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Map Patch 2


Hello beautiful people
Map Patch 2 has finally landed. YAY

Patch Notes

9 new zombies
POIs are now towns you can explore and loot
Terrain size increased by a lot. Roughly 8 times more playable space.
All vegetation and foliage models replaced.
Navigation is now dynamic and more accurate.
Animal ai re-written to use new navigation.
Zombie Ai now re-written to use new navigation.
Swimming physics are a thing now.
Level streaming (because of the massive size of the map this was needed. You may notice a little lag when moving between sublevels at POIs)
Clouds now dynamically move.
All lighting has been adjusted and improved.
Shadows also adjusted and improved.
Distance volumetric rendering fog added in.
Water interacts to Ai and player now.
Vegetation now reacts to wind.
Map Markers added for each city.
Vegetation biomes added. (Rocky areas, Beachy Areas, Forest Areas etc)
Zombies no longer give loot but try to kill you when you are trying to get loot.

32bit dropped. Game is using 64 bit again. (New larger map wasn't possible in 32bit). This means full controller support is gone and we are back to partial controller support. Don't fret I will add this back in later in development.

I hope every is doing well and I look forward to feedback and suggestions in the forums.

Patch 29/05/2019


--Patch Notes—
Full controller support now added.
64bit to 32bit swap. (So, the game can be played on low end computers)
Game optimized further to reduce noticeable performance loss.
Some small changes to the GUI; New mouse Icon, changed cross hair color, Changed player marker color.
Changed the code behind the scenes for receiving device input (to prevent cross over and code interruption).
Scroll wheel control of the Hot-bar added.

Patch 18/05/2019

--Patch Notes--
29 New Crafting recipes added.
Main character changed to female.
Model viewer lighting adjusted.
Rivers and oceans add dirty water to inventory instead of allowing you to drink.
Cooking furnace recipes now have increased crafting time.
Red Dot weapon sight adjusted.
Inventory item “Seeds” added
Inventory item “Hide” added
Inventory item “Cloth” added
Inventory item “Sand” added
Inventory item “Glass” added
Inventory item “Fibers” added
Shrubs now store 10 resources for harvesting
Trees now store 100 resources for harvesting

50% Sale

Outback Survival will be 50% off until the 27th.
This means for the next two week you will be able to buy and play a copy for just $1.

Mini Patch

--Patch Notes--
Crocodile return bug fixed.
Fish hit-boxes enlarged.
All Ai move faster.
Zombies health increased.
Zombies sight range increased.
Ai sound bugs fixed.
Axe description changed.
Axe moved to equipment panel in crafting.
More health to crafted structures.
Crafted Structures cost more to craft.
Apples no longer drop from trees.
More health to place-ables.
Lighting brightness increased.