resources to adapt it to changes and additions to the game, such as the ultra attacks.
I have now made it possible for the battles to automatically transfer their entirety over the network and load it with barely any adaptations to the netcode to work.
This change also makes it possible for modded battles to work online. However, this ended up being a mistake, as battles would perform very poorly in terms of FPS and the amount of data transferred.

At the beginning my goal was to make the systems so automatized that it would need no further input from me or developers of mods to create online multiplayer content. Unfortunately, while I was testing these systems, it became apparent that complete automation was not possible. In a battle run situation, the game simply transferred too much data and ran very slowly trying to copy the state of all objects to the clients. I exhausted almost every possible optimization measure possible while still keeping it all automated. I kept insisting on this solution so that developers of mods would have an easy life, however it ended up costing me a lot of development time.

I have now decided to rework this automatic systems and introduce some manual networking definitions that modders will also have to use in order to keep the data transfer low and the FPS high! What this means, is that I now need another go at reworking the online multiplayer to transfer events instead of the data itself! This change will minimize the amount of data transfer and make it not impact the performance of the game. This change is quite the big amount of work, so it will take some more time before the new online multiplayer is ready to be played.

I hope you now have a clearer grasp at where the online multiplayer update is and hope you look forward to playing it.

Thank you all for your continued support of the game! Look forward to more news about the release date of this update soon!

Rollback Netcode incoming!

Hello everyone!

As part of the final touches on the game, we're now adding rollback multiplayer!
What this means is that the online multiplayer experience will be polished to a degree, where you won't even feel like you're playing online any longer!

As part of this overhaul, we'll also be adding support for the custom scripts you make when modding to be transferrable via the network. This means you'll be able to play online with all of your custom content, even with elements you coded yourself. Cool huh?

Unfortunately, there have been issues with our online multiplayer as of late. And due to us having only one programmer (Gal), we have to dedicate our time and resources towards creating the new overhauled experience. As such the current online servers for the game will be under maintenance a lot and suffer outages.

We hope that this next update will stabilize and enhance your online experience! We're trying to make it as fun as we can!

Thank you for your understanding and your continuous support.
- Gal & Daniel

Fast-paced grid-fighter EndCycle VS adds Linux support - we have keys to give away

Along with a huge upgrade to the game that adds in a whole new Adventure Mode, the grid-battler EndCycle VS now offers up Linux support.

Read the full article here: https://www.gamingonlinux.com/2020/12/fast-paced-grid-fighter-endcycle-vs-adds-linux-support

Roguelike Adventure Mode!!! Steam Workshop!!! Linux Support!!!

Happy Gift Day and happy holidays!


As the year comes to an end, EndCycle VS is changing! And what better way to change, than a gigantic update?!



This beautiful new artwork made by @Aura Miyonautica marks one the final steps of EndCycle's development into a finished game!

So let's see what the update has to offer!
[h2]Adventure Mode!!![/h2]
This is the big one. A brand-new Roguelike mode featuring a whole game worth of content.
Just check out the trailer:
[previewyoutube][/previewyoutube]
Travel the world of Anikka, explore its sights, listen to the beautiful music, encounter Crimson Force and Azure Shield as their conflict escalates and fight deadly enemies! All from the perspective of any of our characters! This mode will certainly bump up the amount of playtime EndCycle VS offers tremendously!

[h2]Steam Workshop Support!!![/h2]
The game now fully supports the Steam Workshop!

Download mods instantly or even upload them to the workshop with just one-click in-game! We tried making it as easy to use as possible!

[h3]Linux Support[/h3]
The game now also fully supports 64-bit Linux systems! All 5 people of you who have a Linux system: Grab the game and tell us if everything works well please! :)

[h3]And much much more![/h3]
This update is so big I could talk for days about it... there's a new toolbox system, new sprites, etc etc. Instead of blabbering about it just go play it! Don't have the game yet? Well fear not!

[h3]Steam Sale and Giveaway![/h3]
To celebrate the Gift Day mood, you can now buy EndCycle VS at 20% off for the duration of the winter sale! You can also win 1 of 5 keys for the game on Twitter!

Happy holidays everyone, and thank you for loving the game and supporting us throughout the year. We couldn't wish for a better gift than the fanbase we have. :)

- Gal & Daniel
12B3 Games

EndCycle VS: Adventure Update Trailer

[h2]Hello everyone![/h2]

Phew... this update took more outta us than we thought, but we are very close to being done!
When it releases, you will get a WHOLE GAME'S WORTH OF CONTENT FOR FREE! That's right, this update is so massive it could very well be called its own game!
[h3]Check out all of our work in this neat "ADVENTURE MODE" update trailer:[/h3]
[previewyoutube][/previewyoutube]

Wow, amazing right? Tell us your thoughts in the comments!
It just needs some more polish and the finishing touches; Then we'll be ready to launch. We can't give a specific date yet, however stay we'll be posting once its there!

Unfortunately, we decided to scrap Taunts, as we do not have enough time and budget to implement them. We hope you can understand!

Now before we sign off, we want to ask you again to...
[h3]give the game a positive review on steam if you enjoy it![/h3]
We're looking for a publisher and it really helps us show them that our players like what we're making :)

Thank you for all the support we really love all of our players. And thank you for playing the game we made!
- Gal Axis (12B3 Games)