Experimental Branch Update + Upcoming Content Tease/Roadmap!
Hey Survivalists!
We want to thank you again for all of your amazing support! We can't believe the game has already been out for a whole week in the wild! We're also thrilled by the response to the experimental branch which has just received another update including some accessibility changes, full patch notes follow below.
Read the first change log and how to install the Experimental Branch here:
https://steamcommunity.com/games/897450/announcements/detail/4691021366605126614
A new roadmap is coming next week to show you where this ship is sailing! Plus, we have a teaser for you ahead of the next content update.
[h3]Dust off your feathers with a new island creature?[/h3]

A closer look:

[h3]Changes[/h3]
[h3]Bug Fixes[/h3]
That's it for this patch, again a hotfix is coming to live very soon, but we're listening to your feedback on what is good/bad so please leave comments below this news post with your suggestions! :)
For all the latest news check out these links:
The Survivalists Discord The Survivalists Twitter The Survivalists Facebook Team 17 Twitter Team 17 Facebook Team 17 Discord
We want to thank you again for all of your amazing support! We can't believe the game has already been out for a whole week in the wild! We're also thrilled by the response to the experimental branch which has just received another update including some accessibility changes, full patch notes follow below.
Read the first change log and how to install the Experimental Branch here:
https://steamcommunity.com/games/897450/announcements/detail/4691021366605126614
A new roadmap is coming next week to show you where this ship is sailing! Plus, we have a teaser for you ahead of the next content update.
[h3]Dust off your feathers with a new island creature?[/h3]

A closer look:

Experimental branch patch 1.02
[h3]Changes[/h3]
- Added accessibility option to disable dynamic camera zoom. If disabled, camera will stay at max zoomed out level
- Balancing tweaks to make combat more challenging
- Orcling flee range reduced by 20%
- Health increased for Orclings and Spectres
- Increased number of animals that spawn from warrens
- Increased number of Orclings that spawn at camps
- Health increased for large nocturnal animals (panthers and devil boar)
- Monkeys no longer do knockback
- Rebalancing for the cost of items from the Mysterious Strangers shop.
- Tweaks made to food recipes
[h3]Bug Fixes[/h3]
- Fixed not being able to use a teleporter whilst holding a chest
- Fix for monkeys no longer following the player after being knocked out
- Fix for vault icons no longer appearing on the map after loading a save
- Fix for Journal not opening if mini-map icon is clicked with the mouse
- Fix for monkeys running really far away after being dismissed
That's it for this patch, again a hotfix is coming to live very soon, but we're listening to your feedback on what is good/bad so please leave comments below this news post with your suggestions! :)
For all the latest news check out these links:
The Survivalists Discord The Survivalists Twitter The Survivalists Facebook Team 17 Twitter Team 17 Facebook Team 17 Discord