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Valheim gets a needed patch, new terrain-modification system and no more draugr in stones

It's been a little while since Valheim got a patch and it seems the developers have been busy, with the latest patch out now with one massive improvement.

Read the full article here: https://www.gamingonlinux.com/2021/04/valheim-gets-a-needed-patch-new-terrain-modification-system-and-no-more-draugr-in-stones

0.150.3

This was a long one! This patch has been taking extra long time to develop due to the new terrain-modification system. The new terrain modification system is made to reduce the number of network instances and make loading faster and smoother. Technically it’s a pretty big change but hopefully you should not notice that much of a difference except some minor behaviour changes to the hoe and pickaxe and of course much smoother loading of areas with a lot of terrain modifications. All terrain modifications after this patch (using the hoe, pickaxe or cultivator) will automatically use the new modification system. For existing areas where heavy terrain modifications have been made before this patch we have added a special console command “optterrain” that basically converts all the old terrain modifications in the nearby area to the new system. To use the “optterrain” console command, you first need to enable the ingame console by adding “-console” as a launch argument for the game.


0.150.3
* Swamp draugr spawner location fix to prevent draugrs from spawning inside stones
* Lox pet-sfx fix
* Torches in locations should no longer support constructions
* Dolmen location stone size fix
* New terrain modification system
* Terrain-modification priority changed (Terrain modifications in an area should load before buildings, only applies to the new terrain modification system)
* World loading tweaks (to fix issues with ships and buildings getting damaged while loading)
* Stop server list download when leaving the start menu (to decrease network bandwidth usage)
* Lowered the amount of stone required to Raise ground using the hoe

Valheim's Necromancy mod lets you command a band of skeletons

In almost every game which asks me to choose a class, I'll pick the one which lets me summon something. This is because I am lazy, and I like watching something else do all the work for me. Valheim have classes, but there's now a mod which adds a necromancy skill with the ability to summon a group of skeletons. So that's me sorted, then.


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Become a viking wizard with this Valheim mod Skyheim


Valheim already has its own sort of magic with the forsaken powers you get from each boss, but if you're more into to slinging fireballs around you may want to try out Skyheim. This mod adds runes that you can craft with loot from bosses and dungeons. Summon a light instead of carrying a torch. Scorch a forest full of Greylings with your fire. Oh, and teleport yourself back to your bed at will. It sounds pretty powerful, but chucking fire and ice around sure looks like a good time.


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