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Deadside News

Hotfix 0.2.5.1


Hotfix 0.2.5.1 is now live

Bad Pixel team wishes everyone a Happy New Year! We’ll see everyone in Deadside in 2022!

Fixes:
  • Non-updating container inventories
  • Moving weapon mods to containers
  • Disconnection due to dragging an item from a container to a hotbar
  • Various graphical bugs
  • Increased light brightness during daytime
  • Improved appearance of water surfaces
  • Fixed polygonal landscape artifacts

Update 0.2.5

Hello, friends

Bad Pixel and tinyBuild teams would like to wish you an upcoming Merry Christmas and a Happy New Year and introduce this year’s final update!

Most of the changes and improvements in 0.2.5 are performance related, but it also brings a bit of Christmas spirit to our beloved post-apocalyptic wasteland of Deadside. With this update the game’s engine has been upgraded to 4.27 and that allowed us to pinpoint and mitigate lots of technical issues.

A large portion of the inventory and base building code was rewritten and max inventory count per base is now doubled. Now the inventory and base building systems have much less impact on the server and are ready for project’s expansion.
Sound system now features improved ricochet sounds, bullet fly-bys and sounds delay depending on distance to the player.

The update features level design and art improvements as well - there are two new settlements on the map, details and objects were added to surroundings. A large portion of bugs and visual glitches has been squashed as well.


0.2.5. release notes:

UE4.27 upgrade
-New Year and Christmas themed items
-Inventory and chests system rework
-Max storage count per base is doubled (now 6 per base)
-Zoom for iron sights
-Two new settlements added, more details added to existing encounters
-Graphics optimizations and improvements
-SFX system improvements (ricochets, fly-bys, sounds delay based on the distance to emitter)

Deadside Roadmap 2022


Hello friends

Vladimir Savchenko here, I run Demagic Games studio, where we work on Unreal Engine projects, specializing in solving really complicated problems. I’ll be stepping in as the production director for Deadside. Our team is working on Hello Neighbor 1&2 with tinyBuild and a while ago Alex Nichiporchik asked us how we can assist the guys at Bad Pixel with their game’s development. We immediately fell in love with the project and after many hours spent with the game and the team, I’m here now to outline the 2022 roadmap for Deadside.

First let’s talk global. The Bad Pixel team will be rapidly growing to speed up development, shorten updates delivery time and improve the overall stability of the game. Team expansion is never an easy process and we’re hopeful for your support as we build up momentum.
Deadside has an outstanding community, your feedback is extremely valuable for the team and we are working on improving this process. A major part of this improvement will be extended updates staging on Public Test Server (PTS) prior to going live and establishing more convenient feedback channels for you to report issues and suggestions based on PTS, as well as voting for features. All voices will be heard.
Now let’s talk tactics. We aim at delivering 6 major updates throughout 2022 and several minor updates in between. We will be sharing the exact dates and detailed scope for all every update closer to its release, meanwhile here’s an outline of the main points we will be focusing on:

1. Technical foundation and groundwork.
The team did a fantastic job delivering the game in its current state to Early Access, and in Q1-2 we will be focusing heavily on getting the project’s base ready for expansion. We’re talking movement optimizations, death and damage registration improvements, inventory and items storage expansion, support for advanced base building and systems, vehicles, significant increase in encounters density on the map, etc.

2. Spawn system overhaul.

We are working on a design for a new spawn system with custom respawn markers and more control on the way players are spawned on the map. Though being relatively cheap to implement this feature has a significant impact on gameplay and balance. It will take several iterations on the PTS for it to hit all the live servers.

3. Resources and craft system redesign and expansion.
Current state of this system in the game is the first step towards its original design with weapons disassembling, crafting and improvement and during 2022 we’ll be adding a lot of features

4. PvE events, missions, map density and expansion.
The world of Deadside is a beautiful place to live in and we want you to have plenty of things to do in it. Over the course of 2022 we’ll be adding new non-combat mechanics, missions with unique rewards, PvE events, uncharted encounters and much more.

5. Weapons system and content overhaul.
Deadside strikes a great balance between arcade and realistic gunplay, but as many of you mentioned it lacks distinct division between weapon classes for CQB, midrange and long range and the balance across all weapons lineup could be better. We’ll be addressing all of it in the nearest updates as well as adding more depth to the weapon system itself with features like more detailed recoil feedback pattern, progressive spread, damage drop and overhauled ballistics over mid/long range distances. On top of that we’ll be adding improved sound positioning, reworking all guns sound effects and animations

6. Base building system and raiding overhaul.
We’ve got a huge number of requests from you for the late game stages features such as more content for the bases and improved raiding, so we will be addressing these points in 2022 as well. The team has great ideas for electricity, workshops, traps and a whole lot of other handy devices to complete your base in the grim world of the aftermath.

7. Vehicles.
This one is a long time coming and due to the complexity of the feature itself and the colossal impact it has on the gameplay we will be implementing it in several stages throughout all of 2022. First stage - propeller swamp boats and rivers to support it will be introduced in Q2 with land vehicles to follow in Q3-4. We will share more info as we progress with the feature.
8. 100 players per server.
With the proper foundation in place and all the core features implemented the team’s ultimate goal for 2022 is having 100 players per server along with an increased number of NPCs.

9. And more

We have tons of more features and content planned for you that we’ll be sharing the info on starting from January. As for now we’ve prepared the New Year Update that is currently being deployed on all live servers. It marks the beginning of a new era in Deadside development, with super talented guys at Bad Pixel at the helm and tinyBuild as a publisher the game cannot be in better hands.

Stay tuned, friends!

October Update + Halloween Event

Hello, friends!

Today starting at 5pm CET (Amsterdam) / 6pm Moscow / 11am New York time, the servers are getting a thematic Halloween update alongside permanent content for the game.

The thematic update includes the already familiar masks and helmets from last year, and 28 new wonderfully eerie weapon skins. The event will run until November 2nd. Happy Halloween!

Here's everything you need to know, thanks to Loaf:

[previewyoutube][/previewyoutube]

Changelog:
  • New point of interest (a town next to the plant)
  • Various level design changes around the map
  • Rebalanced ballistics for sniper rifles: M99, VSD, Mosin-K
  • Optimized bot spawns to improve performance during beginning of missions
  • Improved obstacle animations
  • Fixed: throwing grenades through obstacles
  • Fixed: incorrect distance showing when dying from hunger or thirst
  • Various fixes for bugs and exploits and performance improvements


Location Screenshots:











Weapon Skins:


We are working hard on future updates and can’t wait to share news on them soon
See you in the game

Halloween Update Preview

Hello friends,

Next week, on October 27 we will be releasing the Halloween update. It features a new map location, sniper rifle ballistics tweaks, and a time-limited Halloween themed weapon skin event.

There's also something very bright in the works. A few screenshots:







See you next week!