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Update 0.8.0: Wolves, Seasonal Items, & Improved Weapon Models



[h2]Hello Deadsiders![/h2]

On October 25th, at 9:00AM GMT / 2:00AM PDT, we will begin the release of version 0.8.0!

Update 0.8.0 brings back the seasonal content for Halloween, as well as some new features and changes. New features include Wolves, our first large animal in Deadside, and redesigned weapon models. We have also made some adjustments and improvements to other areas of the game, base building for example, is much cheaper than before.

For those unfamiliar with update 0.8.0, here are the full patch notes;

[h2]Wolves:[/h2]
One of the main features of update 0.8.0, is the introduction of Wolves. These hostile animals patrol the map to ambush unsuspecting survivors. Anyone who is not prepared will be seriously injured, or worse. These Wolves will do a lot to make Deadside feel more dynamic and alive, with combat situations possible throughout more of the map.

One of the things that makes Deadside unique compared to other survival games, is how often players are forced to fire their weapons, usually to defend themselves from AI bandits. This makes PvP much more common compared to other games in the genre, because it's easier to track other players. With the introduction of wolves, this aspect of the game will be spread out to previously unpopulated areas of the map, where it wouldn’t make sense to have bandits wandering the area.



[h2]Redesigned Weapon Models:[/h2]
Not too long ago, we were able to hire an artist who specializes in weapon model design, and this has given us the ability to begin remodeling some of our older weapon models, without hindering any other aspect of development. In update 0.8.0, you will begin to see some of their work, with redesigned models of the AK-mod, AK-SU, AK-SM, VSD, and Skar. These new models are much higher fidelity than our old ones, and they enable the team to make more visual changes to the models than we previously could. Here is the new AK-mod model in game;



[h2]Seasonal Halloween Items:[/h2]
Version 0.8.0 will see the return of our seasonal Halloween items, this includes skull masks with glowing eyes, jack-o-lantern masks, bloody hockey masks that may coincidentally remind you of a certain Halloween movie, and lots of unique weapon skins with seasonal themes. Collect these items while you can though, they only come around once a year!



[h2]Other Design Changes:[/h2]
This update comes with many changes to game design that will change the gameplay in some big ways. For example, base building is now much cheaper than before. Depending on what you are trying to construct, the requirements could be 2-3.5X cheaper! Meaning much less of your time is spent holding left click on a tree to collect logs.

Another big design change is the increased accuracy of Sniper Rifles. In Deadside, weapons are not perfectly accurate, like real rifles, they have an average zone of impact. This zone is a circle that gets wider as distance increases, and smaller as distance decreases. We feel that Sniper Rifles up to this point have been a bit unrealistically inaccurate, leading to confusion among players as to why their bullets are not hitting the target. So, we have doubled the accuracy of all Sniper Rifles, which in practice, cuts that average impact zone in half. This will allow players to become much more consistent with their Snipers, allowing for a higher skill ceiling than before.

[h2]Other changes include;[/h2]
  • The number of keys in the convoy case has been increased to 3-4.
  • Now the character's dead body location marker disappears after interacting with it
  • Increased the SFX of float triggering during fishing
  • Adjusted ambient sounds

[h3]Note about localization:[/h3]
We have heard the complaints about the state of localization after update 0.7.0, and while these issues will still persist into update 0.8.0, we plan to fix them in the next version. Until then, if you have any problems with localization, please submit them to our #feedback-pts channel on the Official Deadside Discord server

[h3]Admin panel:[/h3]
Disabled the feature/option to restrict access to the server for players with a VAC ban on the account.

[h3]Fixes:[/h3]
  • Fixed a bug that was causing issues when interacting with the base's elements/placeholders.
  • An unauthorised player can no longer place a small crate on someone else's base.
  • Fixed a bug causing the walkie-talkie to react to a bot's dead body
  • Fixed a bug with bots not reacting to the sound of grenade explosion, C4 and smoke grenade sound.
  • Fixed behavior of Helicrash event bots failing to return to the crash site in some cases.
  • Fixed a bug that resulted in the breakage of an input when equipping a weapon and interacting with an obstacle (F) simultaneously
  • Fixed incorrect highlighting of rifles in active slots when interacting with a weapon in inventory

[h2]Enjoy Version 0.8.0! [/h2]

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PTS 0.8.0 - Wolves, Halloween Skins, Economy Changes



[h2]Hello Deadsiders![/h2]

Today we start public testing of update 0.8.0! This update will contain a few new features, and a handful of changes and bug fixes. Most notably, is the introduction of Wolves, and we would like your help during testing to sort out any bugs with this new AI. We would also like your opinion on the other changes to base building costs, and trader prices included in this version. And remember, don’t forget to submit your feedback in the Survey! The feedback we get there is very important, and can quickly change aspects of the update if needed.

Version 0.8.0 Will Include:
  • Introduction of Wolves, a hostile animal
  • Re-designed weapons, AK-mod, AK-SU, AK-SM, VSD, Skar
  • Added seasonal Halloween skins and items
  • Made base building much cheaper/faster
  • Increased the amount of keys found in convoy cases
  • Dead body markers now disappear after the players body has been interacted with
  • Sniper rifles are now twice as accurate
  • Some trader price changes
  • Many bug fixes, fixed new bugs from version 0.7.0
Originally posted by author
More details on these features, and the complete patch notes, are at the bottom of this post

[h2]Feedback:[/h2]
Share your impressions and thoughts in the #feedback-pts channel on the Official Deadside Discord server

[h2]Survey:[/h2]
Please complete this Survey after testing: it helps us improve the game. You can edit your answers at any moment.

The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.


Thank you for reading, stay tuned for news on the release of 0.8.0!

[hr][/hr]
[h3]Wildlife:[/h3]
Wolves have been added to the world, which you can find mostly in forested areas. Wolves are hostile and attack the player on sight.

A killed wolf can be skinned using a knife and the pelt can be sold to traders.

[h3]Weapon Redesign:[/h3]
The following weapons are replaced in the game with redesigned and improved models:
  • AK-MOD
  • AK-SU
  • AK-SM
  • VSD
  • Skar

[h3]Added Seasonal Halloween Skins and Items[/h3]

[h3]Economy:[/h3]
Prices for some items in the safezone has been reduced by 2-3 times, including armor and backpacks

[h3]Base Building:[/h3]
  • The number of nails required has been significantly reduced.
  • Slightly reduced the amount of wood required
  • Saw has been excluded from recipes.

[h3]Other changes and improvements:[/h3]
  • Shooting accuracy of sniper rifles has been doubled
  • The number of keys in the convoy case has been increased to 3-4.
  • Now the character's dead body location marker disappears after interacting with it
  • Increased the SFX of float triggering during fishing
  • Adjusted ambient sounds

[h3]Admin panel:[/h3]
Disabled the feature/option to restrict access to the server for players with a VAC ban on the account.

[h3]Fixes:[/h3]
  • Fixed a bug that was causing issues when interacting with the base's elements/placeholders.
  • An unauthorised player can no longer place a small crate on someone else's base.
  • Fixed a bug causing the walkie-talkie to react to a bot's dead body
  • Fixed a bug with bots not reacting to the sound of grenade explosion, C4 and smoke grenade sound.
  • Fixed behavior of Helicrash event bots failing to return to the crash site in some cases.
  • Fixed a bug that resulted in the breakage of an input when equipping a weapon and interacting with an obstacle (F) simultaneously
  • Fixed incorrect highlighting of rifles in active slots when interacting with a weapon in inventory


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WIP: Wolves, Weapon Re-Designs, & Halloween Skins

[h2]Hello Deadsiders![/h2]

Halloween is getting closer, and as many of you in the community already guessed, that means a Halloween update is getting closer as well! This isn’t just a seasonal update though, we do have some new features that we will take a look at in this post. After that, we will talk about some of the other things we have been working on in the background, as there are some huge features that we have been investing a lot of time in, that are getting closer to completion. So let's get it started;

[h2]Wolves:[/h2]



Update 0.8.0 will be the introduction of Wolves, a hostile animal that will roam the forests and abandoned towns of Deadside. Wolves will attack players on sight, so be vigilant! Being attacked by a pack of Wolves will force a player to use their firearm to defend themselves, creating a lot of noise that other players can use to their advantage. You can also skin a wolf using a knife, and sell their pelt to the trader, for a little bit of extra cash.

This is the first large animal to be added into Deadside, but it is certainly not the last, as you will see later in this post, but for now, let’s move on to the next feature:

[h2]Re-Designed Weapons:[/h2]



Update 0.8.0 will have new weapon models for the AK-mod, AK-SM, AK-SU, VSD, and Skar. This is part of an ongoing process of remodeling almost every weapon currently in Deadside, in order to make improvements to the overall weapon system that we were unable to do with the old models. These new textures and models are being made by dedicated artists, who have recently joined the team, so that the rest of the developers can continue working on other features.

[h2]Halloween Skins:[/h2]

Of course, this wouldn’t be a Halloween update without our Halloween skins! This means AI will now be spawning with unique masks and helmets, and it is now possible to find rare Halloween weapon skins once again. Some of these weapon skins are quite unique, and they were very sought after during our last Halloween update, so, get them while you can!



[h2]Base Building & Wooden Box Changes:[/h2]

Version 0.8.0 has a decent amount of bug fixes, and changes regarding Base Building, and small Wooden Boxes. The bug fixes include:


  • Fixed a bug that prevented some items from being constructed;
  • Fixed a bug that allowed players to build wooden boxes in other players bases;
  • Fixed other minor bugs with item interactions.

As for changes to the building system, we have made significant changes to the construction costs, changing the amount of wood and nails required to build base structures, drastically reducing the amount of items needed in total. This means you will spend a lot less time swinging an axe at a tree, and more time actually building, or exploring other parts of the game.

So, that is update 0.8.0, not a huge update by any means, but it will still contain some good features and changes that we hope you all enjoy.

[h2]Post 0.8.0:[/h2]

We understand that both update 0.7 and 0.8 don’t have as much new content as our typical updates, and this is because most of the Bad Pixel team is completely preoccupied with some very large and complex features. Some of which we have talked about in previous WIP posts, others we will be talking about for the first time today. Because of the scale of these features, they require a decent time investment in order to develop them correctly. For example, a lot of the animators and designers are working on Proning. This is because Proning has a lot of complex collision interactions for the designers to work through. As for the animators, they need to make new proning animations for every weapon in the game, and re-make the weapon animation tree so that the animations don’t break during gameplay.

With all that in mind, let's take a look at some of these major features that are being worked on in the background:

[h2]Roe Deer:[/h2]



Unlike the Wolves, these deer are prey animals, which can be hunted for food. At the current moment, their AI and animations are not complete, so this animal did not make it into version 0.8.0 to join the Wolves. In any case, the Roe Deer will breathe just a bit more life into the world of Deadside, while also giving players another way to gather food for themselves.

[h2]New City:[/h2]

For those unfamiliar, we have been working on a large new city in the south western corner of the map. This city will be the largest and most complex location in Deadside so far, featuring unique buildings, opening up new gameplay opportunities. Because of the scale of this new city, the art team has been very busy creating new models and textures to populate it. Here is an example of a broken down vehicle recently created by the art team:


[h2]Completing our Roadmap:[/h2]

As we get closer to the end of the year, we are getting closer and closer to completing our 2023 Roadmap. There are only a few features left that we haven’t touched on yet, and those features are the Prone Position, New Events, and Expanding the Base Functionality. All of these features are currently being worked on in the background, and we aim to finish them as soon as we realistically can.

As we get closer to 2024, we would like to remind you that we read all of your feedback when putting together Roadmaps, so if you have any ideas or suggestions for the game, please leave them in our Nolt, the feedback channels on our discord, or even the comments section of this post, we read those too.

Thank you for reading! Stay tuned for the PTS coming soon!

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Update 0.7.0: AI Re-Balance, QoL & Breath Hold Improvements



[h2]Hello Deadsiders![/h2]

On September 13th, at 12:00PM GMT / 5:00AM PDT, we will begin the release of version 0.7.0!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.


Version 0.7.0 is focused on improving features based directly on your community feedback, and generally improving the quality of life while playing Deadside. While version 0.7.0 isn’t a major update in terms of new content, we are working on some major features in the background that we will be able to take a look at very soon in an upcoming WIP post. Until then, enjoy update 0.7.0!

For those who aren’t already familiar with version 0.7.0, here are the patch notes included in our 0.7.0 PTS post;

[h2]AI Behavior Improvement:[/h2]

The hostile AI now has a few extra abilities, like suppressive fire, while their reaction time has been made a bit more fair. The logic behind their detection of players has been changed, making stealth a more viable option at missions. And finally, the speed at which the AI can physically turn their bodies has been reduced, making flanking much more valuable. Getting an instant 180 headshot by an AI using a Mosin is not the experience we are aiming to deliver, and we hope these changes will eliminate that problem

[h2]Player Fatigue & Breath Hold:[/h2]

The key for holding your breath to stabilize a shot has been moved from [Shift], to left [Ctrl]. This will fix the issue of your character going into a sprint, and un-scoping, when you wish to hold your breath. This is a temporary measure, we will find a better solution that works within our character animation architecture.

Player fatigue has been removed in version 0.7.0, effectively giving players a much longer breath hold duration. The audio for holding your breath has been made much more clear as well, making it clear what your character is doing.



[h2]Damage Direction Indicator:[/h2]


This feature will visually inform the player which direction they are taking damage from, representing the pain that your character feels. We were very careful to not make the damage indicators too distracting or intrusive, while remaining functional. This feature will be very useful when taking fire from multiple direction, at a hard mission for example

[h2]Tutorial:[/h2]



We have added an in game tutorial system to help new players on their first days in Deadside, avoiding any frustration or confusion that may happen when learning a new game. Located on the top right of the screen, the tutorial will give the players tips and instructions to progress

[h2]Trader Changes:[/h2]



The assortment of items sold at the safezone traders has changed, they will no longer sell high tier weapons, but they will now sell some new items, like red dot sights, and vodka for sterile rags. The prices of items have been adjusted as well, to better balance the game economy.

[h2]Server Queue:[/h2]

Version 0.7.0 will give you the ability to queue into a full server, gone are the days of hitting resume or join over and over again.

[h2]Community Server Safezone Options:[/h2]

Community run servers now have two new options, the ability to disable the safezone, and safezone storage. This option is only for the community server admin panel, official servers will not have access to these options, and they will remain the same. We have left it up to the community to use these options, and to choose to play on this type of server if they like. There are many possibilities that open up with these settings, and we are interested to see what is done with them.

[h2]New Main Menu Music:[/h2]

We have created new music for the main menu of the game, to fill the silence there. This will hopefully give the game more atmosphere, and set the tone for new players who are loading up the game for the first time.

[h2]Fishing Improvements:[/h2]


In version 0.7.0, fishing has been changed a lot. You will now need to collect worms, but, you can now craft your own fishing rod, and catch two new types of fish; Perch and Burbot. These new fish types can be sold for a small profit, and one even provides more food value

[h2]Other Additions:[/h2]
  • Added tooltips to the main menu
  • Added a coordinate grid to the map
  • Added a tooltip when using a Knife or Axe on a bush to gather sticks
  • Added a tooltip for using an Axe on trees to gather logs


[h2]Bug Fixes:[/h2]
  • Fixed a bug that caused AI to not see players right next to them in a smoke grenade cloud
  • Fixed a bug that allowed players to sprint and walk at the same time to reduce audio signature
  • Fixed a bug that caused interactions with boats while overboard to become difficult
  • Fixed a bug that allowed players to damage far away passengers on a boat with melee weapons
  • Fixed a bug that caused players to die while standing on the front of an inflatable boat
  • Fixed a bug that caused corpses in water to constantly produce splashing noises
  • Fixed a bug that broke the fishing animations when spamming crouch
  • Fixed a bug that caused the “enter” text to disappear on beached Swamp Boats in specific areas
  • Fixed bullet collisions on the north radar base chain link fence
  • Adjusted bot spawns in some POIs to reduce excessive spawning, creating large groups
  • Corpses can now be looted inside of a bush with a knife equipped
  • Removed the convoy spawn right next to the south safezone

[h2]Thanks for reading, enjoy update 0.7.0![/h2]

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PTS: 0.7.0 - AI, Fishing, and QoL Improvements



[h2]Hello Deadsiders![/h2]

Today we are beginning the public test of version 0.7.0! This update includes many technical and quality of life changes, as well as improvements to existing features, like AI and Fishing. Because of the many technical changes in this update, your help while testing is very valuable.

[h3]Version 0.7.0 Will Include:[/h3]
  • Damage direction indicator
  • Tutorial system
  • Server queue system
  • AI behavior improvements
  • Player fatigue removal
  • Moved breath hold key to left [Ctrl]
  • Added community server safezone options
  • New main menu music
  • Fishing improvements
  • Added tooltips to the main menu
  • Added a coordinate grid to the map
  • Added a tooltip for using a knife on a bush to gather sticks
  • Many bug fixes
Originally posted by author
More details on these features, and the complete patch notes, are at the bottom of this post

[h2]Feedback:[/h2]
Share your impressions and thoughts in the #feedback-pts channel on the Official Deadside Discord server

[h2]Survey:[/h2]
Please complete this Survey after testing: it helps us improve the game. You can edit your answers at any moment.

The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.

[h3]Thank you for reading, stay tuned for news on the release of 0.7.0![/h3]

[hr][/hr]
[h2]Damage Direction Indicator:[/h2]


This feature will visually inform the player which direction they are taking damage from, representing the pain that your character feels. We were very careful to not make the damage indicators too distracting or intrusive, while remaining functional. This feature will be very useful when taking fire from multiple direction, at a hard mission for example

[h2]Tutorial:[/h2]



We have added an in game tutorial system to help new players on their first days in Deadside, avoiding any frustration or confusion that may happen when learning a new game. Located on the top right of the screen, the tutorial will give the players tips and instructions to progress

[h2]Trader Changes:[/h2]



The assortment of items sold at the safezone traders has changed, they will no longer sell high tier weapons, but they will now sell some new items, like red dot sights, and vodka for sterile rags. The prices of items have been adjusted as well, to better balance the game economy.

[h2]Server Queue:[/h2]

Version 0.7.0 will give you the ability to queue into a full server, gone are the days of hitting resume or join over and over again.

[h2]AI Behavior Improvement:[/h2]

The hostile AI now has a few extra abilities, like suppressive fire, while their reaction time has been made a bit more fair. The logic behind their detection of players has been changed, making stealth a more viable option at missions. And finally, the speed at which the AI can physically turn their bodies has been reduced, making flanking much more valuable. Getting an instant 180 headshot by an AI using a Mosin is not the experience we are aiming to deliver, and we hope these changes will eliminate that problem

[h2]Player Fatigue & Breath Hold:[/h2]

The key for holding your breath to stabilize a shot has been moved from [Shift], to left [Ctrl]. This will fix the issue of your character going into a sprint, and un-scoping, when you wish to hold your breath. This is a temporary measure, we will find a better solution that works within our character animation architecture.

Player fatigue has been removed in version 0.7.0, effectively giving players a much longer breath hold duration. The audio for holding your breath has been made much more clear as well, making it clear what your character is doing.



[h2]Community Server Safezone Options:[/h2]

Community run servers now have two new options, the ability to disable the safezone, and safezone storage. This option is only for the community server admin panel, official servers will not have access to these options, and they will remain the same. We have left it up to the community to use these options, and to choose to play on this type of server if they like. There are many possibilities that open up with these settings, and we are interested to see what is done with them.

[h2]New Main Menu Music:[/h2]

We have created new music for the main menu of the game, to fill the silence there. This will hopefully give the game more atmosphere, and set the tone for new players who are loading up the game for the first time.

[h2]Fishing Improvements:[/h2]


In version 0.7.0, fishing has been changed a lot. You will now need to collect worms, but, you can now craft your own fishing rod, and catch two new types of fish; Perch and Burbot. These new fish types can be sold for a small profit, and one even provides more food value

[h2]Other Additions:[/h2]
  • Added tooltips to the main menu
  • Added a coordinate grid to the map
  • Added a tooltip when using a Knife or Axe on a bush to gather sticks
  • Added a tooltip for using an Axe on trees to gather logs


[h2]Bug Fixes:[/h2]
  • Fixed a bug that caused AI to not see players right next to them in a smoke grenade cloud
  • Fixed a bug that allowed players to sprint and walk at the same time to reduce audio signature
  • Fixed a bug that caused interactions with boats while overboard to become difficult
  • Fixed a bug that allowed players to damage far away passengers on a boat with melee weapons
  • Fixed a bug that caused players to die while standing on the front of an inflatable boat
  • Fixed a bug that caused corpses in water to constantly produce splashing noises
  • Fixed a bug that broke the fishing animations when spamming crouch
  • Fixed a bug that caused the “enter” text to disappear on beached Swamp Boats in specific areas
  • Fixed bullet collisions on the north radar base chain link fence
  • Adjusted bot spawns in some POIs to reduce excessive spawning, creating large groups
  • Corpses can now be looted inside of a bush with a knife equipped
  • Removed the convoy spawn right next to the south safezone


Bad Pixel

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