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Digest #8: Phantoms, Cows, and Bugs

[p]Hey Autonomics! [/p][p][/p][p]How are you all doing? Summer is in full swing, and so are we. We're back with another content digest, so let's get right into the good stuff! [/p][p][/p][h2]// It's Alive [/h2][previewyoutube][/previewyoutube][p]Well, at least the grass is. We've recently updated the grass to move with you, the wind, and any unexpected storms! [/p][p][/p][h3]// Let It Grow[/h3][h3][/h3][p]The Good to Grow is your go to spot for grabbing seeds and starting your farm. Use this vending machine to stock up on seeds, plant them in the ground, and come back for more![/p][h3][/h3][p][/p][h3]// Dancing Queen [/h3][p][/p][p][/p][p]Speaking of having a lot of fun, the team also made this dancing Phantom. Put it to any music you like and it will dance its little heart out![/p][p][/p][p][/p][p]Plus, we've got our buggy Hunter! She's the most emotionally available Phantom in Autonomica. And our best dancer. [/p][p][/p][h3]//⌛🧳[/h3][h3][/h3][p][/p][h3]
// Animal Movement[/h3][p][/p][p][/p][p]The team might have a bit too much fun with this new system we're experimenting on! This system allows animals to respond to their environment more naturally... or, unnaturally, in this case!

[/p][h3]//Cow Physics [/h3][p][/p][previewyoutube][/previewyoutube][p]Yeah, this one still gives us nightmares, too. Something went wrong in the coding, and now the cows are walking on two legs. We don't know where they are going or why, and we're too afraid to ask. [/p][p][/p][previewyoutube][/previewyoutube][p]Luckily, though, the team was able to fix the cows, so they stand on four legs and move the way bovines are meant to. They no longer pivot in place and their backs even bend more naturally. [/p][p][/p][p][/p][h3]// Community Corner[/h3][p][/p][h3] [/h3]
[p]UNICOW BY NOSYAT84[/p]
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[p]UNICOW BY HYLIA[/p]
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[p]UNICOW BY EFLORINA [/p]
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Want a chance to have your artwork featured in our digest? Join our Discord and post your fanart! [/p][p][/p][p]That's all for this time! Thank you for checking out our latest update, and while you're here, don't forget to like and leave us your comment, maybe give some love to our new buttons below! Keep the conversation going on Discord, sign up for our emails, and give us a follow on our Steam publisher page![/p][p][/p][p]Have a great week, Autonomics, and we'll see you in the next one![/p][p][/p][p]-- Crytivo Team

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Digest #7: New Research Stations, Animal Updates, & the First Look at Dinosaurs

[p]Hey Autonomics!

We're back again with another development update! We've got a few ideas rumbling around in the ol' noggin as well as some progress updates that we're excited to get into with you, so let's get right into it! [/p][p] [/p][h2]/// NEW RESEARCH STATIONS REVEAL[/h2][p][/p][h3]/ COOKING STATION[/h3][p][/p][p][/p][p]This might be the tastiest station our artists have cooked up yet!
This is where you'll unlock new recipes, invent tech-savvy ingredients, and master the art of cooking automation. Whether you're brewing energizing teas or assembling pixel-perfect pizzas, this station is built to handle it all.[/p][p]But here’s the real question for the culinary inclined:
Does pineapple actually belong on pizza?
We’re not taking sides yet.[/p][p][/p][h3]/ DRAFTING STATION[/h3][p][/p][p][/p][p]This is where all your engineering dreams come to life in Autonomica. Research new hardware, upgrade your conveyor lines, unlock advanced machines, and explore energy generation tech that powers your world. If it wires, spins, or builds, this is where it starts![/p][p][/p][p][/p][p][/p][h3]/ Reminder: Multiple Research Stations Ahead[/h3][p]The Cooking and Drafting Stations are just a few of the several specialized research hubs available in Autonomica. Each one unlocks its own unique branch of progress and production:[/p]
  • [p]Drafting Station – Focused on hardware engineering, automation, power systems, and advanced machines.[/p]
  • [p]Botanical Station – Dedicated to agriculture, plant cultivation, and sustainable crop innovation.[/p]
  • [p]Ranching Station – Built for studying animals, managing enclosures, and improving production through creature happiness.[/p]
[p]Each station plays a role in building out your perfect, self-sufficient ecosystem, and you develop technology as you wish, whether you're farming future produce, assembling conveyors, or programming your next kitchen upgrade. An[/p][h3][/h3][h2]/// EXPLORE AND
RECOVER ABANDONED
[/h2][p][/p][p]Autonomica is full of hidden surprises. As you explore, you'll come across broken, overgrown tech scattered throughout the wild. Some are small, others are very big. Maybe you can bring them back to life.[/p][p][/p][p][/p][p][/p][h3]Dynamic Points of Interest (DPI)[/h3][p][/p][p]These are restorable sites called Dynamic Points of Interest. Repair them with the right materials or energy to unlock shortcuts, boost production, or access new features. Some are just helpful, others are essential.[/p][p][/p][p]You can fully restore some of these structures, or simply integrate them into your own builds to give your base a more rugged, high-tech look. Some players might even turn bigger DPIs into their personal living quarters.[/p][p][/p][p][/p][p]If it looks abandoned, it's probably worth checking.[/p][p][/p][h2]/// NEW PRODUCTS, FRESHLY PACKAGED[/h2][p]Autonomica is full of things to build, process, and ship. Our artists have been working on a wide range of products for your conveyor belts.[/p][p][/p][p]From Unicow Yogurt made with strawberries and a cow or two, to bioplastic bars, gear scrap bins, industrial juice tanks, and even a glowing container of manure (definitely not a cupcake), your production line is about to get a lot more colorful.[/p][p][/p][p][/p][p][/p]
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[p][/p][p]Each product fits into a larger chain. Some are crafted from natural ingredients, others are recycled or engineered. Some are delicious. Some are just... necessary. But they all play a role in powering your growing automation network.[/p][p]And Froyo? Still not confirmed.[/p][p][/p][h2]/// ANIMALS[/h2][p][/p][p]Autonomica’s world is getting wilder. From the adorable baby horse to the laid-back capybara, striking zebras, and towering giraffes, your ranch is about to feel a lot more alive. Each animal can be tamed, raised, and cared for, with happiness and environment directly affecting your production output.[/p][p][/p][p][/p]
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[p][/p][p][/p][p]Whether you're after milk, fertilizer, or just want a zebra with attitude, animals are an essential part of your operation.[/p][p][/p][h3]/ Dinos Are Coming[/h3][p]Thanks to the unlocked Kickstarter stretch goal, you're not just traveling to the future anymore. You’ll also be able to extract species from ancient timelines. That means one thing, dinosaurs.[/p][p][/p][p][/p][p]We're excited to confirm that work has already begun on bringing these prehistoric creatures into the game. You’ll hatch them, raise them, and maybe even ride them. Some will be useful. Others might just look cool in your pasture.[/p][p][/p][p][/p][p]Either way, the past is coming back.[/p][p][/p][h2]/// COMMUNITY HIGHLIGHTS[/h2][p][/p][p]We love our community, they’re already creating some amazing Autonomica content, and we just had to share it with you:[/p][p][/p]
[p][/p][h3]SURVIVAL GAMING NEWS [/h3][p]Aziwrath Gaming covered us in a video recently among other survival news! Super cool to be a part of it![/p][p][/p][p]Check it out[/p]
[p][/p][previewyoutube][/previewyoutube]
[p][/p][h3]AUTONOMICA IN MINECRAFT?[/h3][p]Linn&Hunter have been working hard on their Minecraft Autonomica, and the plaza is coming along nicely! [/p][p][/p][p]Check it out[/p]
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[p][/p][h3]WHAT A FANCY LITTLE PUSSY CAT[/h3][p]Remember that cat concept art we showed you? One of our talented Discord members, Tigerlilie made it even more adorable! [/p][p][/p][p]Check it out[/p]
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[p][/p][h3]A LITTLE UNICOW APPEARED [/h3][p]Talented Discord member Cha' made the cutest little unicow! Look at that eye sparkle![/p][p][/p][p]Check it out[/p]
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[p][/p][p]Join our Discord Channel and Share with us your art to be highlighted in our next updates:[/p][p]Join Autonomica Discord[/p][p][/p][p]That's all for this time! Thank you for checking out our latest update, and while you're here, don't forget to like and leave us your comment, maybe give some love to our new buttons below! Keep the conversation going on Discord, sign up for our emails, and give us a follow on our Steam publisher page! [/p][p][/p][p]Have a great weekend, Autonomics, and we'll see you in the next one![/p][p][/p][p]-- Crytivo Team[/p][p][/p][p][/p][p][/p]
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Digest #6: Animals, Machinery & Phantoms

[p]Howdy, Autonomics! [/p][p][/p][p]How've you all been doing? We've been pretty busy grinding away towards the alpha in September, and we've got a little bit of everything to show you! Grab a snack, get settled, and let's have a look at what we've been up to! [/p][p][/p][p]We're so excited and so appreciative to be involved in Mix Showcase and the Cozy Friends & Family event. With the Mix showcase, we brought another trailer to life with some new footage, and we'd love to share it here with all of you![/p][p][/p][previewyoutube][/previewyoutube][h3]Crop Growth & Balancing[/h3][p]Our team has been hard at work polishing and balancing the growth stages of crops, while also updating new crops to follow a unified visual system. This is still a work in progress, but our goal is to create a sense of continuous progression, where your fields feel alive, and every stage of the crop's life is clearly visible as you play.[/p][p][/p][p][/p][h3]Fuse Boxes & Energy System[/h3][p]Next up: fuse boxes! Our artists have completed the models, and our programmers have started laying the groundwork. As you know, many of your machines (and even your house) will require electricity to function, unless you decide to go full manual mode, of course. Managing your energy usage, monitoring stored power, and handling peak loads will be an important part of gameplay. And if your power demand gets too high? The fuse might blow, but don’t worry! Just flip the switch on the fuse box and you’ll be back online in no time.[/p][p][/p][p][/p][h3]New Machinery Panel UI & Botanic Station[/h3][p]While our artists and programmers were busy with systems and visuals, our UI/UX designers rolled out a brand-new panel for machinery. Previously, everything was displayed using raw numbers in a semi-transparent black window. That’s now gone. We’ve replaced it with a sleek, intuitive interface that we think looks awesome! Check it out and let us know if everything feels clear and readable.[/p][p][/p][p][/p][p]We spoke about Stations in one of our updates, but if you missed it or are new here, these Stations are how you progress through your research and tech trees. This one is the Botanical Station, which will allow you to research and improve your farming technology. It's an early step towards unlocking better tools and methods of production! [/p][p][/p][p][/p][h3]NEW Animals Incoming[/h3][p]We’ve also welcomed a new addition to our in-game family… a fluffy kitten! We hope you’re cat people though we’ll admit the debate is still ongoing within the team: cats vs. dogs. What’s your vote?[/p][p][/p][p][/p][p]Straight from the Savannah, we've got a baby zebra! Did you know wild zebras sleep standing up with one often taking watch over the others? [/p][p][/p][p][/p][p]Phantoms, Hunting Mechanics & VFX[/p][p]We’ve made big strides in the phantom hunting gameplay too. As you may know, capturing a phantom involves weakening it first, then using the ProtoVac to break it into atoms and seal it inside a nano-container. Check out our latest VFX, Sounds and a sneak peek at the working game mechanic that handles this process. It’s spooky in all the right ways.[/p][previewyoutube][/previewyoutube][p]Besides capturing phantoms, we’ve also made progress on new ones. We’ll share their full history and briefings once they’re complete, but for now - meet The Hugger. This is a medium-level enemy, so tread carefully when encountering it. Despite its name, this is not a hug you want.[/p][p][/p][p][/p][p]Here's a model of it next to an average sized character (though your mileage may vary, as we did unlock the character height slider). [/p][p][/p][p] [/p][p][/p][h3]Optimization, Optimization, Optimization[/h3][p]Of course, no update would be complete without mentioning optimization. Every single day, our team squeezes as much performance as we can out of the code to ensure the game runs smoothly across a wide range of systems. We take this seriously, and it’s always ongoing.[/p][p][/p][h3]World Map, Points of Interest & More[/h3][p]Beyond all of this, we’re also deep in development on the world map and adding new points of interest to the island. There’s a lot in the works, and we’re excited to show you even more cool stuff in the upcoming updates![/p][p][/p][h2]Community Corner [/h2][p][/p][previewyoutube][/previewyoutube][p][/p][p]Our friends Linn & Hunter are making Autonomica in Minecraft! Super creative! [/p][p][/p][p][/p][p]One of our talented Discord users, Cherry, made some really cool artwork of the Hugger and being terrified of it, a feeling we think everyone will relate to! [/p][p][/p][p][/p][p]Another very talented Discord user, Bananadanis, who's work we've shared before, has drawn the adorable Mossy Moosey, who's heard from a bird about the new bull in town. Very cute! [/p][p][/p][p]That's all from us this time! Thanks for tuning in! And hey, if you like these Digests and want to stay more up to date, join our Discord and sign up for our newsletter to stay up to date with the latest from Autonomica! [/p][p][/p][p]Stay Connected![/p][p]We’ll continue posting often updates here, but if you want behind-the-scenes looks, daily progress or to just hang out with the devs -> join our Discord.[/p][p]Thanks for being here.[/p][p]Sincerely, [/p][p]💙❤️💛 Crytivo Team[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Digest #5: Oh, the Humanity!

Hey Autonomics!

How's it going? We're in the final 24 hours of the Kickstarter campaign, so if anyone missed it, now is your opportunity! We've been busy this week getting through the final bit of Kickstarter, and then we'll be hard at work getting alpha ready for September! It's been a wild ride through the Kickstarter, and there's even more cool stuff we've unlocked this week, so let's get right into it!




The New Mini You


This was probably one of the biggest features we had people asking for, and now it's going to be a reality in our game! We think raising a family is another way to make your time spent in Autonomica a little more personal and warmer. Your kid(s) will grow through different life stages and respond to the attention you give them. As they get older, they'll start helping you around the homestead, farming, and automation, and even contribute to your home's overall stats. There's also going to be a system where your kids will inherit visual traits and possibly stat quirks from their parents.



We'll reveal more later on, we don't want to spoil everything.

The Residents of Autonomica


We didn't want you to be all by your lonesome self or in a world populated solely by your friends. We want you to experience a truly living world full of people! But not real people. That's why we're going to talk a little bit about NPCs and what you can expect from your virtual acquaintances, friends, or even foes.



Even though they're not Real People™️they still live Real People Lives™️and do Real People Things™️such as having a home you can visit if you're good enough friends with them. If you're really, really good friends with them, they might even let you redecorate their space or you might convince them to come live with you. Just, try to not trap them in a room with no doors or leave them stranded in an attic with no way out. We've... seen things.

They've got likes, dislikes, and personality galore. They've each got their own routines, moods, and their own unique stories waiting for you to uncover. Before you do redecorate their house, they've got their own interior design styles that reflect their personalities, and once you've earned their trust, you can visit freely.



They'll also stay connected through a local in-game social network where they can update their status, chat with other characters, and even message you directly! We'll need to think of a good name for this. Maybe AutonomaBook? Or maybe even just the elusive ///A? We'll think on it!

Anyway, it's totally possible that you'll wake up to a surprise gift delivery, a note asking for help, or just a passive-aggressive update totally not aimed at you and what you said. It's another way for NPCs to stay present, even when you're not face to face with them!



By the way, NPCs won't follow the same paths every time you play. Their relationships will develop more organically, shaped by who they are, what's happening in the world, and how they're feeling. One session might have Nico hopelessly focused on Anjelica, and in another, he might keep his distance from her and be more interested in you.



NPCs will also react to your appearance. Since clothes have their own stats, such as practicality and impression, you might not want to show up on a date in your fertilizer-stained jumpsuit. As your relationships deepen, you'll experience new moments and opportunities. Some might be romantic while others might involve personal quests or playful minigames. We're planning on bringing those juicy cinematic cutscenes to life and make them feel meaningful.

If you're feeling judged for your appearance, just remember you can gift NPCs clothing, and if they like you enough, you might be able to convince them to wear it. If it fits their overall vibe, of course.

The Forecast Calls For...


Like totally Real People™️NPCs will have different behaviors depending on the weather. When it's hot out, you might find them relaxing on the beach in their favorite swimwear. On rainy days, it's rainboots and seeking shelter! For those snowy nights, you might find them huddled in town, sipping on hot drinks or checking up on neighbors.



Since they're not all the same, some might adapt differently to different conditions. Some NPCs will be social butterflies during festivals while others might disappear into their workshops during storms or spend long nights preparing food for events. Some celebrate the holidays and some don't.

So Who Are These Real People™️ of Autonomica?


We're super glad you asked! We've got a few to introduce to you, Micha, Ricardo, and Kaia.

[h2]Micha[/h2]

Micha runs the town's flower shop, but she's not the sunniest person you'll meet. She's sharp, private, and she likes plants better than people. Because of this, she's a total expert in plant care and growth, capable of reviving nearly anything green, and she expects everyone to treat nature with the same respect. So, maybe think twice about littering in front of her.



You'll find her wandering alone, collecting rare blooms, or tending to flower beds. Beneath her icy exterior is someone shaped by loss, who found healing in the natural world.

And hey, she might like you better if you help her restock supplies and transform her shop.

[h2]Ricardo[/h2]

Former military pilot turned baker, Ricardo crash landed on the island seventeen years ago. The locals swear by his shop's crusty breads, too strong coffee, and brutal honesty.

He doesn't talk much about the crash or the leg he lost. Instead, he tells jokes that sound like orders and compliments that sound like warnings. He claims he's building a submarine, but whether or not it's real or just a thought bouncing around in his head, is really anyone's guess.



Stick around him long enough, help him stock his bakery and turn it into a lively community hub, and he might just realize he's already home.

[h2]Kaia[/h2]

By day, Kaia runs martial arts and yoga classes, but at night, or when a time portal opens, she's suiting up for something less peaceful. She's a mech and robot enthusiast with a serious knack for navigating the Finite (our fancy world for the future timelines).



She's one of the best traders around if you're looking to score some high-tech loot from the future.

A Whole New World Town


A dazzling place I never knew!



But you will. Because we unlocked a new city for you to explore called Nova Astra! The city that never sleeps. It's powered by green tech and bathed in a synthetic light. Futuristic architecture meets pulsing nightlife.



Compare it to the laid-back, sunny vibe of Port Solaris (the city we've been referencing in other posts), Nova Astra has a totally different rhythm with a nightlife that can't be beat! You'll meet new NPCs, drive new vehicles along the palm tree lined highways, and gain entrance to new venues (if, of course, your style passes the vibe check).



And Then There's Owen


In case you've been a little out of the loop, we've had a running joke between Kickstarter and Discord about a typo seen for the oven in one of the screenshots from the game. Thus, Owen was born, and we waffled over whether or not to make him a robot. After a lot of deliberation, we ended up making him hatch from an ever-growing button over on Kickstarter.



We call him.... Owen Primal the greatest cook alive, a Phantom Hunter forged in the Finite, brutal with entities, but surprisingly gentle with you.



Towering and quiet, Owen looks like he stepped out of myth—blond hair flowing in slow motion even when there’s no wind. It’s always perfect. No one knows how. Some say sorcery. Others whisper coconut oil. Owen isn’t saying.



He crushes Phantoms with brutal force, but treats people like delicate porcelain. Compliments confuse him. Romance short-circuits him. Emotion? Please don’t.

Owen believes the elusive Drama Queen Phantom holds the key to the ultimate recipe. He’s not just a good cook—he’s legendary. His stews soothe trauma. His plating makes chefs weep. His roast chicken? Tactical precision.

Support him, and you’ll gain a powerful ally. He’ll teach you how to tame elite Phantoms and how to plate like your life depends on it.

But whatever you do…
Don’t ask about the hair.

Community Corner


Buckeye Bunny made a video about us!

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So What's Next?


Well, we're wrapping up Kickstarter tomorrow, and then on Monday, we'll be working hard to get the alpha version out in September. It's a lot of work, but we want to make it a worthy experience for all of our alpha backers. But don't worry, we'll still have plenty of development updates to share with everyone!

That's all for us this week! Have a wonderful weekend, don't do anything we wouldn't do, and see you in the next digest!

❤️💙💛 Crytivo Team

Digest #4: Submarines, Squirrels, and Phantoms!

Hey Autonomics!

How are you all doing? We can't believe Kickstarter is wrapping already, feels like we just launched it yesterday! We really want to thank everyone for coming out and supporting us, and our next focus will be rolling out closed Alpha for Alpha Kickstarter backers in September.

But before we get there, we've got some of our regularly scheduled news for you! Without further ado, let's check out what's been going on.

[h2]UNDER THE SEA[/h2]



That's right, we've unlocked Underwater Exploration! This means you can take a deep dive into the ocean and explore the sea floor. You'll learn about special places where you can uncover rare props, lost valuables, and unique artifacts. Use them to decorate your home, enhance your buildings, or even gift them to NPCs to unlock special quests or dialogue.



Since we’re going full underwater mode, we couldn’t resist adding a few new tools to match. Underwater Exploration also brings in other new elements.

You’ll get access to submarines for deeper, longer expeditions. You can even invite a friend to tag along and join your dives.



Want to speed across the waves on the surface? You'll also have your very own jetski for swift ocean travel.



And diving suits? Yes, please. Gear up, pack your oxygen tanks, and explore the underwater world freely. More dynamics, more freedom, more beauty.

[h2]Your Stuff? Liberated[/h2]



Thanks to all of you, we've been smashing through our social goals! We just unlocked the Liberate Squirrel, a random squirrel who may occasionally liberate you of a possession or two, though of course you'll be able to get it back - nicely, of course. No animals harmed here! What started as a fun Discord joke is now a reality in the game!

[h2]Phantoms and You[/h2]

Now its time to talk about Phantoms, their origins, nature, and the ways they'll shape your adventure.



⚠️⚠️⚠️ Heads up: Phantoms are still in early development, so what you’re seeing here is subject to change. Some terminology, naming, or gameplay details might shift as we continue working on the system.

[h2]What Are Phantoms?[/h2]



Phantoms are anomalies made of unstable energy, created by catastrophic experiments intended to manipulate time. When the Time Rapture Event fractured reality, corrupted temporal energy spilled into the world. From that chaos emerged Phantoms, which feed on biological energy to hold their unstable forms. They mostly appear at night or in dark places.



Some can be found in the present, but many exist in fractured future timelines (in Finite), where Alpha-class Phantoms often trigger large-scale events. The strength of Phantom's presence depends on your world settings. Peaceful Mode disables them entirely in the present. We'll talk more about how they behave in Finite PvPvE modes later.

[h2]Design & Inspiration[/h2]

Phantoms are partly inspired by Japanese horror folklore, especially Yōkai. But instead of directly copying traditional forms, we used them as a conceptual foundation to imagine what ghost-like anomalies might look like if they were born from energy fractures and twisted timelines.



The result: our own unique ecosystem of spectral threats.

The visual design for the Phantoms was developed with the help of character artist Chloe Ezra, whose work helped us bring their eerie charm to life. Our goal with each Phantom is to capture that strange blend of childhood whimsy and unsettling dream logic, like something pulled from the edge of a memory. Take a peek at some of the early doodly concept sketches we’ve been exploring.



[h2]Sound Design & Phantom Audio Research[/h2]

To help us dive deeper into the uncanny, we’ve partnered with legendary theremin composer Carolina Eyck, whose work adds a haunting emotional layer to Autonomica’s world.

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The theremin is one of the first electronic instruments ever invented. Played without touch, it produces ghostly tones by sensing hand movements near two antennas. Its sound was so unfamiliar when first performed in the 1920s that some listeners reportedly fainted. Since then, it has become a staple of sci-fi and horror, perfect for the anomalies that haunt Autonomica.

These tracks aren’t just background sound. They are part of the world. Inspired by real Phantom encounters and in-game locations, each composition is meant to make you feel like something is watching, listening, or just out of reach.

The soundtrack is still in development, but today we’re sharing a few early examples. We're calling it The Sounds of Horror of Autonomica. Every tone was crafted to unsettle, distort, and immerse.

Put on your headphones. Play it at night. Tell us what you feel.
Listen carefully. The world is trying to speak. (WIP)

>>>>>>>>>>>>Listen Here<<<<<<<<<<<<

[h2]Phantoms Classifications[/h2]

Phantoms aren’t just visual variations. Each one is built with its behavior, abilities, and traits, grounded in a system of Classes that define their power source and the instability that created them.

These Classes represent the scale of corruption behind their existence:

Sub-Class: Minor energy anomalies; simple behavior, limited abilities.
🔵 Echo-Class: Medium-tier Phantoms with enhanced perception or sensory mechanics.
🟠 Gamma-Class: Heavy, slow, and powerful, appearing near core rupture sites.
🔴 Alpha-Class: Highly dangerous, powerful abilities, typically boss-level threats.

[h2]Threat Levels[/h2]
Of course, Class alone doesn’t tell the whole story.

Even a low-class Phantom can be lethal under the right conditions. That’s where Threat Level comes in. It determines the practical danger each Phantom presents in the field.

Low: Easily avoidable or defeatable with minimal strategy.
Moderate: Requires timing, mobility, or ability awareness.
High: Demands precise tactics.
Apex: Extremely lethal, boss-tier encounters.

Understanding both Class and Threat Level will be key to survival. You won’t always know what you’re up against until it’s too late.

Let's dive into a few Phantom dossiers to illustrate their personalities and behaviors clearly.



[h3]Fingergut[/h3]
Class: Alpha-13 | Threat: Apex | Zone: Forest Core, Zone Obscura
Special Trait: Sound Suppression Field

Description

Fingergut is among the first and most dangerous Phantoms, created from intense energy overload during the Time Rapture. Like all Phantoms, it is a product of corrupted temporal energy, born from the reckless manipulation of spacetime on the island. Its body is a warped fusion of semi-material energy and residual organic matter, giving it a grotesque form that defies anatomical logic. Four limbs support it unevenly, and a hollow cavity drips condensed energy plasma - its only visible "mouth."

Fingergut is the only known entity to produce a Sound Suppression Field, a terrifying anomaly where all ambient sound is consumed by a vacuum-like distortion. While most Phantoms interfere with energy fields passively, Fingergut actively devours sonic resonance to destabilize prey. In the field, blasters go silent. Even footsteps vanish.



Fingergut feeds not only on physical energy but on panic and disorientation. It’s a living paradox: massive, but silent; slow-moving, yet terrifyingly effective.

It prefers to hunt alone in dense forest where the darkness is thick and light is weak. The deeper you go, the louder the quiet becomes.

Lore Origin

Created during a failed energy sequence in the Rapture Core Chamber, Fingergut was the first Phantom to retain form post-sequence collapse. Temporal engineers theorize it was born from a localized energy overload attempting to cross-reference two divergent time frames simultaneously. The result: a conscious energy knot too dense to dissolve. Now it roams the island, feeding on anything that lives and anything that resists silence.

Encounter Behavior

Sound Suppression Field: Dampens all non-visual player feedback within a 25m radius.
Silent Jump: Closes distances at high speed without any audible cue.
Gel Discharge: Slows players who step in its residue, making them easier to disorient.

Tactics

Visual Tracking: Use tracer rounds, muzzle flashes, and environment lighting to coordinate movement.
Blaster Focus: Target limb joints to stagger movement briefly.
Capture Protocol: Once weakened, deploy the Vacuum Proto-Gun during its brief recoil phase post-charge. Timing is critical. If you fail, it resets its aggression cycle.
Solo Strategy: Best handled alone due to disorienting effects in teams. Team miscoordination under suppression has led to more losses than Phantom damage.

Field Notes

“I thought I was alone until the forest went silent. Not quiet. Silent. No wind, no birds, not even my own breath in the helmet. Just vacuum. Then my HUD died. Everything glitched for half a second and that’s when I saw it. No footsteps. No warning. Just this hulking thing arcing through the trees like gravity was an option it could ignore. I fired. Nothing. No sound, no recoil, just light. Then I felt the air bend like it was inhaling me. I ran. I think it let me. Or maybe it just didn’t need me yet.”

Recovered from helmet logs of Operative Lyra Vex, presumed KIA, Zone Obscura perimeter.



Pooch

Class: Sub-7 | Threat: Low | Zone: Forest Fringe, Midpath Trails
Special Trait: Pulsative Blas

Description

Pooch may be one of the smallest Phantoms created during the Time Rapture Event, but what it lacks in size, it makes up for in chaotic energy and unpredictable behavior. With a form resembling a misshapen hound sculpted from liquified neon, Pooch zips and stutters across terrain with cartoonish momentum. It rarely moves in straight lines and often stops abruptly to discharge a destabilizing Pulsative Blast - a volatile shockwave of energy that disrupts all nearby equipment for several seconds.



Created from the byproduct of minor rift-side discharges, Pooch is the result of low-density temporal instability fusing with rogue kinetic fields. Its mindless enthusiasm is a direct echo of the unstable loops it was formed in - caught between reaction and reset.



Despite its comical name, close encounters are dangerous. If you’re nearby during a blast cycle, expect your blaster to overheat, your proto-gun to jam, and your HUD to flicker.

Lore Origin

Pooch-class Phantoms are theorized to be "leak spirits" - entities born at the edges of early temporal test sites. They’re more instinctual than sentient, driven by residual energy loops and rapid consumption bursts. While not aggressive in the traditional sense, they emit disruption pulses to fend off anything that comes too close.



They are among the first Phantoms catalogued post-Rapture and serve as an entry-level threat for energy field containment protocols.

Encounter Behavior

Pulsative Blast: Emits every 20–30 seconds; creates a radial disruption field (~8m radius).
Erratic Movement: Sprints in arcs and zigzags, nearly impossible to predict.
Gear Disruption: Causes overheating of blasters and short-term misfires in capture gear.

Tactics

Maintain Distance: Let it blast, then move in. Never rush during its charge-up cycle.
Staggered Fire: Short, timed blaster bursts reduce gear overheat during pursuit.
Capture Strategy: After two blasts, Pooch shows a temporary energy dip - ideal moment to activate the Vacuum Proto-Gun.

Field Notes

“Imagine a dog made of jelly, hopped up on corrupted sugar, and really mad you stepped near it. That’s Pooch.”
—Dr. Kel Armin, Phantom Behavior Division



Echolurk

Class: Echo-22 | Threat: Moderate | Zone: Northern Wildwood / Rift Perimeter
Special Trait: Sonar Scan

Description

Echolurk is one of the more unnerving mid-tier Phantoms. Towering and stick-limbed, it floats inches above the ground with slow, deliberate movements - its presence announced not by footsteps, but by the eerie, rhythmic pulse of its Sonar Scan.



Fully blind, Echolurk does not rely on sight, but on high-frequency temporal echolocation. Every few seconds, it emits a pulse that maps its environment by bouncing signals off matter, energy, and motion. Players caught moving during these scans are instantly marked and pursued with unwavering precision. This turns any encounter into a deadly ritual of stillness and timing. Think of a game of red light, green light under nightmare conditions.



Its looped neck cavity serves as an amplification organ, shaped to direct its sonar blasts outward like a biological radar dish. Observers believe its upper body is tuned to detect the smallest tremor in reality itself.



Lore Origin

Echolurk originated from an incident at a failed Rift Stability Zone, where a prototype compression chamber backfired, collapsing time layers over a narrow area. The result created a Phantom incapable of interpreting linear time or visual input, but hyper-tuned to vibrational signatures. Unlike its kin, Echolurk is less aggressive and more methodical. It is almost ritualistic in its behavior.



It appears to be one of the few Phantoms capable of “learning” patterns and adapting pulse rhythms based on player behavior.

Encounter Behavior

Sonar Scan Pulse: Releases a wave every 10–12 seconds. Movement during a scan triggers instant aggression.
Heightened Sensory Mapping: Detects nearby players if they make contact with any object or terrain while pulsing.
Pursuit Pattern: Breaks into high-speed chase mode if alerted. Rarely loses line-of-trace once engaged.



Tactics

Freeze Protocol: Stand perfectly still during scan pulses.
Pulse Rhythm Mastery: Count beats between scans to time movement windows.
Capture Window: After 4 scans without a successful detection, Echolurk pauses to recalibrate. This is your chance to strike with a Vacuum Proto-Gun.

Field Notes

"He doesn't see you. He listens for your presence, mapping echoes like thoughts. If you shift while he's listening, you become a mistake he corrects."
—Alya Nirem, Phantom Observer, Class Delta


Scufidon

Class: Gamma-09 | Threat: Moderate | Zone: Southern Sinklands / Rupture Plateaus
Special Trait: Compressed Energy Beam

Description

Scufidon is a large, slow-moving Phantom, identifiable by its elongated silhouette and the distinctive energy cavity embedded in its torso. With heavy, deliberate movement that shifts its body weight from one side to another, Scufidon appears almost ritualistic in how it traverses terrain. Each step calculated, dragging temporal residue across the ground behind it.



Its primary threat lies in its Compressed Energy Beam. This is a devastating attack fired from the concentric cavity at its midsection. The beam is slow to charge but incredibly destructive, capable of depleting shields, disrupting blasters, and overloading nearby proto-guns in a single burst.

Despite its slow pace, Scufidon exhibits one of the most refined forms of energy conversion seen in any Phantom. It doesn’t simply exist within time distortion - it manipulates it internally. Each beam it fires is a focused stream of compressed rift energy stabilized through its body structure. As such, encounters with Scufidon are less about speed and more about timing and cover.

Lore Origin

Scufidon is believed to be a “deep core anomaly” which was created near the geothermal convergence during the height of the Rapture experiments. The heavy concentration of fused energy and molten terrain contributed to its dense form and volatile energy core. Some researchers suggest that Scufidon’s body functions like a pressure valve - releasing bursts of time-warped plasma to prevent its own destabilization.

The Phantom's design resembles ancient glyphs found in early pre-experiment diagrams, suggesting it may be a recursive echo of a failed prototype or defensive concept encoded into the fabric of the rupture.

Encounter Behavior

Compressed Energy Beam: Fires a high-density energy beam after a 3-second charge. Always telegraphed by core glow.
Heavy Movement: Walks with slow, loud footfalls. Cannot chase effectively but will rotate and track targets methodically.
Rift Residue: Leaves behind unstable ground in its path that temporarily slows or distorts gear function.

Tactics

Beam Dodge Timing: Watch for the belly-core to pulse - this is your signal to move.
Use Terrain: Trees, debris, and elevation help break its line of sight.
Flank & Capture: Its weak points are on the back of the legs. Immobilize with stagger shots, then close in with the Vacuum Proto-Gun during post-beam cooldown.
Avoid Long Sightlines: If you can see its belly from far away.. Well it can probably hit you.

Field Notes

“Scufidon doesn’t hunt. It waits. You walk into range, and it makes you stop existing. That core of his? That’s not a weapon. It’s a scar from the first rupture, still screaming.”
- Archivist Yul Traven, Rapture Debrief Logs



We tried to give each of them more personality and a story behind their existence. There are more Phantoms, each with unique behavior and strategy. If you're interested in learning about more of them, let us know and we’ll be happy to share additional details.

They are living mysteries, fragments of broken time. From small, erratic anomalies to towering horrors the size of buildings, each Phantom has unique behaviors, traits, and abilities. You'll need to study them, adapt to them, and eventually capture them using specialized gear like ProtoVac.

HYDROBLASTERS

Hydroblasters were created by Autonomica researchers to disrupt time in unstable Time Frames, like those in Finite mode. These guns are filled with a special liquid that weakens or destabilizes Phantoms and other entities.





Every Phantom must be weakened before it can be captured. If it’s not weak enough, it will escape during the capture attempt, and you’ll lose your Nanotainer. We designed this weapon to look familiar so that you can understand gun behavior from its look. These guns shoot colorful liquids, and each player can choose their color for their charges.





PROTOVAC
ProtoVac is a particle accelerator that slows targets and breaks them into particles small enough to store in Nanotainers. It locks onto the entity, breaks it down into atomic matter, and attempts to contain it. This tool only works if the target is already weakened, so timing matters.





NANOTAINERS

Think of it like catching Pokémon, but with volatile, ghostlike anomalies. Once captured, Phantoms are securely stored in special containment units - Nanotainers.

Nanotainers are secure containment units used to store captured Phantoms and other living organisms. They come in different strengths and rarities, and choosing the right one is important. If the container is too weak, the entity might escape or destroy it during the capture process.



Captured organisms are stored until you choose to release them. Just select the filled Nanotainer and throw it. The contents will reconstruct right in front of you.

Whether you want to display them in your own Phantom museum, or just show off your rarest catches to friends - it’s your call.



Phantoms are located in specific, unstable regions across the world. Whether you choose to venture into these zones or avoid them entirely is up to you. You can live a peaceful, uninterrupted life far from Phantom territory, or take the risk and step into areas where nothing remains alive except what lurks.



Energy Extraction

Phantoms were born from massive energy distortions during the Time Rapture, and as such, they’re extremely potent energy sources. Their raw energy is incompatible with traditional devices, but it’s perfect for powering advanced tech, overclocking machinery or your abilities in PvPvE modes. (we will talk about it later)



But don’t worry about facing phantoms. You don’t have to. Peaceful players can opt out of direct combat entirely. You can buy Phantom energy on the market or trade your own crafted goods.

But for those who do enter Phantom territory please be warned. These zones are high-risk, high-reward. Each encounter is unpredictable. There are no guides, no tutorials, and no one to hold your hand. Just you, your instincts, your tools and whatever knowledge you’ve managed to gather during your previous runs.

[h2]What's next?[/h2]

We're looking at unlocking kids in the game as our next goal, a lot of people want to have their own children with their favorite NPC! With eight days left in Kickstarter, we will see what can be achieved!

[h2]Community Corner [/h2]
Discord user Bananadanis made some incredible fan art!



And that's it for this week's edition of Autonomica! Have a wonderful weekend, Happy Mother's Day if you celebrate, and see you next time! Don't be a stranger, and don't forget to drop a wishlist if you haven't already, it really helps us out!

https://store.steampowered.com/app/895160/Autonomica/

💙❤️💛 Crytivo Team