
Hello, everyone!
First of all we want to say how much we’ve missed our beloved players! Hope you guys missed us too
Since we last updated you on the development progress we’ve managed to get a ton of things done. Among all the things we have fully finished the third playable character, Nayra and started working on Hat Kid.

While developing Tunche we always wanted it to run smoothly and look like a playable cartoon. It wasn’t an easy task to say the least but we humbly hope we managed to achieve that. However, working in full 2D was limiting us when it came to a lot of things, such as using SFX or making the enemy attack patterns more complex.
We experimented a lot with what we had and came up with an idea. What if we take our hand-drawn sprites and backgrounds and sprinkle them with some 3D magic?..

The whole team was fascinated by how gorgeous our game came to be with this simple yet fresh idea. Of course, it requires extra work, but hey, we want our dream game to look as stunning and play as smooth as possible. Making the visuals more complex we managed to add dynamic lighting, shadows and work on that day and night cycle a little more.
Speaking of extra work, we want to shed a little light on the details of what we had to change.
Obviously we had to rework all of our foreground and background assets so they would work with the new 3D depth correctly. Same goes for all the player and enemy sprites - as they used to stick to the floor, we had to change all of them accordingly. Even more than that, honestly, we had to rework the speed and timing of everything related to air combat.

Aside from working on that, we have worked on the story to give more depth to our characters.This also includes the alternative ending stretch goal we’ve reached with your help. We can’t thank you enough for giving us so much love and making “Dark Heroes” expansion a part of Tunche. We hope you’ll enjoy learning more about the crew of heroes that embarked on an adventure into the unforgiving wilderness. All of them are driven by their own goals and there’s something they might not be ready to face just yet.
Well… we don’t want to spoil too much of it, so you guys would wait a little longer to enjoy all the twists yourself. Speaking of the wait, we have some news regarding the release date. Unfortunately, with all the new additions and features we will have to develop Tunche a little longer. But trust us, it’s all for the best!
We plan to release Tunche Q3 2020 and we surely will make it worth the wait.

We want to break the radio silence once and for all and starting today we will be posting interesting stories, development secrets and many more things that usually stay hidden from you, our players. We deeply care about the message our development teams want to deliver to their audience. That's why we are willing to take another step forward and start this series of blog entries.
Final note to our beloved backers. We will be sending out our surveys really soon as we’ve planned to proceed with the player-created content in the beginning of 2020. We hope you already have tons of ideas and we can’t wait to hear all of them!
See you in the jungle!
Don't forget to add Tunche to your Wishlist:
https://store.steampowered.com/app/887450/Tunche/
If you want to stay in touch with the developers, please join our Discord channel. You can ask devs about interesting trivia or share a picture of your dog.


