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Steam Spring Sale 2024

https://store.steampowered.com/app/895400/Deadside/

https://store.steampowered.com/bundle/13993/Deadside__Supporter_Pack/


[h3]Hello Deadsiders![/h3]

Deadside and all DLC will be -60% off until the 21st! For those looking to try out our game for the first time, or experienced players looking to upgrade to the supporter pack, now is the time!

Don’t forget about our clothing skin packs, which give you access to a whole lot more customization for every piece of clothing;



https://store.steampowered.com/app/2060120/Deadside_Hooligan_Skin_Set/

https://store.steampowered.com/app/2060140/Deadside_Tribal_Skin_Set/



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Hotfix 0.11.1

[h3]Hello Deadsiders![/h3]

[h3]On March 14th, at 1:00PM GMT / 6:00AM PDT, Hotfix 0.11.1 will be deployed![/h3]

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.

[h2]Patch Notes:[/h2]

Building is now prohibited in the campgrounds in the Kamensk suburb and in the new settlement near Kamensk.

⚠️Warning:
Any bases constructed inside of these areas will be deleted with the release of version 0.11.1.
We fixed an exploit that allowed players to place storage crates, and other structures floating in the air

If you encounter any bases using this exploit in game, please report it to us so that we can delete them. You can send a report in the Official Discord, or by sending an email to [email protected]. Please include the location of the offending base on the map with a screenshot, and the server it is on.

Important for community server owners: the “|” symbol can no longer be used in server names

[h3]Other Fixes:[/h3]
  • Fixed an exploit that allowed players to shoot without recoil by switching weapon modes rapidly while shooting
  • Fixed an issue that caused hints to not appear on the queue screen
  • Fixed the audio of AI gunshots SFX being too quiet
  • Fixed a bug that caused players to jitter rapidly when pressing Space+C
  • Fixed an exploit that allowed players to gather wood much faster than intended by using the emote wheel
  • Lowered the height of grenades thrown while crouching so that it correctly lines up with your hand
  • Bases now block loot spawners in its territory

[h3]Added the ability to sell the following items:[/h3]
  • Whole Ducks: 500
  • Raw Duck Meat: 250
  • Cooked Duck Meat: 400
  • Raw Deer Meat: 250
  • Cooked Deer Meat: 400
  • Raw Fish: 250
  • Cooked Fish: 400


[h3]Thanks for reading, enjoy version 0.11.1![/h3]

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WIP: Prone

[h3]Hello Deadsiders![/h3]

Our Lead CM Loaf has created a short video covering the development and current state of the prone feature in detail!

Translated subtitles are available for the RU, ES, and DE sides of our community.

Be sure to check it out to get a preview of this highly requested feature!

https://youtu.be/hyc3BqYEEt4

[h3]Thanks for reading, enjoy the video![/h3]

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Update 0.11.0 - New Official Server Host, Sleeping Bags, New Locations, & More!



[h3]Hello Deadsiders![/h3]

On March 4th, at 12:00PM GMT / 4:00AM PDT, we will begin the release of version 0.11.0!

Plus, we have lots to talk about in this post regarding our new official server host, GGHost! If you haven’t read our 0.11.0 PTS post and would like to see the update content and patch notes, they will be at the bottom of this post.

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.



The release of version 0.11.0 to the live servers will require a wipe. All items, bases, safezone storage and player inventories will need to be reset for the update to function correctly on release.

[h2]Introducing: GGHost![/h2]

GGHost is a high quality server hosting company, who will be our new official server host going forward. This means all of our official servers will be moved from G-Portal, to GGHost machines in the near future. One of the biggest factors of this decision is the selection of quality hardware, which you can see here;
  • Ryzen 9 79XX CPUs
  • DDR5 Memory
  • NVMe Storage
  • 20Gbps Connectivity

This selection of hardware has higher clock speeds, as opposed to more memory and cores. For Deadside servers, this is actually more efficient, so, we do expect at least slightly better performance on GGHost servers. In addition, GGHost will allow us to start hosting in completely new regions of the world, like South Africa for example.

We have made this decision not only to improve the performance of the game overall, but to help our community expand and flourish. We have heard complaints for our community about the lack of hosting options, which become especially pronounced during periods of poor server performance and uptime. So, with the introduction of GGHost, we hope that these concerns are adequately addressed.

For our Community Server admins, both GGHost and G-Portal will offer servers for you to rent, with GGHost being a more expensive option.

If you are interested in renting a server from GGHost and would like more information, the best place to go would be to visit their website here.

Once our GGHost servers start running and become available, be sure to use the promo code “GGDEADSIDE” for -50% off the first month! (monthly billing only)

[h2]Thanks for reading, enjoy version 0.11.0![/h2]

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[h3]Sleeping Bags[/h3]


Sleeping Bags can be crafted using 10 rags, and then added to your hotbar. Once added to your hotbar, you can place them almost anywhere on the map, be sure to hide them though, as other players won’t think twice about destroying any they find. Once placed, you can respawn on them after waiting for the 5 minute cooldown timer. This cooldown timer will be present again after each respawn.

While many can be placed around the map, any sleeping bags within 300 meters of each other will be automatically grouped together. This means when you respawn on one bag in the group, both sleeping bags will be on a cooldown timer.


Respawn Beacons have been changed to keep them relevant with the introduction of sleeping bags. Instead of just being available to only you, now respawn beacons are available to your squad members too. And finally, base respawn markers will be removed, and replaced by sleeping bags

[h3]Explosive Charge Throwing Animation[/h3]

Explosive Charges are now placed in the game world through a throw animation. This is much faster and easier than using the base building UI, especially during tense PvP situations.

[h3]Kamensk Area Expansion - Caves, Campsites & Achievements[/h3]


Sticking to our plan to expand the map southwest of the map around the city of Kamensk, we have added two new caves, and some campsites in the area.

In one of these new caves to the southwest, it's even possible to catch a rare cavefish! This fish can be sold for 5000, and it is now needed for the fishing achievement.

This area expansion also comes with the addition of a nice new achievement, earned by visiting all of the caves on the map.

Other Changes:
  • Fixed the issue where the sound of looting a corpse could be heard on the death screen.
  • Fixed the issue where it was not possible to dismantle some items during a raid (tripwires, explosive charges, respawn beacons, campfires, small wooden box)
  • Omul can now be sold to a trader for 500
  • Omul and Perch now yield 2 fish meat instead of one
  • Burbot now yields 3 fish meat instead of two
  • Homemade Fishing Rods will now only catch Omul and Electric Fish
  • The price of Wolf Pelts has been raised to 1000
  • The collision of characters and doors has been redesigned in order to reduce the likelihood of characters getting pushed into objects nearby
  • Added SFX for roe deer in an idle state
  • Corrected/Added sounds for the rooftops of skyscrapers and cranes
  • Fixed a bug that caused the VSD SFX to not play correctly
  • Fixed missing interaction sounds with water in some swamps
  • Fixed a bug that caused the registered base icon to disappear for registered players after the initial timer expired
  • Fixed a bug that allowed you to deal melee damage through walls
  • Optimized the technical performance of SFX
  • Lots of work on server optimization and GGHost integration

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PTS 0.11.0 - Sleeping Bags, New Locations, Throwable Explosives & More



[h2]Hello Deadsiders![/h2]

Today we are beginning the public test of version 0.11.0! This test is sure to be a fun one, plus, it is an important test. There are some big changes included in this update, so we will be paying special attention to feedback gathered from this public test. So, let's take a look at this update, and get to testing!

Version 0.11.0 Will Include:
  • Sleeping Bags
  • Explosive Charge Throwing Animation
  • Kamensk Area Expansion; Caves, Campsites, and Achievements
  • Balance changes to fishing, and one new secret fish
  • Server Optimization
  • Many various bug fixes
Originally posted by author
More details on these features, and the complete patch notes, are at the bottom of this post


The release of version 0.11.0 to the live servers will require a wipe. All items, bases, safezone storage and player inventories will need to be reset for the update to function correctly on release.

[h2]Feedback:[/h2]
Share your impressions and thoughts in the #feedback-pts channel on the Official Deadside Discord server

[h2]Survey:[/h2]
Please complete this survey after testing: it helps us improve the game. You can edit your answers at any moment.

The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.

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[h3]Audio & SFX (Important For PTS Participants)[/h3]

We optimized the technical performance of sounds. During the test, pay attention to catch any interruptions in sounds, or FPS drops during large shootouts

[h3]Sleeping Bags[/h3]


Sleeping Bags can be crafted using 5 rags, and then added to your hotbar. Once added to your hotbar, you can place them almost anywhere on the map, be sure to hide them though, as other players won’t think twice about destroying any they find. Once placed, you can respawn on them after waiting for the 5 minute cooldown timer. This cooldown timer will be present again after each respawn.

While many can be placed around the map, any sleeping bags within 300 meters of each other will be automatically grouped together. This means when you respawn on one bag in the group, both sleeping bags will be on a cooldown timer.


Respawn Beacons have been changed to keep them relevant with the introduction of sleeping bags. Instead of just being available to only you, now respawn beacons are available to your squad members too. And finally, base respawn markers will be removed, and replaced by sleeping bags

[h3]Explosive Charge Throwing Animation[/h3]

Explosive Charges are now placed in the game world through a throw animation. This is much faster and easier than using the base building UI, especially during tense PvP situations.

[h3]Kamensk Area Expansion - Caves, Campsites & Achievements[/h3]


Sticking to our plan to expand the map southwest of the map around the city of Kamensk, we have added two new caves, and some campsites in the area.

In one of these new caves to the southwest, it's even possible to catch a rare cavefish! This fish can be sold for 5000, and it is now needed for the fishing achievement.

This area expansion also comes with the addition of a nice new achievement, earned by visiting all of the caves on the map.

Other Changes:
  • Fixed the issue where the sound of looting a corpse could be heard on the death screen.
  • Fixed the issue where it was not possible to dismantle some items during a raid (tripwires, explosive charges, respawn beacons, campfires, small wooden box)
  • Omul can now be sold to a trader for 500
  • Omul and Perch now yield 2 fish meat instead of one
  • Burbot now yields 3 fish meat instead of two
  • Homemade Fishing Rods will now only catch Omul and Electric Fish
  • The price of Wolf Pelts has been raised to 1000
  • The collision of characters and doors has been redesigned in order to reduce the likelihood of characters getting pushed into objects nearby
  • Added SFX for roe deer in an idle state
  • Corrected/Added sounds for the rooftops of skyscrapers and cranes
  • Fixed a bug that caused the VSD SFX to not play correctly
  • Fixed missing interaction sounds with water in some swamps
  • Fixed a bug that caused the registered base icon to disappear for registered players after the initial timer expired
  • Fixed a bug that allowed you to deal melee damage through walls
  • Fixed many graphical and level design errors
  • Lots of work on server optimization ;)


[h3]Thank you for reading, stay tuned for news on the release of 0.11.0![/h3]

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