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PTS Hotfix - Base Balancing & Rep Items

[h2]Hello Deadsiders![/h2]

We will be deploying a hotfix to the Public Test Servers at around 19:00-20:00 CET

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.


[h2]Patch Notes:[/h2]

  • Cigarettes and watches can now be sold to wandering traders for reputation. These items are no longer sold for money
  • Base upkeep has been reduced, maintaining the base now requires fewer resources
  • Increased stack sizes for logs, planks, metal, and branches up to 1000
  • Increased stack sizes for sliced meat, fish, and duck, as well as their cooked versions
  • Medicinal plants can now be eaten
  • Rebalanced the health points of T2 and T3 base structures
  • Improved the design of the Green Zone
  • Renamed the M18 Tripwires to Smoke Tripwires
  • Added construction loot in the unfinished building near the “Kamensk” monument
  • Fixed issue where turrets couldn’t be destroyed in missions and bunkers
  • Fixed an issue that caused some sleeping bags to become inactive
  • Fixed an issue with sending raid notifications through discord
  • Added labels to the lock UI to make it clear when the lock is being changed
  • Adjusted engine sound competition
  • Fixed various level design bugs


We appreciate that so many of you continue to participate in this test, thank you! If you have more feedback for us, one of the best ways to send it would be through the #pts-feedback channel in the Official Deadside Discord.

[h2]Thanks for reading, enjoy testing![/h2]

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WIP: Comfort Items on the PTS

[h2]Hello Deadsiders![/h2]

Today we would like to take a detailed look into the comfort item system, to keep everyone informed and up to date with the ongoing public test. At first, comfort items might just seem like fun items to decorate your base with. And while they certainly do allow you to make your base feel more like home, they also come with some potentially powerful buffs for your character!

First you will need to either find or craft comfort items. To find them, you will need to locate these decor crates. By far the best place to find these crates would be the city of Kamensk, though they can be found in most large towns. These crates will spawn random comfort items, each providing +3% to your character's comfort level.


To craft comfort items, your options are flags, and trophies. While these comfort items are easier to acquire, they provide slightly less comfort (+2%). It's worth noting that stacking multiple of the same comfort item will start to have diminishing returns, so variety is key.



Once you have collected a substantial amount of comfort items, you will start to achieve higher levels of comfort bonus for your character. This comfort bonus will last for an hour after leaving your base, with each level providing better and better buffs for your character. Here is the current implementation of the comfort level bonus:

  • Level 1 (0-20%) +15% Satiety
  • Level 2 (20-40%) +6 Regeneration per minute
  • Level 3 (40-60%) +10% Healing Effectiveness
  • Level 4 (60-80%) +10% Run Speed
  • Level 5 (80-100%) +10 Max Health
High comfort bonus levels can provide a substantial boost to your character, especially when combined with our new foraging tinctures. For example, with the green tincture and level 5 comfort, you can get up to 130HP!


So let us know what you think! While comfort items might not be the most flashy addition in the public test, it's certainly a substantial one that needs to be playtested. As always, if you have any feedback for us, the best way to send it would be through the #pts-feedback channel in the Official Deadside Discord.

Before we go, keep an eye out for another PTS Hotfix coming later this week. We see all the bugs that you all have been submitting, and we are working to find a solution. We really appreciate all of the feedback that has been sent, it's going to make this update one of the best so far!

[h2]Thanks for reading, enjoy decorating your bases![/h2]

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PTS: Hotfix - Adjusted Vehicle Audio & Respawn Points



[h2]Hello Deadsiders![/h2]

We will be deploying a hotfix to the Public Test Servers at around 19:00-19:30 CET

Additionally, we have opened more PTS servers in different regions to account for the increase in testers. Thank you for such increased activity! We have opened two more PTS servers in both Europe and America, and opened PTS servers for Australia, one PvP server, and one PvE server.

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.

[h2]Patch Notes:[/h2]
  • Corrected vehicle sound drop-off - Some audio overlap issues may still be present, we are working to fix this issue
  • Fixed door replication issues
  • Hotfix for a server crashing bug
  • Adjusted the locations of character spawners in the “newbie zone”
  • Minor adjustments to the map in the “newbie zone”
  • Rebound the default VoIP activation key from (F6) to (V)
  • Rebound the default auto-run key to (Home)
  • A character does not change place correctly on the vehicle if he is holding an item from quick-slots
  • Pressing (Esc) now cancels any active construction
  • Allowed sleeping bag placement without restrictions in any zone
  • Destroyed cars and motorbikes will now drop their stored items in a small loot bag

This will be fixed in our next PTS update, we didn't have the time to include it in this hotfix:
  • If critical damage to the base is inflicted by a registered player, the raid icon will not appear, and the base raid will not be activated.

We appreciate that so many of you are participating in this test, thank you! Your feedback has already made this update better. If you have more feedback for us, one of the best ways to send it would be through the #pts-feedback channel in the Official Deadside Discord.

[h2]Enjoy testing on the now improved PTS![/h2]

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PTS: Cars, Airfield, Base Building & Progression Overhaul



[h2]Hello Deadsiders![/h2]

Today we begin public testing of our largest update so far! This massive version is packed full with new features and content, and will revolutionize the gameplay loop of Deadside as we know it. So we would appreciate your help in testing such an important update! With so many new features and systems in play, finding and eliminating potential bugs and exploits is more important than ever. Here is how you can participate in this test:

How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.

[h2]⚠️Warning:[/h2]



The release of this update to the live servers will require a wipe. All items, bases, safezone storage and player inventories will need to be reset for the update to function correctly on release.

Once you load into the test server, here are the most notable major features that you can expect to see:
  • New Vehicles: Cars and Motorbikes - All vehicles can now be stored at bases long term
  • Base Building 2.0 - Upgradeable base structures with tier progression
  • Base decorations that provide a comfort level buff to your character
  • Raiding 2.0 - Added auto-turrets, cameras, and a discord bot to notify you when your base is being raided
  • Progression 2.0 - Trader reputation leveling
  • Huge Map Expansion - All areas of the map have been improved, added the airfield, our largest POI
  • Rebalanced loot spawning across the map
  • Rebalanced Respawns - Removed town respawns, added a “newbie zone” respawn area
  • New locked bunkers - an endgame loot room guarded by auto-turrets
  • New foraging system with powerful craftable tinctures
  • Added bleed damage
  • Added fast travel stations across the map - fast travel now consumes money based on distance
  • New admin panel tab that allows community servers to schedule wipes and restarts
  • Money is now stored virtually, added ATMs to the safezones to allow players to exchange money
  • Many weapon models have been improved
  • Moved and remodeled the crafting UI to a new crafting tab
  • Improved the visuals of the skybox and day night cycle
  • Rebalanced the crafting recipes for many items
  • Increased the stack size for many items, most notably ammo and consumables
  • Added the ability to saw off the barrel of the IZH-43, the IZH-43S can now be stored in the pistol slot
  • Removed the limit on the amount of weapons that can be stored in backpacks, excluding the M99
  • DirectX12 will now be enabled by default
  • Tons of rebalancing, optimization, and bug fixes

While this list is very exciting, it only tells part of the story. Over 6 months of hard work have been put into this version, with nearly every aspect of Deadside seeing changes and improvements in this update. So it's really not possible for us to cover every detail of this version in this one post, it would simply be too long. So we encourage you to hop on the PTS to have a look for yourself!

Thanks for reading, enjoy the PTS!

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WIP: Base Auto-Turrets & Cameras



[h2]Hello Deadsiders![/h2]

As many of you likely already know, raiding in Deadside is going to be completely overhauled in our next major update. When we originally published this news back in July, we got lots of feedback concerned about the potential negative effects of offline raiding, and how it may impact the health of the game. After discussing with our community, by far the most common suggestion to address this issue was to create an auto-turret system, so that's exactly what we did!


Above is the tier one turret, the most simple to construct, and to defeat. This turret can be made with a handful of shotgun parts, branches, and some rope, although the crafting recipes in this post are still not final. Its field of view is limited to the direction that the barrel is pointed, and fires when an unauthorized player steps into view. Electricity isn’t required to make this turret function, making it the best choice for the early game. Even still, these turrets will have a place in large late game bases, likely for sneaky traps.


Tier two turrets are much more expensive to construct, requiring rare materials, and multiple base modules to function. First, you will need to make a turret control unit. The control unit is the central node of your turret network, and your tier two turrets will cease to function without one. To craft a control unit, you will likely need a camera, and a microprocessor, two new rare items that we will talk more about later.


Once you have created a control unit, we can place our first tier two turrets. These can either be mounted to the ceiling, or placed on a tripod. Once placed, you will need to load them with ammo, and charge them with electricity. With two full cycles of your base generator, turrets can be charged for up to 72 hours. Tier two turrets have a wider field of view, and currently fire when an unauthorized player is within view.


With this new turret system, your base will now have a lot more than just walls keeping your loot safe while you are offline. Along with explosion sounds traveling kilometers, and a raid marker appearing on the map when a base is damaged, any potential offline raider will also likely have to deal with third parties as well. With these new turrets, we are really excited to see what kind of fortresses and base designs that you all create. We have already discovered a sort of “killbox” strategy, created by combining metal bars, and camo netting:


The cameras required to create turrets are functional as well! Along with turrets, we have created a base surveillance system. Cameras can be placed on walls, and can be viewed by constructing and placing a laptop. This laptop is charged just like the turrets, and can be interacted with by pressing (F). This gives you a view of each camera you have placed, allowing you to pan the cameras around, and switch between each camera. With your own custom surveillance network, you can now safely gather info around your base, without the risk of sticking your head out of a window. Keep in mind however, that these cameras can be easily shot and destroyed by hostile players.


Outside of the re-designed sheet metal walls that you probably already noticed in the screenshots, that's about everything we have for you today. Stay tuned for our next post, where we talk about the new unique locations that microprocessors are found!

[h2]Thanks for reading![/h2]

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