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Deadside News

Road Map

Since release of the game we’ve received a lot of feedback and suggestions. Now that the most crucial problems (like anti-cheat) have been fixed, we are ready to share with you our plans for the near future.

[h3]So here is what awaits you in the upcoming updates:[/h3]

More bug fixing and optimization

Currently, we’re working on the fix for the potential ability to duplicate items and optimizing storage system in green zones which should significantly improve the server performance. In addition to that we’re developing the new network mechanism that should allow us to increase number of players on the server and implement game features such as vehicles.

New firearms and equipment models

You will see a new vest with inventory slots, few new assault rifles, machine gun and even grenade launcher!

New visual content

Not only we’re in process of improving diversity of existing villages, we’re also planning to add entirely new content with industrial areas and underground bunkers. Also, in order to add new points of interest, the current size of the map will be slightly expanded.

Game events

There’ll be plenty new missions with new rewards, helicopter crash sites and airdrops (cargo container that drops in the random place of the map)

Base interaction

We’re aware of the problems with managing base, while you’re in squad and we’re looking into different options of how to solve it. It might be code locks or perhaps we’ll decide to use other system.

Private server administration

We’re gathering your ideas and suggestions regarding this system and we can already say that one of the nearest updates will include the ability for admin panel to spawn items.

That was the list of our high priority tasks. Once more we want to mention that this is the plan for the near future and some things you will be able to see in May!

[h3]As for the long-term objectives we would like to focus on two points:[/h3]

Vehicles

In current version size of the world isn’t that big and doesn’t imply the use of a vehicle, but we’re planning on adding it at the same time with significant map expansion. We can’t say exactly when it is going to happen, but we’ll start with developing vehicle mechanics, because it requires a lot of work and extensive testing.

Base raids

We understand that not everyone likes “classic” system of raiding bases when you can be robbed while not being in-game. That’s why we’re not even considering such a passive gameplay

So far, we have few concepts including key system we discussed on one of our streams. Regardless of the system chosen we will do our best to make it unique and interesting, so in the end it wouldn’t be “who have more explosives or lockpicks” gameplay.

Update 0.1.4

[h2]- EasyAntiCheat integrated[/h2]

- Water and level bounds blockers are now correctly blocking base building
- Added missing construction blockers
- Fix head penetrating geometry in some animations
- Fix client process stays in memory after closing
- Parkour disabled for some base modules (gates, fence)
Disabled automatic restart for private servers (you can schedule restarts on the GPortal server admin webpage)
- Removed regions from Server Browser
- Total amount of online servers are now shown in the Server Browser

This update will be installed at approx 12pm UTC / 5am PDT

Server hotfix

Friends!

After the 0.1.3 update, some players had problems with items in their personal cells. We will restart the servers soon. We hope that the problem will be resolved after this update.
The client update is not required.

Update 0.1.3

Hello Deadsiders!

Finally we've found the bug that was causing server performance degradation over time: in short, some items were created but never destroyed.
We are closely monitoring servers performance and collecting detailed statistics to prevent similar problems from happening in the future.

Other changes & fixes:

- Decreased character's inertia
- Fixed VSD recoil
- Fixed head penetrating geometry in some animations
- Increased unarmed running speed
- Free base modules amount increased to 20
- Decreased knife damage
- Fixed some client crashes

This update will be installed at approx 12pm UTC / 5am PDT

Update 0.1.2

- Server diagnostic system which should help us find and eliminate lags
- Servers are now restarted automatically at 4:00am and 4:00pm, this should help with some lag problems while we are investigating further
- Master-servers fixes and optimizations
- Fixed an issue when player can be blocked by other players on the north SafeZone
- Fixed "object is blocked" error for small decks attached to a big scaffold.
- Fixed private server is shown as official if administrator didn't set their SteamID (https://www.g-portal.com/wiki/en/deadside/)

We'll start installing the update apporox at 1:30pm-2:00pm UTC / 7:30am-8:00am PDT. Please allow up to one hour for all servers to update. After the update you will need to update client in Steam, this can be done by restarting Steam itself.