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PTS: Technical patch

[h2]Hello Deadsiders![/h2]

We will be deploying a technical patch to the Public Test Servers at around 15:00-16:00 CET!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.



Thanks a ton for all of the feedback sent during this public test, it has been extremely helpful. We aren’t done improving this update yet though! If you have more feedback for us, one of the best ways to send it would be through the #pts-feedback channel in the Official Deadside Discord.

Thanks for reading as always, get ready for launch day!

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PTS Hotfix - Trader Reputation & New Raid Icons

[h2]Hello Deadsiders![/h2]

We will be deploying a hotfix to the Public Test Servers at around 14:00-15:00 CET!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.


[h2]Patch Notes:[/h2]

  • Reduced the reputation requirements at the trader, making leveling cheaper
  • Added new raid icons
  • Added new character spawn points, expanding the “newbie zone” to the north
  • Tripwires can be installed anywhere except inside of safe zones
  • Campfires can be installed anywhere
  • Added more cigarette spawns into the map
  • Added machine oil and spark plug spawns in many garages across the map
  • The refueling timer has been reduced to two seconds
  • Added additional slots (total) for the small box (15), motorcycles (15), and cars (36).
  • On PvE servers, you can no longer open someone else’s storage, or remove their decor, but only if storage has been installed at the base. Small boxes placed across the world will still be accessible
  • Fixed base lock behavior
  • Made some landscape adjustments

  • Added construction material spawns to the following areas:


    • Construction site in Khimmash (Map Square C7)
    • Industrial building in Dubovo
    • Industrial building in Kamensk
    • Various towns with industrial buildings


We are just two days away from release now! Thanks a ton for all of the feedback sent during this public test, it has been extremely helpful. We aren’t done improving this update yet though! If you have more feedback for us, one of the best ways to send it would be through the #pts-feedback channel in the Official Deadside Discord.

Thanks for reading as always, get ready for launch day!

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Deadside 1.0 Release Date!



[h2]Hello Deadsiders![/h2]

[h3]We are excited to announce that Deadside will be leaving Early Access on December 5th, 9am Pacific Time![/h3]

Thank you to everyone who has been participating in our ongoing public test, and to our dedicated community who has stuck with us throughout early access. Your feedback has played a huge part in crafting the awesome game we have today.

This is a huge milestone for us at Bad Pixel, and the path to get here has not been easy. Building a game of this scale has its challenges, and that's not considering some of the tough real world problems that the team has had to overcome during this journey. So much work has been put into our game over the past 5+ years, and with the coming 1.0 update, we are ready to bring all the pieces together to share an awesome experience with the world!

[h3]So what does this mean going forward?[/h3]

In the short term, continuing public testing is very important. For those who are unaware, we are currently running a large public test of our 1.0 update that you can participate in right now! You can find out how to participate in this post, while also getting to look at some of the exciting features included in this gigantic update. Public testing has already been very productive so far, thanks to our community, we have been able to identify important issues to fix.

In the long term, we will continue to improve and update Deadside for as long as we have a community to support. Leaving early access won’t be changing that. So let us know what you would like to see in future updates! While the focus might be on the release now, we are always looking to the community for ideas on future content.

If you haven’t seen it yet, here is what you can expect from Deadside version 1.0:
  • New Vehicles: Cars and Motorbikes - All vehicles can now be stored at bases long term
  • Base Building 2.0 - Upgradable structures with tier progression and improved logic
  • Raiding 2.0 - Added auto-turrets, cameras, and a discord bot to notify you when your base is being raided
  • Progression 2.0 - Added trader reputation leveling, rebalanced item spawns for better map progression
  • Huge Map Expansion - Added the airfield, our largest POI ever. All areas of the map have been improved
  • Added lots of comfort items for your base that provide useful buffs to your character, while looking nice
  • New endgame locked bunkers - guarded by tough auto-turrets and traps
  • New foraging system with powerful craftable tinctures
  • Added fast travel stations across the map - fast travel consumes money based on distance
  • Added bleed damage
  • Tons of other minor features, including optimization, QoL changes, bug fixes and rebalancing


[h2]Thanks for reading, stay tuned for more news![/h2]

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PTS Hotfix - Base Balancing & Rep Items

[h2]Hello Deadsiders![/h2]

We will be deploying a hotfix to the Public Test Servers at around 19:00-20:00 CET

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.


[h2]Patch Notes:[/h2]

  • Cigarettes and watches can now be sold to wandering traders for reputation. These items are no longer sold for money
  • Base upkeep has been reduced, maintaining the base now requires fewer resources
  • Increased stack sizes for logs, planks, metal, and branches up to 1000
  • Increased stack sizes for sliced meat, fish, and duck, as well as their cooked versions
  • Medicinal plants can now be eaten
  • Rebalanced the health points of T2 and T3 base structures
  • Improved the design of the Green Zone
  • Renamed the M18 Tripwires to Smoke Tripwires
  • Added construction loot in the unfinished building near the “Kamensk” monument
  • Fixed issue where turrets couldn’t be destroyed in missions and bunkers
  • Fixed an issue that caused some sleeping bags to become inactive
  • Fixed an issue with sending raid notifications through discord
  • Added labels to the lock UI to make it clear when the lock is being changed
  • Adjusted engine sound competition
  • Fixed various level design bugs


We appreciate that so many of you continue to participate in this test, thank you! If you have more feedback for us, one of the best ways to send it would be through the #pts-feedback channel in the Official Deadside Discord.

[h2]Thanks for reading, enjoy testing![/h2]

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WIP: Comfort Items on the PTS

[h2]Hello Deadsiders![/h2]

Today we would like to take a detailed look into the comfort item system, to keep everyone informed and up to date with the ongoing public test. At first, comfort items might just seem like fun items to decorate your base with. And while they certainly do allow you to make your base feel more like home, they also come with some potentially powerful buffs for your character!

First you will need to either find or craft comfort items. To find them, you will need to locate these decor crates. By far the best place to find these crates would be the city of Kamensk, though they can be found in most large towns. These crates will spawn random comfort items, each providing +3% to your character's comfort level.


To craft comfort items, your options are flags, and trophies. While these comfort items are easier to acquire, they provide slightly less comfort (+2%). It's worth noting that stacking multiple of the same comfort item will start to have diminishing returns, so variety is key.



Once you have collected a substantial amount of comfort items, you will start to achieve higher levels of comfort bonus for your character. This comfort bonus will last for an hour after leaving your base, with each level providing better and better buffs for your character. Here is the current implementation of the comfort level bonus:

  • Level 1 (0-20%) +15% Satiety
  • Level 2 (20-40%) +6 Regeneration per minute
  • Level 3 (40-60%) +10% Healing Effectiveness
  • Level 4 (60-80%) +10% Run Speed
  • Level 5 (80-100%) +10 Max Health
High comfort bonus levels can provide a substantial boost to your character, especially when combined with our new foraging tinctures. For example, with the green tincture and level 5 comfort, you can get up to 130HP!


So let us know what you think! While comfort items might not be the most flashy addition in the public test, it's certainly a substantial one that needs to be playtested. As always, if you have any feedback for us, the best way to send it would be through the #pts-feedback channel in the Official Deadside Discord.

Before we go, keep an eye out for another PTS Hotfix coming later this week. We see all the bugs that you all have been submitting, and we are working to find a solution. We really appreciate all of the feedback that has been sent, it's going to make this update one of the best so far!

[h2]Thanks for reading, enjoy decorating your bases![/h2]

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