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PTS 1.7: Holiday Event & Explosives Workbench



[h2]Hello Deadsiders![/h2]

Today we launch our final public test of version 1.7!

There is a handful of new content that made it into this test, including the Explosive Bench, Improvised Grenades, and lots of new base decorations. Other areas to focus on are the rebalanced AI logic, game balance in relation to base building, looting, and PvE events, as well as bugs related to the new vaulting animation. Of course any feedback you have for us on the PTS is still very helpful!


Also included on the PTS is the content for our new years holiday event! This includes seasonal base decorations, new years weapon skins, decorated safezones, and Christmas trees with special loot crates! This event will be included with the release of version 1.7, so you will be able to collect these seasonal items in the released version.

If everything goes smoothly on the PTS, version 1.7 will release on December 9th as planned! Check below the instructions for the full patch notes, there is a lot to dig into. Included there are some awesome new features for the modkit that we know our modders will be excited about. Since modders can’t mod the PTS, public testing of these features won’t be possible until the release of 1.7 on the 9th.

⚠️One note before you begin testing, on the PTS you cannot currently place sleeping bags or tripwires inside of POIs. This setting was unexpectedly enabled by an issue which will be fixed on the release of 1.7. Additionally at the beginning of this test, only servers with an updated Mirny will be available. The team is currently working on starting PTS servers with procedural maps

[h2]Feedback:[/h2]
Share your impressions and thoughts in the #feedback-pts channel on the Official Deadside Discord server

How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.
1.7 Patch Notes:


[h2]New Features:[/h2]
  • New procedural map generation system
  • Added the factory, pyramid, and warehouse POIs to the Mirny map
  • New weapon: Cross Vector
  • New craft component: Gunpowder (created from disassembling ammo at a workbench, used to craft explosive)
  • New base module: Explosives Workbench (required to craft explosives)
  • New craftable grenade: Improvised Grenade
  • New tripwire with Improvised Grenade
  • Added the ability to quickly jump over balconies using space

[h2]New Base Decorations:[/h2]
  • Wooden and Metal Weapon Displays
  • Decorative Fences, short and long
  • Wooden Pole
  • 3 types of Wall Lamps
  • 2 types of Desk Lamp
  • 8 new flag variants
  • 22 road signs
  • Full body wolf and roe deer taxidermy

[h2]New Years Event:[/h2]
  • Added holiday weapon skins and base decorations into loot pools
  • Added large Christmas trees with gift loot boxes, check the Kamensk town square!
  • Decorated the safezones

[h2]Loot Changes:[/h2]
  • Loot spawners will no longer trigger if a player is nearby
  • Explosives were removed from car trunks and bags
  • Electronics were removed from bags
  • Gunpowder has been added to loot spawners that contain Dynamite Sticks
  • The amount of Scrap Metal and Rebar in Metal Piles has been reduced by approximately 25%

[h2]New Crafting Recipes:[/h2]
  • 20 Nails can be converted into 1 Scrap Metal if you have a Workbench at your base
  • 1 Fabric can be disassembled into 2 Rags
  • The Electronic Repair Kit and some electrical appliances can be disassembled at the Workbench
  • Hunter Vest, Field Vest and Tactical Vest can be disassembled at the Workbench into 2 Rags
  • Electronic Repair Kits and Flasks can be converted into 1 Scrap Metal at the Metal Planer

[h2]Game Balance Changes:[/h2]
  • Bots have a revised vision system
  • If a player places an assault ladder belonging to another player on their base, the raid block for the base owner will no longer trigger even after the ladder is destroyed. The same behavior now applies to beds and sleeping bags. Other objects (structures and modules) still trigger the raid block like normal
  • Bases now block airdrop and helicrash spawns to occur within their claim
  • Placed additional construction blockers in some POIs on Mirny
  • AI spawns on the Mirny airfield will now trigger farther away from players
  • Removed shallow areas of the ocean on Mirny to prevent base construction

[h2]Inventory Improvements:[/h2]
  • Improved drag and drop logic for weapons and clothing across various inventory types
  • Improved item auto stacking logic
  • Huge weapons (M99) can now be carried in the inventory
  • Large weapons (such as Mosins, SVDs, etc.) can now be carried in more backpacks in larger quantities.
  • Clothing and vests can now store other clothing items or backpacks.

[h2]Ammo Stack Size Changes:[/h2]
  • 12x70: 500 -> 150
  • 7.62x39: 500 -> 300
  • 5.45x39: 500 -> 300
  • 5.56x45: 500 -> 300
  • .45: 500 -> 300

[h2]Bug Fixes & Minor Changes:[/h2]
  • The server will now remember the last tab an admin/moderator had open after logging out
  • Players now hear the correct concrete footstep sounds when walking inside the building near “Khimmash” in G8.
  • The game no longer freezes when entering via the “Continue” button if the player doesn’t have the required mod installed on the client.
  • Fish now correctly appear in the player’s inventory after being caught from a boat
  • Item sprites on the workbench now update after being painted
  • Items now stack correctly after being removed from a machine
  • Fixed a bug that caused water bottles to incorrectly display 20 water when empty
  • Fixed muzzle brake misalignment on the UAG, P900, UMR45, and BB-19
  • Fixed incorrect material sounds for footsteps in a handful of various buildings
  • Fixed a bug with the scorp that prevented the player from aiming for several seconds after reloading

[h2]New Modkit Features (will be available on release):[/h2]
  • You can now add custom modded items using the ModRegistry, allowing for fully functional modded items
  • The airdrop manager is now moddable. You can now change drop interval, height, speed, loot, and more
  • Removed the actor placement error that displayed cyrillic text when placing some objects
  • Tweaked fast travel mechanics to prevent possible mod errors
  • Added the OnChatMessage event to ModRegistry, allowing the creation of custom chat commands
  • You can now directly edit the amount of money in a players account


[h2]Thanks for reading, enjoy the PTS![/h2]

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Version 1.7 Release Date Announcement



[h2]Greetings, Deadsiders![/h2]

Today we're addressing one of the most popular questions: "When will Version 1.7 release?". Open testing is still ongoing, but we have some great news — the release date has been set. Deadside V1.7 will be launched for PC on December 9!

Update 1.7 adds new large Points of Interest to the Mirny map and refines the game's world level design. We have also improved the safe zone storage system to expand the modkit's capabilities. Now modders will be able to add safe zones to the map and storages

This means that the update will wipe player building progress and Safe Zone storage on official servers - a necessary step we must take to ensure the update works correctly.

The character's inventory on the server will remain unaffected.

As for community servers, this time we are leaving the choice up to the owners. Only storage in the safe zone will be forced to reset, while the decision to wipe constructions and transport remains at the discretion of the administrators. We will provide detailed instructions on how to wipe servers by yourself later.



Please note: player bases may conflict with the new landscape and points of interest, as well as block loot spawns and events (cargo drops, helicopter crashes), as we have made changes to their logic — now they will not appear near player buildings.


[h3]Head to the servers, it's time to go all out![/h3]


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The Steam Awards 2025

[h2]Hello Deadsiders![/h2]

Steam Award nominations are here, and we just wanted to say a huge thank you to everyone in the Deadside community for your constant support. Your feedback, passion, and dedication are what keep this project moving forward every day.

If you feel Deadside deserves a nomination this year, we’d be incredibly grateful.

[h3]Here is how you vote![/h3] https://store.steampowered.com/steamawards/nominations/2025


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WIP: Rsh-12, Demolition Table, Modded Items & More



[h2]Hello Deadsiders![/h2]

As playtesting continues of version 1.7 on the PTS, we have been able to begin working on new content while preparing V1.7 for release. Most of the features we will discuss today are still in a very early state, as we have just recently been able to begin work on them. Meaning as always with our WIP posts, plans and specifics are subject to change. Even still we are excited to show you what we have begun working on!

Let's start with what we know will make it into update 1.7, additional modkit support! By far the most requested modkit feature on release was the ability to add custom modded items. So we have worked to make that a reality; in update 1.7 custom items will be possible! Modded items can be added to mission rewards, cargo drops, world spawners, and the admin menu. This feature opens the flood gates for all sorts of modding possibilities, from custom weapons and armor, to rare vault keys. Additionally, modders will now be able to directly change the players amount of money, allowing them to further adjust gameplay to their liking.

Some of you mentioned on our last few posts about procedural map generation that you would like to see updates to the original Mirny map. So we have decided to add a couple of the new POIs created for procedural generation into the Mirny map, specifically the Pyramid and Factory POIs. These are large unique POIs that will add a bit more variety into the emptier areas of the classic Mirny map (E8 & J9-10, subject to change).

Let's move on to features that don’t have a release date just yet, starting with the Rsh-12! Sometimes called an “assault revolver,” it fires the large 12.7x55 cartridge originally designed for large rifles. While its name and implementation in Deadside may differ in some ways to real life, you can be sure that it's going to hit harder than any other pistol in the game.


Next we have a big change to explosive crafting; introducing the Demolition Table! This base module is where all explosive crafting will be done, requiring you to set up a base yourself before going out to raid others. While its texture isn’t finished yet, we can show you the base model as it will appear in game


The demolition table will allow you to create some new items as well by dismantling ammunition into gunpowder. This gunpowder can then be used at the demolition table in a recipe to craft another new item; Improvised Grenades! These are stuffed full of nails and metal scrap to create some lovely fragmentation, useful for combat and raiding


We are also working on a handful of new decorative base modules, though the models aren’t ready to be shown at the moment. These include decorative low fences, signposts, new flags, lamps, full body wolf and deer taxidermies, and the highly requested weapon displays! With these new decorations, you will be able to light, decorate and display weapons in your base to make it feel even more like home.

Here is an example of a weapon display, though keep in mind the final version will likely be different than what you see here


Be sure to follow us on socials or watch the #teaser channel in our discord to see previews of these decorative models. With that, we have covered everything the team is currently working on!

Thanks for reading, let us know what you think about these WIP features!

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PTS 1.7 #2: New Weapon & Building Competition



Today we begin our second procedural map playtest, this time with a new weapon!

Now on the PTS is the Cross Vector, a new high tier submachine gun that many of you will likely recognize. Known for its low recoil and high rate of fire, it's a competent and dangerous weapon in the right hands.

This test also includes changes based on the feedback we got from the first playtest. Thank you to everyone who took the time to submit bugs and complete our survey, it's great to be able to fine tune this update with your help. We aren’t finished making changes to this update yet, but this playtest should address reported issues with map generation bug, loot distribution, and more

To make this second playtest more interesting, we are going to be running a PTS building competition!

Winners will get a handful of DLC game keys of their choice, the special @Building Competition Winner role in our discord, along with being featured on our socials! The building competition isn’t the only event we will be running during this playtest, so join our discord to participate

For a full list of changes included in this second playtest, check out the full patch notes at the bottom of this post. Enjoy testing!

[h2]Survey:[/h2]
Please complete this SURVEY after testing: it helps us improve the game. You can edit your answers at any moment.

How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.


[h2]Playtest 2 Changes:[/h2]

  • Added new weapon: Cross Vector
  • Rebalanced procedural gen loot distribution
  • Fixed many map generation bugs and further refined the generator
[h3]Less inventory restrictions:[/h3]
  • Huge weapons (M99) can now be carried in the inventory
  • Large weapons (such as Mosins, SVDs, etc.) can now be carried in more backpacks in larger quantities.
  • Clothing and vests can now store other clothing items or backpacks.


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