Dear friends, we congratulate all of you on the anniversary of the project!
In honor of this significant day we decided to take end result of the development of the update 0.1.2
0.1.2 update has been in the development for a long time and you probably grew tired of waiting. We’ve been publishing news about our work progress all this time, and now we want to sum it up and briefly tell you everything about all the features that you will find in the game.
We’re purposely not going to go into too much details because we don’t want this announcement to be very heavy and overloaded, but there will be more separate news describing every feature in the nearest future.
SkinsWe’ve noticed the enthusiasm with which many of you began storming the bunker in a search of weapons with the unique skins, and we’ve decided to develop the skin system, which will give us an opportunity to regularly add new skins and for you - to collect them. In the upcoming update new special items will appear – “skin patterns”, which you will be able to find in the same bunker or in the other activities. Upon receiving this pattern player will get the ability to add it to his skin library and then paint his weapons or equipment with it. In future (not in 0.1.2!) we’re planning to give the ability to create skins to players themselves.
Steam terminalTo allow you to transfer your items between servers and even trade some of them, such as item skins, we’ve developed a special Steam terminal which will allow you to move game items from your in-game inventory to your Steam inventory and the other way around. Of course, such operations will not be free and require special game currency, which is not so easy to get. At first only skin trading will be available, and only after we make sure that this system doesn’t have any exploits and it doesn’t break the economy, then we’ll start to expand the list of items, available for trading.
New itemsIn the upcoming update there will be a lot of new items added, we’ve already announced some of them, but their number is constantly growing and that’s why we will release the complete overview in one of our next announcements, as of now the list looks like this:
- New military suit
- Ghillie suit
- New combat helmet
- New balaclava
- New weapons (FN Scar and Famas)
- Many modules for weapon modifications (extended mags, muzzle brakes, silencers, sights)
- An explosive (trip wire and radio-controlled explosive device, which will also be used in the base raids)
- A compass, helping players to coordinate their firing while playing in squad.



New activityIn order to make the process of getting new items more fun we’ve developed the whole new activity called “Convoy” which will require both PvE and PvP skills from you. Implementation details will definitely be changed, but the essence is this: the special forces units will appear on the map periodically, traveling different routes and you will see them on the map. These dangerous groups headed by the commander will carry a special container. It is your job to intercept the cargo, destroy this squad and receive your award by delivering a container to a certain point on the world map. It sounds simple, right? It definitely seems like it: you kill bots and deliver a container. But there is a one small detail - this container can be constantly seen on the map, even if it is in the player inventory, so those who want to ruin the holiday for the owner need to simply come to the marker, kill the owner and pick up the container (or get ambushed themselves)
New territoryWe don’t want convoys to walk the same roads over and over again, that’s why starting with this update we are going to expand the map! The game world will expand more to the south and these territories will introduce you to new settlements, a bunker and a large industrial area bordering a seaport with the huge cranes, which are very convenient and attractive places for camping. Besides, some existing villages will be significantly expanded, they will get the new houses and other objects.

Base raidsAnd, finally, the most anticipated feature – base raids! Our system will be somewhat different from those you’re used to seeing in the other games, because we want to exclude passive gameplay, when attackers can raid a base of an offline player without difficulties. But the process of a raid itself will be classic, with using explosives as a tool, which are quite hard to get.
To increase the value of bases and, as a consequence, the need to protect them, we introduce the registration system: the base owner will be able to allow his friends to use his base (including building it) along with all the features, that are available, for example, respawning at the base. In addition to that, starting from this update, game will have special modules for the base, which will give the registered players an ability to perform special actions that only they will be able to do!
You can read more about raid system and registration system by following this link: https://steamcommunity.com/app/895400/discussions/0/3112526089306948932/

P.S.
Anticipating your questions regarding
transport, we want to mention that some things, that are currently in development, will not be included in the 0.1.12 update.
The transport system is among them, but we’ve been working on it for some time and we can already demonstrate the results.

We’re not yet ready to give you exact deadline by which the transport will appear in the game, since the system is quite complex and needs a thorough work.