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Update 0.1.8

Deadsiders,
Today we’re going to install first part of the long-awaited update 0.1.8, it's a first part of previously announced updates in the future that we will continue to add in the upcoming updates.
When we were working on this update, we'd made a huge amount of work, more than we initially planned . We managed to complete not only required tasks of integrating new mechanics and bringing new content, but also solve some of the old problems, for this we would like to give special thanks to our community and everyone actively involved in the testing

You can see the changelog of the future update below.

New system for client-server interaction while shooting/receiving damage by the character which should significantly improve situation with hit registration

[h3]Events[/h3]

AirDrop – an airdrop of a valuable cargo at a point marked on the map so that you will have the opportunity to get there first, ambush someone or be ambushed yourself.



[h3]New firearms and equipment[/h3]

- Anti-material sniper rifle - Barrett M99
- Light machine gun – RPK- Light machine gun - HK MG36
- Tactical assault vest with armor plates
- Tactical helmet











[h3]QoL[/h3]

- Added option to scope by pressing or holding RMB.
- Option “hold” is on by default, like It was before
- Added an ability to craft multiple items at once
- If you have more resources than needed for one item the dialogue will appear with an ability to choose the number of it
- Interaction with objects: moving shift-click/double-click
- Added an option to disable HUD (Settings -> Controls -> Interface. First press will close quickslots and second other HUD elements)

[h3]More server settings[/h3]

- PvE mode. Players can’t damage each other and differed from bots with special mark
- Starting kit – the starting items for every respawning player
- Added an option to set the bases lifetime
- Added an option to forbid ability to login for players with VAC ban
- Added an option to set the number of players in a squad (max 10)
- Added an option to set radius of red zone which prohibits respawning near a dead body
- Added an option to set time of the day
- Added a welcoming message (MOTD) in a window when you enter the server
- Fixed problem with logs saving on the servers with a long title

[h3]Multiple balance and gameplay fixes[/h3]

- Added restrictions for spawning close to your corpse
It works for both random and respawning at certain point. You can see the radius for these restrictions on the map marked with the red circle
- Increased grenades damage and blast radius
- Reduced the flying speed for grenades
- Every grenade now stacks by 1 (You need to put them by one in your inventory and storage so you wouldn’t lose them after the update release!)
- Top-tier weapons and equipment are no longer sold by traders. You can get them only on the missions or find at the airdrop places.
- OTs-14 Groza now has the sight rail which you can use to mount different scopes

[h3]Other fixes[/h3]

- Fixed: Corpse mark disappears after the first interaction with it
- Fixed: head falling through objects (now for sure)
- Fixed: Chat will show the information from which distance the player was killed
- Fixed: an error when the items from device slots were ignored while searching craft components
- Fixed: Removed an ability to reload a gun while colliding with obstacles
- Fixed: When you throw something on the ground the area for it will be highlighted
- Fixed: occasional crashes at certain map points
- AI Changes: fixed players being unable to complete missions because of bots running too far from the center of it

About the update 0.1.8

While we continue our work on the update 0.1.8, we’ve decided to release the finished part of it in advance, because some of the changes included in the update are necessary in the game now. You can check a full list of the content, gameplay and technical changes at the following link:
https://steamcommunity.com/app/895400/discussions/8/2805133852512434562/

WARNING!
Every owner of the storages with pyrotechnics needs to focus especially on the grenade and grenade launcher balance changes.


We’ve increased the effectiveness of all grenades, but restricted the ability to place multiple units in one inventory slot. Till the update release you will need to separate them and place only one unit in one slot, otherwise you are going to lose them.

Work in progress 0.1.8

Deadside continues to grow and move forward!

In this blog we’ll talk more about the process of the game development and give you some insight on how some things work. We can’t demonstrate all of these processes to you, but we’ll try our best at explaining them.

Game development is a pretty complex and multi-faceted process which we are going to examine from the point of time costs. From the player’s perspective it’s not always clear why it takes so long to release updates, because the working process can’t be seen. And we know that waiting is one of the most painful things, especially if you don’t have necessary information about the status of the update.

So, let’s shed some light on that matter. The thing is, some of the tasks we face demand immediate solution, usually they are of a technical nature or balancing ones, and some of them are not time-consuming, and the results of others can’t be achieved on a mid-term or long-term perspective. However, we’re working on all of these subjects simultaneously. We’re constantly gathering and analyzing feedback to resolve them quickly and improve the quality of the game, and trying our best to make necessary changes as fast as possible.
But we can’t do everything immediately for objective reasons.
The process of solving many of these tasks is gradual and requires a lot of time.

For example, to identify the source of the problem with the absence of damage registration in some cases, which some of the players encountered with, is pretty complicated task because of the inability to repeat this situation and of the unpredictable manner in which this error occurs. In order to fix it we’ve created the system whose mechanisms helped us to spot the sources of the problem. At the moment we’ve made necessary changes in the hit reg mechanic, which removed the known negative aspects, and it should improve the situation after the 0.1.8 update release.
Currently, these changes concerning shooting mechanic and grenade damage are getting tested on the test server.

We’ve shown you some of the content that’s waiting for you in the upcoming update. Today we would like to show you the process of the development instead of the final result.

One of the big objects in an industrial zone

Sawmills will acquire a woodworking machine

Underground military bunkers
In these abandoned facilities you we’ll be able to get a good loot and meet competitors who have the same interest as you.


Helicopter Mi-8AMTSh “Terminator”
This helicopter will occasionally roam the sky and drop the cargo during “AirDrop” events. You will also be able to see this helicopter crashed during “HeliCrash” event which we talked about in our 0.1.8 roadmap



New weapon models

Barrett m99
This monster will kill anyone in just one shot, even if the target wearing heavy utility vest. You will be able to find It during the missions or in the boxes with prize loot.


Light machine gun - RPK

Light machine gun - HK MG36


New equipment

Tactical helmet LZSh-1+
This helmet will be presented in two different versions – with camouflage cover and without.


Tactical assault vest
The mix of a light armor and 4 slots inventory



We know that many of you are waiting for the world expansion and new visual content for it, new events and opportunities. The development process doesn’t end on what we’ve revealed already for the next update, there are still fundamental complex updates behind the curtains and it is a long-term process which we don’t always have an option to demonstrate.

Road map 0.1.8

Hello Deadsiders, today we’ve decided to share our future plans with you and also tell you about next big content update 0.1.8.

We’ve analyzed your feedback and combined it with our vision for the future development of the game, thus we’ve made necessary adjustments for development plan which we will be using in the next months.

The following list of things is the first iteration of the upcoming changes which we’re planning to include in the next update. This list is not our final version and doesn’t indicate everything we’re working on.

We’re doing our best to make sure every listed feature appears in the game as fast as possible.

The update 0.1.8 is tentatively scheduled to be released at the end of the summer.



Events and missions

- “AirDrops” – an airdrop of a valuable cargo in random place

- “Helicrashes” – helicopter holding valuable cargo crashes in random place. There is a container near the helicopter, guarded by the hostile NPC.

Unlike the ordinary missions, loot box will be available from the start. Kill anyone who stands in your way or use your cunning and take the cargo, you can choose whatever option you like!

- New missions on the familiar or previously unknown locations




New points of interest and visual content

- Underground military bunkers

- Agro-industrial complex

- New environmental objects


New firearms and equipment

- Light machine gun - RPK

- Light machine gun - HK MG36

- Anti-material sniper rifle - M99

- Tactical assault vest with armor plates

- Tactical helmet LZSh-1+






PvE mode and features

- Players can’t damage each other

- Marker over character’s head to help you differ player from NPC


New HP regeneration system

- New powerful first-aid kit with negative effect for hunger and hydration indicators

- Health regeneration near the campfire


Other changes

- Option to turn on and off scope by pressing or holding button

- Craft necessary amount of items in one craft-cycle if you have enough resources

- Fix for the ability to go through walls

- Fix for other errors, additional work on improving performance and stability of the game


Server admin panel

- Increase the number of players in squads/groups to 10-15 people

- Option to set the bots difficulty (aim, damage, health)

- Welcoming message (MOTD) in a big window at the center of screen

- Option to set the bases lifetime

- Message in chat containing ban reason on private servers

- Ability to set ban time on private servers

- Kit-starters on private servers


If we have time

- Hold your breath while scoping

- Some animations to help you express emotions

Hotfix 0.1.7.1

- Fixes critical server autorestart schedule error
- Show distance at which target has been killed in chat