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Axis & Allies 1942 Online News

Hotfix: Noncombat Move, Mobilization and more

Hello commanders!

A Hot Fix is coming to Axis & Allies 1942 Online today! This should solve most of the issues we’ve been seeing since the last patch:

  • A fix for errors being encountered during the Noncombat Movement Phase when landing Fighters and moving other units. NOTE: These fixes won't resolve all issues in previously created games, and we will be removing games that have reached a corrupted state due to these issues that are still active.
  • A fix for deploying/redeploying naval units during Mobilization Phase
  • A fix for Industrial Complex damage not being preserved between sessions and rounds
  • A fix for the crash when opening the Settings and Game Settings screens
  • A fix for Legacy mode not enabling properly when turning it on. A restart is now required to fully enable this mode.
  • A fix for errors occurring during Submarine submerging
  • A fix for an error encountered when Amphibious Assaults are conducted from Germany to Karelia S.S.R.


Note: There will be a brief outage at 2:15 pm PST / 10:15 PM UTC to deploy the fix

Patch #9 Arrives Today!

Today we're releasing Patch #9 for Axis & Allies 1942 Online!

The update includes a number of bug fixes, especially around Observer Mode and Online Games— plus improved server stability. Read on for full details!

[h2]Patch Notes[/h2]

[h3]Bug Fixes & Improvements[/h3]
  • [Create Custom Game] - Visual improvements made to separate Computer Players and better distinguish between the Axis & Allies powers during Power Selection
  • [Aircraft Carrier/Fighters] - Resolved more issues involving Aircraft Carriers and Fighter edge cases, and improved performance while landing Aircraft
  • [Observer Mode] - Resolved an issue where players watching another player during Observer Mode would become de-synced
  • [Observer Mode] - When following an AI player take their turn in offline mode (Single Player/Hot Seat), the AI will now wait for the player to load into the Combat Board before starting its actions for Combat.
  • Note: You can adjust the speed of the AI from Settings > Gameplay.
  • [Performance] - Resolved a bug where players occasionally could not progress to the next phase
  • Networking] - Resolved a number of issues where games were not automatically forfeiting after the game timer expired

Early Access: Six Month Retrospective



Dear friends,

Axis & Allies 1942 Online just celebrated six months in Early Access! We’ve heard from Axis & Allies fans all around the globe: your cheers, your woes, your bug reports, and your feedback. We’re hugely grateful to everyone helping us make this game the best way to play Axis & Allies (beyond the tabletop).
Thank you!

Of course, our launch wasn’t without challenges. Since July, our valiant dev team launched an aggressive assault on bugs, and bolstered server infrastructure to defend against crashes. They also added major features to the core game, including competitive gameplay, a new starting variant, and overall polish.

The work is far from over, but we’re proud of our progress to date. Check out Patch #8 Notes here, and read on for highlights from six months of Early Access!

Sincerely,


Cody Ouimet
Producer, Axis & Allies 1942 Online

P.S. Never miss an update— join our Newsletter, and follow us on Twitter and Facebook!


[h2]Features at Launch: July 31, 2019[/h2]
  • Digital adaptation of Axis & Allies 1942 Second Edition
  • Learn-to-Play Tutorials
  • Online Multiplayer
  • Offline Single Player
  • AI players for single and multiplayer
  • Hotseat


[h2]Features Added During Early Access (So Far)[/h2]
Server Stability & Speed
  • After a bumpy start, we've vastly improved the servers
  • Gameplay is now stable and speedy


Bugs Squashed
  • 1,012 bugs squashed and counting!


New Visuals
  • Updated designs for all buttons and in-game windows
  • Adjusted appearance of North & South America
  • Combat Speed: added options to disable combat animations
  • Arrow Design: No more spaghetti arrows!
  • Clean, smooth arrows display your planned movements
  • Check out our new trailer for a preview:

[previewyoutube][/previewyoutube]
 







Ranking & Matchmaking
  • We added ranked games— practice up, because the competition is fierce!
  • Rankings include:
    1. Platinum
    2. Gold
    3. Silver
    4. Bronze
    5. Wood (this one was controversial)
  • Play five ranked games to get an initial ranking, then work your way to the top or (defend your title)
  • Matchmaking pairs you with players of similar skill


Player Profiles
Check out your stats:
  • Allies Ranking
  • Allies Win/Loss Ratio
  • Axis Ranking
  • Axis Win/Loss Ratio
  • Custom Games Statistics


The Rules
  • They matter!
  • We listened to the community and made some tweaks to align with official rules as written. For example:
  • No more refunds for non-mobilized units
  • Choose to ignore unaccompanied enemy submarines / transports


Starting Variant
  • Axis & Allies creator, Larry Harris, designed a variant starting condition for the 1942 Second Edition, granting Allies a bit more strength at the outset of the game
  • We've added Larry's variant (...Larriant?) as an optional starting condition


AI Improvements
  • Smarter robot players!
  • Note: AI players present a decent challenge for newcomers who want to learn the game. Our robots aren't yet a threat to expert strategists, but we're working on it!


Notifications
  • Get notifications in-game!
  • Directly load into the game from the notification


Update to Controls
  • Added New Left + Right Click controls
  • Move stacks of units with Shift + Right-Click
  • Combat: assign all hits with Shift + Left Click



[h2]Bonus: Old vs New Arrow Design
[/h2]
 



Patch 8 Notes: Axis & Allies 1942 Online


Today we're releasing Patch #8 for Axis & Allies 1942 Online! We're also celebrating 6 months in Early Access with a retrospective on our development progress to date!

Patch #8 includes further improvements to AI, and a revamped UI experience for custom games. Read on for full details!

[h2]Patch Notes[/h2]
[h3]New Features[/h3]
AI Improvements
  • The Soviet Union AI will now be more aggressive when defending against Japan and Germany
  • AI will now use Submarines abilities more effectively, submerging and avoiding enemy submarines
  • AI will now properly defend Transports with Warships


New Create Game UI
  • The Create Custom Game screen has been streamlined into a single screen, with clearer setup choices


[h3]Bug Fixes and Minor Updates[/h3]
  • [Rules Implementation] - Resolved issue where players get stuck in mobilization if they purchased more units than they could place as a result of liberating an allied capital, with allied territories reverting to the ally’s control
  • [Aircraft Carrier/Fighters] - Resolved an issue where players could get into an illegal state when moving Fighters and Aircraft Carriers
  • [Aircraft Carrier/Fighters] - Resolved an issue where a game could crash when automatically landing fighters in certain regions
  • [Observer Mode] - Resolved an issue where Observer Mode sound effects were playing the same sound effects as when the player is in control
  • [Audio] - Players can now control the volume of the sound effects when in Observer Mode
  • [Combat] - When retreating, instructions for player input are now displayed on screen
  • [Tutorials] - Players will no longer become blocked from progressing through tutorial 3 when following the instructions
  • [Legacy Mode] - Players can now manually enable the Legacy Support mode on their device via the Settings screen. This may lead to better performance for some on lower end hardware
  • [Combat] - Resolved issue where clicking too fast before an animation had finished would result in a crash
  • [AI] - Resolved various crashes and issues with the AI, both online and offline
  • [Game Names] - We've added more variants to the auto generated game names for Ranked games

Hot Fix: Transports & Ranked Matches

Hello commanders!

A Hot Fix is coming to Axis & Allies 1942 Online today! This should solve a few issues we’ve been seeing since the last patch:

- Fix for transports resetting their positions in some circumstances
- Prospective fix for some ranked matches not automatically forfeiting
- Prospective fix for some ranked matches not properly appearing in the finished games

Note: ***There will be a brief outage at 11 pm PST / 7:00 PM UTC to 12 pm PST / 8 pm UTC***