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Deadside News

0.2.6 Live: New Respawn System, Force Wipe

Hello, friends

Update 0.2.6 is now live on all servers! It features respawn system overhaul, improved spacial sounds positioning with Steam Audio and more. This comes with a forced wipe as we are expanding base build areas.

Next update features will be staged on PTS during the upcoming weeks so stay tuned!

New features:
  • New respawn system. All players can now choose a respawn point from available ones on the respawn screen map. Every point has a cooldown that is currently set to 5:00min, but it will be tweaked in further updates based on the statistics and your feedback.
    We’ve got a lot of feedback regarding the removal of Dog Tags during the closed testing of the new respawn system. We want to ensure you that Dog Tags will be back in a separate game mechanics that is currently in development.
    Over the course of the next updates we will be adding more respawn points to even out their density across the map
    Next update will feature even more player control over respawns with the player-crafted markers.
  • Steam Audio. Its integration brings a significant improvement for environment sounds spacial positioning. Now it’s easier to determine the range and direction from which the shot been fired from.
    You can learn more about this from the article Steam Audio
  • Base building availability zones expanded
  • New location “Silo” - between lower Safe Zone and Dubovoy
  • New furniture added to houses interior
  • World map icons redesign
  • “Press Enter” death screen removed


Bugs fixed:
  • Maklok lake not making sounds when walking on the shoreline
  • Main menu changes to the sound settings are not applied upon server connection
  • Map legend’s position is shifted on the spawn screen
  • Player’s body marker info is missing from the map’s legend
  • Boxes used for craft no longer have collision
  • Player’s Base will be destroyed if the owner or registered person has no logins to the server within a week
  • Traders have wrong items count if this item was added to the starter kit
  • Wrong number of logs displayed in the message after player cuts down a tree
  • Autorun works with main menu opened
  • Game menu and Chat windows remain opened after player’s death
  • Right click menu is not always properly opened upon right mouse button click
  • Wrong items spawn cooldown after moving an item into the crafted box
  • Sometimes weapon modifiers placed in inventory work incorrectly
  • Sometimes player gets disconnected when shuffling certain items in inventory
  • Markers are not fully visible at the edges of the screen
  • ADS mode can get stuck after Esc is pressed
  • Render distance is too low for crates on player’s bases
  • Foam on water on Mid and Low graphics settings
  • PLayer can fall under the map when clinging to a concrete well
  • Various graphical content issues

Public Test Servers are online!

Hello, friends

We’re moving towards a more stable updates rollout and with 0.2.6 we’re introducing open Public Test Servers (PTS). These servers (4x US and 4x Europe) will be opened to everyone prior to the update’s official release. The purpose of these servers is to gather feedback from you on earlier stages of development and ensure the features are tested in the live environment properly. PTS will be wiped with every update if necessary. Currently existing test server will still be available for invites only for the closed testers group.

Open PTS are now live and everyone can try the 0.2.6 update prior to February 1st release!

To connect to PTS:
  1. navigate to Beta section in Deadside properties in Steam
  2. switch to “public_test_server” branch
  3. wait for the update to finish and launch the game
  4. connect to one of the PTS official servers available depending on your location
To switch back to Live servers:
  1. navigate to Beta section in Deadside properties in Steam
  2. switch to “None” branch
  3. wait for the update to finish and launch the game
  4. connect to one of the Live official servers available depending on your location


Feedback from the community helps to make the game better, and your reports are especially important at the testing stage, as they allow us to make the necessary changes quickly.
Create topics in the Test section on the Steam forum or in the #feedback-pts channel on our server in Discord.

Forum
https://steamcommunity.com/app/895400/discussions/8/
Discord
https://discordapp.com/invite/D5H8qSX


New features:
  • New respawn system. All players can now choose a respawn point from available ones on the respawn screen map. Every point has a cooldown that is currently set to 5:00min, but it will be tweaked in further updates based on the statistics and your feedback.
    We’ve got a lot of feedback regarding the removal of Dog Tags during the closed testing of the new respawn system. We want to ensure you that Dog Tags will be back in a separate game mechanics that is currently in development.
    Over the course of the next updates we will be adding more respawn points to even out their density across the map
    Next update will feature even more player control over respawns with the player-crafted markers.
  • Steam Audio. Its integration brings a significant improvement for environment sounds spacial positioning. Now it’s easier to determine the range and direction from which the shot been fired from.
  • You can learn more about this from the article Steam Audio
  • Base building availability zones expanded
  • New location “Silo” - between lower Safe Zone and Dubovoy
  • New furniture added to houses interior
  • World map icons redesign
  • “Press Enter” death screen removed


Bugs fixed:
  • Maklok lake not making sounds when walking on the shoreline
  • Main menu changes to the sound settings are not applied upon server connection
  • Map legend’s position is shifted on the spawn screen
  • Player’s body marker info is missing from the map’s legend
  • Boxes used for craft no longer have collision
  • Player’s Base will be destroyed if the owner or registered person has no logins to the server within a week
  • Traders have wrong items count if this item was added to the starter kit
  • Wrong number of logs displayed in the message after player cuts down a tree
  • Autorun works with main menu opened
  • Game menu and Chat windows remain opened after player’s death
  • Right click menu is not always properly opened upon right mouse button click
  • Wrong items spawn cooldown after moving an item into the crafted box
  • Sometimes weapon modifiers placed in inventory work incorrectly
  • Sometimes player gets disconnected when shuffling certain items in inventory
  • Markers are not fully visible at the edges of the screen
  • ADS mode can get stuck after Esc is pressed
  • Render distance is too low for crates on player’s bases
  • Foam on water on Mid and Low graphics settings
  • PLayer can fall under the map when clinging to a concrete well
  • Various graphical content issues

Update 0.2.6 is being tested on PTS!

Hello, friends

First update of 2022 is now being tested on the PTS and will hit live servers on February 1st.
It will deliver more flexible and player-controlled spawn system, improved special sound positioning with Steam Audio, new location and fixes for known bugs.

All players progress will be wiped with this update!

New features:

  • New respawn system - now all players can choose a respawn point from available ones on the respawn screen map
  • Steam Audio integration - significant improvement for environment sounds spacial positioning
  • Base building availability zones expanded
  • New location “Silo” - between lower Safe Zone and Dubovoy
  • New furniture added to houses interior
  • World map icons redesign
  • Shot sound attenuation based on the distance to the shooter tweaked
  • “Press Enter” death screen removed


Bugs fixed:

  • Maklok lake not making sounds when walking on the shoreline
  • Main menu changes to the sound settings are not applied upon server connection
  • Map legend’s position is shifted on the spawn screen
  • Player’s body marker info is missing from the map’s legend
  • Boxes used for craft no longer have collision
  • Player’s Base will be destroyed if the owner or registered person has no logins to the server within a week
  • Traders have wrong items count if this item was added to the starter kit
  • Wrong number of logs displayed in the message after player cuts down a tree
  • Autorun works with main menu opened
  • Game menu and Chat windows remain opened after player’s death
  • Right click menu is not always properly opened upon right mouse button click
  • Wrong items spawn cooldown after moving an item into the crafted box
  • Sometimes weapon modifiers placed in inventory work incorrectly
  • Sometimes player gets disconnected when shuffling certain items in inventory
  • Markers are not fully visible at the edges of the screen
  • ADS mode can get stuck after Esc is pressed
  • Render distance is too low for crates on player’s bases
  • Foam on water on Mid and Low graphics settings
  • PLayer can fall under the map when clinging to a concrete well
  • Various graphical content issues

Hotfix 0.2.5.1


Hotfix 0.2.5.1 is now live

Bad Pixel team wishes everyone a Happy New Year! We’ll see everyone in Deadside in 2022!

Fixes:
  • Non-updating container inventories
  • Moving weapon mods to containers
  • Disconnection due to dragging an item from a container to a hotbar
  • Various graphical bugs
  • Increased light brightness during daytime
  • Improved appearance of water surfaces
  • Fixed polygonal landscape artifacts

Update 0.2.5

Hello, friends

Bad Pixel and tinyBuild teams would like to wish you an upcoming Merry Christmas and a Happy New Year and introduce this year’s final update!

Most of the changes and improvements in 0.2.5 are performance related, but it also brings a bit of Christmas spirit to our beloved post-apocalyptic wasteland of Deadside. With this update the game’s engine has been upgraded to 4.27 and that allowed us to pinpoint and mitigate lots of technical issues.

A large portion of the inventory and base building code was rewritten and max inventory count per base is now doubled. Now the inventory and base building systems have much less impact on the server and are ready for project’s expansion.
Sound system now features improved ricochet sounds, bullet fly-bys and sounds delay depending on distance to the player.

The update features level design and art improvements as well - there are two new settlements on the map, details and objects were added to surroundings. A large portion of bugs and visual glitches has been squashed as well.


0.2.5. release notes:

UE4.27 upgrade
-New Year and Christmas themed items
-Inventory and chests system rework
-Max storage count per base is doubled (now 6 per base)
-Zoom for iron sights
-Two new settlements added, more details added to existing encounters
-Graphics optimizations and improvements
-SFX system improvements (ricochets, fly-bys, sounds delay based on the distance to emitter)