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Outback News

Free to Play Weekend / Sale


If you are interested in Outback Survival now is your chance to get a copy of the game at 90% off. This offer will be available until December 4th.
Also for those of you who are interested in trying the game before you buy it, this weekend there will be a Free to Play weekend available.

Patch 1.5.6

Patch 1.5.6 is now live :D

This patch largely focused on a new feature that will allow players to pick and choose the colour of the in game GUI.
PATCH NOTES
  • Through the advanced tab inside the settings Menu, which is located in the Main menu. Players
    can now change the game GUI and Menu to their favourite colour. Players will also have control of the alpha channel which allows you as a player to decide how transparent (see through) you want the in game GUI to be.
  • The in world menus and GUI were also re-coded to have a cleaner look and to be more compatible with the GUI colour pick feature.
  • Changed some back-end stuff to do with quality settings to allow for better FPS in game.
  • The painting item has been temporarily removed

Update 1.5.5



UPDATE 1.5.5
This update mainly focused on creating a new dynamic weather system for the game and improving the First person experience.
The weather system is designed so that every single day in game should be unique. Even if you have the same weather event as a previous day (e.g lightly cloudy) there should be subtle differences between the two days.

PATCH NOTES
  • Stage 1 of the new Dynamic Weather System Implemented.
  • Fixed a bug with exp and max exp not saving
  • Fixed a few AI bugs
  • Increased the distance at which towns will load in and unload out
  • Trees and rocks will no longer re-spawn (This is to encourage exploration)
  • All Ai sounds fixed (Now Ai will use sounds within the 3d environment instead of playing on the UI. This means you will be able to locate them better by using just sound)
  • Fixed an issue where to many AI would spawn in when loading back into the game
  • Fixed Furnace not placing on dirt
  • Behind the scenes improvements where added to reduce the amount of RAM being used while playing the game
  • All weapons and weapon cameras have been tweaked and re-aligned to improve the player's experience when using first person view.

Update 1.5.4

PATCH NOTES
  • Player's choice of character will now persist after death
  • Animals now only grant experience if the player kills them
  • Fixed animals not attacking each other (Predators hunting prey)
  • Predator animals will now attack rednecks
  • Rednecks will now hunt animals
  • Redneck death achievements fixed
  • Rednecks will now only grant cash and experience when killed by the player
  • Cash gained from rednecks increased
  • When towns unload, they will now also remove rednecks spawned inside that town
  • 120 new spawn locations for AI added (This was mainly to make looting towns more difficult)
  • Player melee swing animation changed
  • Looting containers now only have 1 loot component (You can no longer loot each individual drawer and door, this was to balance players getting too much loot)
  • Dehydration and Starvation warnings added (So the player knows what is killing them)

Update 1.5.3

Patch Notes
  • Custom Key-binds (players can now decide which button to bind to the action they want)
  • Pine Tree collision fixed
  • Fixed a bug with the levelling up system that resulted in players levelling up too quickly
  • Stamina Regeneration rate now fixed to increase with the other stats when levelling up
  • Night time lighting and auto eye adjustment tweaked
  • There is now separate ambient sound for night time to day time
  • Fixed a bug that was killing the trader