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Deadside Wiki



[h2]Hello, Deadsiders![/h2]

Today we would like to present to you the official Wiki of Deadside.

The game is constantly evolving, growing and changing. Both new players and veterans often have various questions regarding the gameplay and its particular aspects.

The Deadside Wiki team has done a great job for you to be able to find detailed answers to any questions you have, as well as learn some tricks that you probably didn’t know.

The Wiki will be updated as the game evolves, so as to always remain relevant. If you notice any inaccuracies or would like to suggest changes, you can always contact the Wiki Team and share your feedback.

The Wiki Team: Noize
Loaf
JimTheCoffeeGuy
Supernova

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Patch 0.3.3

[h2]Hello, Deadsiders![/h2]

At 02:00am PDT /09:00am GMT on September 12, Technical patch 0.3.3 will be deployed on the servers, featuring fixes for the error that led to the crash: “Pure virtual function being called”

⚠️During the patch deployment, servers may be temporarily unavailable. The game client needs to be updated.


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Vehicles and Other Exciting News


[h2]Greetings, Deadsiders[/h2]

Vladimir Savchenko here, for those who don’t know me I’m the Production Director for Deadside. Today I bring you some exciting news, so let’s jump right in.

Vehicles. We haven’t shared a lot of information regarding transport in Deadside because we wanted to be absolutely sure we could deliver it the way we meant it to be. Now, we are ready to break the silence - Hoverboats are coming in Update 0.5 at the end of October with the wheeled transport to follow. Through the course of the last 7 months, we’ve developed a ton of prototypes, R’n’D, rebuilt the whole system from scratch three times and finally ended up with the best possible solution. We will be sharing a lot more details, including Loaf’s insider preview, over the upcoming weeks. Meanwhile, here’s a sneak peak of the hoverboats in-game action:



Next, there’s Update 0.5.1 that will be going live mid-November and will bring a map extension over the islands. There will be new content as well as brand new missions. Also, a part of this area will be available for base building as well. This region will be accessible by water via hoverboats, or by land via a bridge.



But that’s not all: Update 0.4 will go live at the beginning of October and it’s loaded with features! It will deliver a total weapon and gunplay overhaul: pattern-based recoil and spread, punchy new ARs and SMGs shooting animations, real time sound reverb for indoor locations, weapons jamming probability and repairing and disassembling using the workbench and in the field. With this update, we will be adding more survival mechanics as well: duck hunting and “fishing”, cooking meat and fish on the fire, water collector for bases and more. As always we will share detailed info on all of that via upcoming posts.



And last but not least: we would also like to thank all of you for staying with us and for all your support, Deadsiders. There’s a lot of exciting stuff ahead that we’ll be sharing more news till the end of the year. Stay tuned!


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WIP: Survivor Camps

[h2]Hello, Deadsiders![/h2]

With each update, we add new details to the world of Deadside. New locations from the upcoming Update 0.4.0 represent the bleak aesthetics of the post-apocalypse. Check out these abandoned survivor camps scattered around the peninsula.












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WIP: Military Flask and Water Collector



[h2]Hello, Deadsiders![/h2]


In the previous post about the development process, we shared with you some details about changes to the weapon balance. In Deadside, your effectiveness in combat depends not only on your marksman skills and weapon condition, but also on your character's metabolic state, hunger and dehydration.The introduction of Update 0.4.0 will also bring changes to the balance of available provisions, sources and methods of obtaining it.

The most attentive of you have already noticed the military flask in the character's inventory on the previously published GIF.



This essential field item is closely related to the new module: the collector is a constant source of fresh water, you can install it on your base. The new craft item required to create a collector, along with wood and metal, is polyethylene.



Сollector





Traders' stocks are dwindling, but survival has never been limited with a short hike to the store. More information about new ways of getting food in our next posts. Stay tuned.

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