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Game Moderation



[h2]Hello Deadsiders![/h2]

Today we would like to discuss in more detail some changes in community management, while reminding everyone about the in-game rules of conduct. This is especially relevant now that Deadside has a team of game moderators, which has already proved its effectiveness dealing with cheaters and maintaining order on the servers. This is also a huge credit to our community, thank you for your reports!

Be sure to join the official Deadside server on #Discord and take an active part in the development of the game and community. We adhere to the principles of fair play and strive to make the gameplay enjoyable for all players. So if you suspect a player of unfair play using third-party software, gaining an advantage by using exploits, offensive behavior, griefing, or other actions aimed at breaking the normal gameplay for other players - be sure to let us know in the channel #feedback-and-report, the moderator team reacts quite fast.

⚠️Please be advised that with the release of update 1.2 we have disallowed building on bridges, but on some of them it is still technically possible ( will be fixed in the next update). Nevertheless, structures that block the traffic on bridges and riverbeds disrupt gameplay for other players and will be considered as a violation. In addition, players have been very creative in building offensive symbols and words using the game's base-building mechanics, which is also an in game violation.

We have provided players with the ability to communicate freely in the game's chat, but obviously we all see inappropriate offensive language, spamming, or other inappropriate behavior on a frequent basis.

The violations mentioned above will now result in temporary and permanent bans. Moreover, we are implementing a progressive penalty system so that repeated violations will result in more severe sanctions. We do not plan to start a witch hunt, but we are committed to ensuring that all players have the best possible experience playing Deadside.

If you received a ban and it is not shown on your Steam account, you probably got a temporary ban, you can check it in the channel #temp-bans on our Discord server - this is a temporary solution, in the near future all information about the ban, if you received it, will be displayed in the game client..

The next point relates to changes in the appeals process. We will now use the form: https://tblink.co/DeadsideBanAppeal


Appeals for bans issued due to the use of prohibited software can still be made on the BattlEye website at https://www.battleye.com/contact/.


I would like to draw your attention in advance that we do not provide “amnesty” or unbanning for any reason if you have been detected for cheating. Account safety is entirely the responsibility of its owner, remember that. The use of cheats on an account will result in loss of access to the game, no matter who used it.

Temporary ban - consider that you were given time to think about, as you went way overboard. Make conclusions and do not repeat mistakes. Do not expect that the ban will be lifted on the basis of “I won't do it again”

Play fair and Respect other players - this is the main tenet of the Deadside community

Pretty soon we will share some news regarding some future development plans for the game - should be really interesting, stay tuned ;)

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Hotfix 1.2.1 - Explosive Spawn Adjustment

[h2]Hello Deadsiders![/h2]

At around 10:00AM CET / 1:00AM PST, we will begin deploying hotfix 1.2.1!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required

This is a small technical update based on the feedback received from the community regarding explosive spawns. The changes included are:
  • Increased dynamite and explosive charge crafting costs
  • Airdrops, as well as Hard and Epic missions will provide less dynamite, instead spawning other useful items


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Update 1.2 - Triangular Structures, Assault Ladders, Respawn Changes



[h2]Hello Deadsiders![/h2]

Tomorrow at 9:00AM CET / 12:00AM PST, we will begin the release of version 1.2!

⚠️Warning:
During the patch deployment, servers will be temporarily unavailable for technical maintenance. We expect this maintenance to last around 60-90 minutes. Game client update is required.



The release of this update to the live servers will require a wipe. All items, bases, safezone storage and player inventories will need to be reset for the update to function correctly on release.


Along with the wipe, important changes will be coming to many official servers. Some official servers will be renamed (300 & 400s), while others with low traffic will be closed. All official servers with the exception of scheduled raid servers will no longer have scheduled wipes, using the “no wipe” setting. Scheduled raid servers will still wipe, with scheduled wipes once per month. Lastly, the raid period on scheduled raid servers has been increased to 6 hours.

Thank you for your participation and feedback during public testing! A handful of changes have been made based on the test, the most notable being a change to the half wall model. Half walls previously only covered about a third of the wall area, now they are larger and cover half of the available space. Along with an assortment of bug fixes, Assault Ladders can now be placed in water.

Before we get into the patch notes, we would like to mention that our official moderation team is fully up and running! If you need to report a player, sending a report through the #feedback-and-report channel in our discord is now by far the fastest method. Our moderators are monitoring the report channels, and are able to begin investigating quickly. Cheaters beware!

[h2]Patch Notes:[/h2]
  • Added Triangular Structures and Half Walls
  • Added Assault Ladders
  • Added weapon inspect animations when pressing [G]
  • Added the ability to partially repair weapons in the workbench
  • Rebalanced armor protection - high tier armors are now more resistant to weaker weapons
  • Rebalanced weapon availability
  • Reduced the crafting cost of Dynamite and Explosive Charges
  • Reduced the submersion depth of foundations and made bodies of water deeper for better base balance
  • Nails and Rebar are now required to upgrade structures to higher tiers
  • Added corpses and new vehicle props in various locations
  • Updated map icons, added map icons for Wood & Metal Planners
  • Removed seasonal items

[h3]New Respawn Mechanics:[/h3]
  • Players respawn at 50HP using bags outside of their base claim
  • Players respawn at 75HP using bags inside of their base claim
  • Players respawn at 100HP using a bed inside of their base claim

[h3]New Community Server Settings:[/h3]
  • Admins can now customize the sleeping bag limit
  • Admins can now disable sleeping bag placement in POIs
  • Admins can now add moderators, who get access to only moderation tools in the admin panel
  • Servers now log admin panel actions in a file that can be downloaded through your online dashboard


[h2]Thanks for reading, enjoy the update![/h2]

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PTS 1.2: Triangle Structures, Respawn Rebalance



[h2]Hello Deadsiders![/h2]

Today we begin public testing of version 1.2! This update comes with new base structures, changes to respawn mechanics, assault ladders, and lots of rebalancing. Check out the full patch notes below, and let us know what you think!

How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.

[h2]⚠️Warning:[/h2]



The release of this update to the live servers will require a wipe. All items, bases, safezone storage and player inventories will need to be reset for the update to function correctly on release.


[h2]Patch Notes:[/h2]
  • Added Triangular Structures and Half Walls
  • Added Assault Ladders
  • Rebalanced armor protection - high tier armors are now more resistant to weaker weapons
  • Rebalanced weapon availability
  • Reduced the crafting cost of Dynamite and Explosive Charges
  • Reduced the submersion depth of foundations and made bodies of water deeper for better base balance
  • Nails and Rebar are now required to upgrade structures to higher tiers
  • Added corpses and new vehicle props in various locations
  • Updated map icons, added map icons for Wood & Metal Planners
  • Removed seasonal items

[h3]New Respawn Mechanics:[/h3]
  • Players respawn at 50HP using bags outside of their base claim
  • Players respawn at 75HP using bags inside of their base claim
  • Players respawn at 100HP using a bed inside of their base claim

[h3]New Community Server Settings:[/h3]
  • Admins can now customize the sleeping bag limit
  • Admins can now disable sleeping bag placement in POIs
  • Admins can now add moderators, who get access to only moderation tools in the admin panel
  • Servers now log admin panel actions in a file that can be downloaded through your online dashboard


Thanks for testing, let us know what you think about the update!

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Hotfix 1.1.4

Hello Deadsiders!

Today will be deploying Hotfix 1.1.4 at around 14:30 CET!

Small patch fixing issues related to access to the admin panel

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required



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