1. Deadside
  2. News

Deadside News

PTS 0.9.0 - Roe Deer, Level Design Changes, & More

[h2]Hello Deadsiders! [/h2]

Today we begin public testing of version 0.9.0! While this update isn’t huge, it does contain some important fixes, and it has some new features as well. Unfortunately, this update also brings an end to our Halloween event, it was fun while it lasted! Don’t worry though, any seasonal items you collected during the event will stay on your character or in storage.

Version 0.9.0 Will Include:
  • Roe Deer
  • Level Design Changes
  • Adjustments to SFX
  • Improvements to the AR4 weapon model
  • Removal of seasonal Halloween items from spawn pools
  • A few minor adjustments to improve server performance
  • Added hints to the loading screen
Originally posted by author
More details on these features, and the complete patch notes, are at the bottom of this post

[h2]Feedback:[/h2]
Share your impressions and thoughts in the #feedback-pts channel on the Official Deadside Discord server

[h2]Survey:[/h2]
Please complete this Survey after testing: it helps us improve the game. You can edit your answers at any moment.

The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.

[hr][/hr]
[h3]Roe Deer[/h3]

One of the main features of version 0.9.0, is another new large animal, Roe Deer! These small deer roam the forests of Deadside, and create another way for you to collect food for your character. Unlike duck hunting, which is restricted to only bodies of water, Roe Deer can be found all over the map. With this addition, you are no longer required to travel to a body of water or a town to find food, which we hope is a welcome change

[h3]Server Performance[/h3]

We are aware that the performance of our servers has not been ideal recently, so, version 0.9.0 will contain a few adjustments to improve server performance. These changes are minor however, and while they definitely will improve server performance, we still have a lot of work ahead of us. Please understand that improving server performance is a priority for us right now, and it takes time to correctly identify and fix issues in this area. We will keep you updated on this process in as time goes on

[h3]Map Design[/h3]

Update 0.9.0 will come with some improvements to the already existing map, this includes a new industrial building and and construction crane in Beregovoy, a new shop building near the south safezone, new kitchen furniture in some buildings, road signs and barriers added to some roads, and finally, popular trees have been added into some settlements.

Our art team has been hard at work creating the map expansion in the southwest of the map, while also improving the already existing map at the same time. You are now beginning to see some of these new models and improvements, although there is still a lot more to come in the future

[h3]Improved Weapon Models[/h3]

If you haven’t been following our recent updates, we are currently in the process of improving the existing weapon models in Deadside, and version 0.9.0 continues this process. There are improvements to the AR4 model, as well as some minor adjustments and improvements to various other models

[h3]Other Changes:[/h3]
  • Now, when [ESC] is pressed in the Main Menu, the Player returns to the main menu.
  • Made the hit sounds on characters more distinct
  • Removed seasonal Halloween content from spawn pools
  • Added hints to the loading screen


[h3]Thank you for reading, stay tuned for news on the release of 0.9.0![/h3]

Bad Pixel

[hr][/hr]
Join other survivors:



Twitter Facebook VK YouTube Official website

Hotfix 0.8.0.2

[h2]Hello Deadsiders![/h2]

On the 2nd of November at 02:00am PDT /09:00 GMT, Hotfix 0.8.0.2 will be deployed

Originally posted by author
⚠️Servers will be rebooted and may be temporarily unavailable while the update is being deployed. Game client update is required.


The hotfix aims to fix a number of performance issues and improve server side optimization.

Bad Pixel

[hr][/hr]
Join other survivors:



Twitter Facebook VK YouTube Official website

Hotfix 0.8.0.1 & Server Migration

[h2]Hello Deadsiders![/h2]

On Oct Xth at 03:00am PDT /10:00 GMT, Hotfix 0.8.0.1 will be deployed

Originally posted by author
⚠️Servers will be rebooted and may be temporarily unavailable while the update is being deployed. Game client update is required.

Over the weekend while playing the game with you all, our team discovered some temporary server performance issues. This hotfix will address these issues, and also include some tools that we can use to further investigate these problems.

In other server news, a handful of our official servers will be moved to new hardware to ensure that they continue running smoothly. No progress will be lost, however, the server IP will change. This means you will have to search for these servers again in the browser after the migration, instead of using “resume.”

[h3]The following servers are affected by the move:[/h3]

  • Official US Central 400
  • Official US Central 401
  • Official US Central 402
  • Official US Central 407 FP only
  • Official US Central 406 FP only
  • Official US Central 403
  • Official US Central 404
  • Official US Central 405 PvE


The move will happen in the period from Oct 30, 2023 to Nov 3, 2023, with a downtime of a few minutes.

Bad Pixel

[hr][/hr]
Join other survivors:



Twitter Facebook VK YouTube Official website

Update 0.8.0: Wolves, Seasonal Items, & Improved Weapon Models



[h2]Hello Deadsiders![/h2]

On October 25th, at 9:00AM GMT / 2:00AM PDT, we will begin the release of version 0.8.0!

Update 0.8.0 brings back the seasonal content for Halloween, as well as some new features and changes. New features include Wolves, our first large animal in Deadside, and redesigned weapon models. We have also made some adjustments and improvements to other areas of the game, base building for example, is much cheaper than before.

For those unfamiliar with update 0.8.0, here are the full patch notes;

[h2]Wolves:[/h2]
One of the main features of update 0.8.0, is the introduction of Wolves. These hostile animals patrol the map to ambush unsuspecting survivors. Anyone who is not prepared will be seriously injured, or worse. These Wolves will do a lot to make Deadside feel more dynamic and alive, with combat situations possible throughout more of the map.

One of the things that makes Deadside unique compared to other survival games, is how often players are forced to fire their weapons, usually to defend themselves from AI bandits. This makes PvP much more common compared to other games in the genre, because it's easier to track other players. With the introduction of wolves, this aspect of the game will be spread out to previously unpopulated areas of the map, where it wouldn’t make sense to have bandits wandering the area.



[h2]Redesigned Weapon Models:[/h2]
Not too long ago, we were able to hire an artist who specializes in weapon model design, and this has given us the ability to begin remodeling some of our older weapon models, without hindering any other aspect of development. In update 0.8.0, you will begin to see some of their work, with redesigned models of the AK-mod, AK-SU, AK-SM, VSD, and Skar. These new models are much higher fidelity than our old ones, and they enable the team to make more visual changes to the models than we previously could. Here is the new AK-mod model in game;



[h2]Seasonal Halloween Items:[/h2]
Version 0.8.0 will see the return of our seasonal Halloween items, this includes skull masks with glowing eyes, jack-o-lantern masks, bloody hockey masks that may coincidentally remind you of a certain Halloween movie, and lots of unique weapon skins with seasonal themes. Collect these items while you can though, they only come around once a year!



[h2]Other Design Changes:[/h2]
This update comes with many changes to game design that will change the gameplay in some big ways. For example, base building is now much cheaper than before. Depending on what you are trying to construct, the requirements could be 2-3.5X cheaper! Meaning much less of your time is spent holding left click on a tree to collect logs.

Another big design change is the increased accuracy of Sniper Rifles. In Deadside, weapons are not perfectly accurate, like real rifles, they have an average zone of impact. This zone is a circle that gets wider as distance increases, and smaller as distance decreases. We feel that Sniper Rifles up to this point have been a bit unrealistically inaccurate, leading to confusion among players as to why their bullets are not hitting the target. So, we have doubled the accuracy of all Sniper Rifles, which in practice, cuts that average impact zone in half. This will allow players to become much more consistent with their Snipers, allowing for a higher skill ceiling than before.

[h2]Other changes include;[/h2]
  • The number of keys in the convoy case has been increased to 3-4.
  • Now the character's dead body location marker disappears after interacting with it
  • Increased the SFX of float triggering during fishing
  • Adjusted ambient sounds

[h3]Note about localization:[/h3]
We have heard the complaints about the state of localization after update 0.7.0, and while these issues will still persist into update 0.8.0, we plan to fix them in the next version. Until then, if you have any problems with localization, please submit them to our #feedback-pts channel on the Official Deadside Discord server

[h3]Admin panel:[/h3]
Disabled the feature/option to restrict access to the server for players with a VAC ban on the account.

[h3]Fixes:[/h3]
  • Fixed a bug that was causing issues when interacting with the base's elements/placeholders.
  • An unauthorised player can no longer place a small crate on someone else's base.
  • Fixed a bug causing the walkie-talkie to react to a bot's dead body
  • Fixed a bug with bots not reacting to the sound of grenade explosion, C4 and smoke grenade sound.
  • Fixed behavior of Helicrash event bots failing to return to the crash site in some cases.
  • Fixed a bug that resulted in the breakage of an input when equipping a weapon and interacting with an obstacle (F) simultaneously
  • Fixed incorrect highlighting of rifles in active slots when interacting with a weapon in inventory

[h2]Enjoy Version 0.8.0! [/h2]

Bad Pixel

[hr][/hr]
Join other survivors:



Twitter Facebook VK YouTube Official website

PTS 0.8.0 - Wolves, Halloween Skins, Economy Changes



[h2]Hello Deadsiders![/h2]

Today we start public testing of update 0.8.0! This update will contain a few new features, and a handful of changes and bug fixes. Most notably, is the introduction of Wolves, and we would like your help during testing to sort out any bugs with this new AI. We would also like your opinion on the other changes to base building costs, and trader prices included in this version. And remember, don’t forget to submit your feedback in the Survey! The feedback we get there is very important, and can quickly change aspects of the update if needed.

Version 0.8.0 Will Include:
  • Introduction of Wolves, a hostile animal
  • Re-designed weapons, AK-mod, AK-SU, AK-SM, VSD, Skar
  • Added seasonal Halloween skins and items
  • Made base building much cheaper/faster
  • Increased the amount of keys found in convoy cases
  • Dead body markers now disappear after the players body has been interacted with
  • Sniper rifles are now twice as accurate
  • Some trader price changes
  • Many bug fixes, fixed new bugs from version 0.7.0
Originally posted by author
More details on these features, and the complete patch notes, are at the bottom of this post

[h2]Feedback:[/h2]
Share your impressions and thoughts in the #feedback-pts channel on the Official Deadside Discord server

[h2]Survey:[/h2]
Please complete this Survey after testing: it helps us improve the game. You can edit your answers at any moment.

The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.


Thank you for reading, stay tuned for news on the release of 0.8.0!

[hr][/hr]
[h3]Wildlife:[/h3]
Wolves have been added to the world, which you can find mostly in forested areas. Wolves are hostile and attack the player on sight.

A killed wolf can be skinned using a knife and the pelt can be sold to traders.

[h3]Weapon Redesign:[/h3]
The following weapons are replaced in the game with redesigned and improved models:
  • AK-MOD
  • AK-SU
  • AK-SM
  • VSD
  • Skar

[h3]Added Seasonal Halloween Skins and Items[/h3]

[h3]Economy:[/h3]
Prices for some items in the safezone has been reduced by 2-3 times, including armor and backpacks

[h3]Base Building:[/h3]
  • The number of nails required has been significantly reduced.
  • Slightly reduced the amount of wood required
  • Saw has been excluded from recipes.

[h3]Other changes and improvements:[/h3]
  • Shooting accuracy of sniper rifles has been doubled
  • The number of keys in the convoy case has been increased to 3-4.
  • Now the character's dead body location marker disappears after interacting with it
  • Increased the SFX of float triggering during fishing
  • Adjusted ambient sounds

[h3]Admin panel:[/h3]
Disabled the feature/option to restrict access to the server for players with a VAC ban on the account.

[h3]Fixes:[/h3]
  • Fixed a bug that was causing issues when interacting with the base's elements/placeholders.
  • An unauthorised player can no longer place a small crate on someone else's base.
  • Fixed a bug causing the walkie-talkie to react to a bot's dead body
  • Fixed a bug with bots not reacting to the sound of grenade explosion, C4 and smoke grenade sound.
  • Fixed behavior of Helicrash event bots failing to return to the crash site in some cases.
  • Fixed a bug that resulted in the breakage of an input when equipping a weapon and interacting with an obstacle (F) simultaneously
  • Fixed incorrect highlighting of rifles in active slots when interacting with a weapon in inventory


Bad Pixel

[hr][/hr]
Join other survivors:



Twitter Facebook VK YouTube Official website