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Brigador Killers News

A Quick Look At The Latest Brigador Killers Build

The following article is an accompaniment to this recent video of Brigador Killers to explain in plain text what is happening on screen, as well as add a few other minor details that couldn't be squeezed into the footage. Please note that everything you see in this video, particularly the UI elements, are still subject to change and should not be considered final.

[previewyoutube][/previewyoutube][All footage was captured in-engine via OBS and edited via DaVinci Resolve.]

[h2]00:00-00:19 Introduction[/h2]

The video starts with a brief clip of a Fork mech stomping about an industrial area shooting at some NosPol cops. As the cops are shot at you may notice that they hit the ground due to the game's "suppression" system, which is where enemy NPCs can do certain behaviors like this because of their proximity to incoming gunfire.

What's also briefly visible, but not covered explicitly in this video, are the suite of new death animations for all the enemy NPCs. When the infantry-scale NPCs die in this video, you may notice that they do so in slightly different ways.

Lastly, a blue timer is visible at the top of the screen. Currently, this is just counting up how much time has elapsed since the level loaded. It is intended to have a utility later down the line, but for now it's of no importance.

[h2]00:20-02:32 Inventory and containers[/h2]

Every unit in Brigador Killers can have its own inventory. This goes for both the player and the NPCs. These inventories have a specific amount of storage space on them. When the player opens up their inventory, it can be seen that there is a value of 0/100 on the backpack, while the chest rig has a value of 0/20. This means in total, the player has 120 available points of space on them for firearms and ammunition.

The player then makes their way over to two nearby containers - one containing ammo, the other containing firearms. Since the player is in proximity to both containers, the player is able to tab between the two chests (1/3 and 2/3 respectively, with 3/3 being the ground around the player) and tabs over to take out a "Catfish" pistol via the left mouse button.

This pistol is brought over to the backpack, which changes from 0/100 to 15/100, meaning the gun is now in the player's possession. However, this is only the storage space on the player character. To equip the weapon, it needs to be placed in one of the first two slots next to the backpack (the third slot is for weapons like grenades, which are not shown in this video). When a gun is equipped in slot 1 or 2, the respective number illuminates in the top left corner to indicate this. In addition, each weapon has its own silhouette for that slot.

A second pistol called a DROBAC is equipped in slot 2, and ammo is taken out for both weapons so they can be fired. In this case a stack of 9mm FMJ is brought over for the Catfish, and .45 ACP for the DROBAC. The player quickly switches to slot 2 by pressing 2 on the keyboard, raises the weapon and shoots off seven rounds to show off the ammo counter and the subsequent reload animation.

After this segment, the player demonstrates that they can drop anything from their backpack or equipped weapon slots right onto the ground from the inventory. While we can see the dropped items in the "ground" inventory on the right hand side of the screen, we can also see the items themselves fall away from the player in the footage.

This doesn't mean that the player needs to always be opening and closing an inventory screen to pick up weapons and ammo. As shown in the footage, when the inventory screen is closed and the player mouses over items on the ground, a pickup prompt appears.

If the pickup keybind is tapped, the item will quickly go into whatever space is available on the player. However, if the player holds down the pickup prompt, the gun will be equipped immediately after a brief period of time.

Moving on from the player-specific inventory, the footage returns to the original point that every unit in the game can have its own inventory. To prove this, the player shoots an inert cop NPC and walks up to inspect the corpse to see that it is carrying some .45 ACP. If the player happens to use something powerful (e.g. an explosive, or a very heavy vehicle at speed) and destroys an NPC leaving nothing to inspect, then the contents of that NPC's inventory are instead dumped onto the ground as shown in this section.

[h2]02:33-04:11 Free aiming, lock-on and focus[/h2]

When the player has a weapon equipped in slot 1 or 2, they can press the right mouse button to bring the weapon up into the aim, which causes a dotted blue aiming line and a white reticle with a green dot to appear where the player's mouse cursor is on screen.

The aiming lines for weapons in Brigador Killers have been altered to be a series of dots that stretch and contract to give an indication of how far away the cursor is from the player. Not all weapons are perfectly accurate, and accuracy decreases over greater distances.

In addition, when free aiming like this, the game's camera switches its focus from being centered on the player to extending away from the player.

The green dot that appears while free aiming indicates where bullets are expected to land. If this dot turns red, then someone or something is between the player and the mouse cursor location, and the dotted blue aiming line also grays out. Where the bullets will then expect to land is wherever the white reticle is along the dotted aiming line. This is demonstrated in the footage by the aim of the pistol being swung back and forth around a shipping container in the street.

The video then explains the lock-on aiming feature. By mousing over a hostile NPC and pressing a keybind (in this case, lock-on has been bound to C on the keyboard but it can be bound to whatever the player prefers), the player locks on and the NPC gets a red overlay similar in style to the old Fallout games.

Once locked on, the player can freely move around while keeping the sights trained on the locked-on enemy, and the lock-on is only broken by either pressing the keybind again, breaking into a sprint, or killing the NPC. This lock-on feature was covered in a previous post.

Focus, however, is new. When the player crouches down as an infantry unit, the camera zooms out and they get to see even more of the area around them than they would from just using the free aim. By combining focus, free aim and lock on, the player can better scout out hostile enemies from afar.

[h2]04:12-05:56 Vehicle engine noises[/h2]

Since the player can get into and out of vehicles, these vehicles engines now have ignition, idling and shut off noises. In order of presentation in the video we hear:
  • Motorcycle
  • Varlet (aka Tuk Tuk)
  • Rennpappe sedan
  • White panel van
  • Ovo electric car
  • Swat APC
  • Betushka tank (aka Betka)
  • Forverkhuhn mech (aka Fork)
  • Dozer
  • Rounder tank
What's not being shown explicitly are the individual tyre and track noises of each vehicle on different surfaces, but doing so would cause the length of this video to balloon. Instead this section of the video closes on the Rennpappe crashing into a building and making an all-new impact noise.

[h2]05:57-06:11 Updated infantry renders[/h2]

For quite some time the game has contained a few placeholder units which were pallete swaps of the same NPC recolored in photoshop. These pallete swaps have finally been replaced with renders of their intended forms which the player walks past. You may recognize some of them already, like the yellow raincoat civilians in the first game, but a few of them are entirely new to Brigador Killers, such as the Nossian Corvids and the Chobbers. We'll leave it to you to guess which is which.

[h2]06:12-07:37 One more thing…[/h2]

As a small bonus for sticking it to the end of the video, the player walks across a map and hits an invisible map connection trigger volume that transports the player to the inside of an underground bar. Upon loading the bar - which is its own separate level - the game is instructed to trigger a playlist which contains a short new track composed by Makeup And Vanity Set called "DustBoy".

We hope you have enjoyed this quick look at the state of Brigador Killers. Stellar Jockeys expects to update the build in the next couple of weeks, and owners of the Itch build should get a notification via email whenever a new download becomes available.



https://store.steampowered.com/app/903930/

Updating our plans for June's Steam Next Fest

Two months ago we wrote that we planned to have a demo ready for the upcoming Steam Next Fest in June. We are instead aiming for the Steam Next Fest after that, which should be some time in mid-October.

We still plan to put up a demo for Brigador Killers, but including ourselves in the Next Fest at this time would not meet the expected bar of quality either for ourselves or our audience.

What will happen is the Itch build will get updated first before anything comes to Steam. Brigador Killers has progressed a lot in the past few months, albeit mostly in small ways that are difficult to show off beyond using screenshots. For instance, the gun reticle has been changed to this dot sight.


The lock on has gone from its red spotlight to clearly highlighting the whole NPC.


In addition, the dialog system is beginning to take shape, the presentation of which takes a little bit of inspiration from Disco Elysium.


Overall a lot has happened to the UI, such as making the gun pickup prompt something more user-friendly, like this image below.


These are only a few examples of the many changes that have been made. In the next month or two we'll put up footage of this stuff in action on our YouTube channel, especially since there have been plenty of changes made to the audio as well.

If you would like to support our work, our first game is currently on sale this week until May 5. Please consider telling a friend.

https://store.steampowered.com/app/274500/

Your Reactions To Pilgrim Two Weeks On

Earlier this month we released the next audiobook in the Brigador universe - Brigador Killers: Pilgrim - and since then there's been plenty of chatter. This post will not be spoiling any details of the plot but we suggest refraining from reading if you want to go in blind. Before we get to some of the community's reactions...

[h2]A few notes about the production of the audiobook[/h2]

The original text of Brigador Killers: Pilgrim was completed in September 2021. The voice recording sessions with Ryan Cooper started a month later in October. Twice a week, Ryan would head to his VO booth (you can see Ryan's setup here) in the evening for about an hour at a time to locally record the book.

Unlike the previous audiobook's production (which was less than ideal), this time around our editor and producer Benjamin was able to direct Ryan as he recorded. Since this was during the height of pandemic lockdown, there were a lot of free solutions available, but Skype was profoundly terrible at it due to its poor audio quality. Fortunately, we were able to use something called Zencastr, which allowed Benjamin to remotely hear Ryan clearly, but still chime in in real time to give direction where necessary. It wasn't exactly like an AV engineer overseeing a VO session, but it was close enough for our needs given the circumstances.

After Ryan sent over the raw audio between each recording session, Benjamin took it into Audacity to cut it all together as well as double checking for any parts that weren't caught during the live session in order to re-record them in the next session. This twice-weekly process went on until late January 2022, with a few minor additions like the intro and end credits recorded in March 2022. The audiobook was then shelved for about a year, before receiving its final touches (the addition of MAVS' music and an EQ pass) made by Grant. Two years after that brings us to today and the book is out.

[h2]Some character trivia[/h2]

Josh Brolin's character in 2015's Sicario was a heavy influence on how Pilgrim team member Marco was performed - specifically his demeanor, not his accent.

[previewyoutube][/previewyoutube]
The mispronouncing of Louis Valka's first name by Daarb is a reference to Frank Oz antagonizing Dan Akroyd in 1983's Trading Places.

[previewyoutube][/previewyoutube]
Lastly, given who Tuno Vocc is within the fiction of the Brigador universe, we needed to pull from a personality of equal measure. Who better, then, than the late Oliver Reed? More specifically, this extract from the 1985 BBC documentary "In at the deep end".

[previewyoutube][/previewyoutube]

[h2]Reactions on Discord[/h2]

Our Discord server was the most active channel and several community members got through the book with somewhat worrying speed. In mostly chronological order:
Originally posted by author
Just finished up, that was one hell of a ride

- Squared
Originally posted by CeriseCisilipp
200% respect absolute banger i will be thinking about this book on the toilet

- CeriseCisilipp
Originally posted by basedthunk
Yeah it's fuckin' phenomenal

- basedthunk
Originally posted by pommy
Good book

- pommy
Originally posted by MOTHER
This picture of Bugs Bunny I think summarizes exactly how I felt when reading the last two chapters

- ANIMAL MOTHER
Originally posted by miffledkrisp
>chapter 24 what the fuck man

- miffledkrisp
On a lighter note, I fucking died laughing at "Oh fuck, did i pull the pin?"

- the huanglong
Guh I have work [tomorrow] still but ended up finishing the epub in one sitting

- hax
"Cartwheeled into a lifetime of therapy" is probably my favorite phrase out of the whole thing.

- HomelessCylon101
Finished listening to it this morning, and holy crap! It was nice having a book that didn't hold anything back. I think four years of life experience and three years of the army has made me appreciate your writing a lot more now, I don't think stuff like "You know what I love about the army?" (especially the one about the cages/stores) and the armoured NCO in charge of a recce/special ops mission would have phased me nearly as hard without that. Your written dialogue is real in the best way, makes me feel like they're people, not book characters.

- Boliervac
Great stuff, absolutely unrelenting by the final chapters.

- heavilyaugmented


[h2]On Reddit & Youtube[/h2]

Elsewhere on the internet, the r/brigador subreddit has seen a handful of reactions:
[Just] read it all in one sitting, really scratched an itch I didn't know I had. Hit me like a truck when I realized halfway through I was reading the exact paragraph describing the book cover. Absolutely worth the five bucks.

- u/Ok-Spend-4503
It was fun

- u/Nodbot

...While over on YouTube, the first half of the book is being uploaded one chapter at a time over the next few months, and has generated plenty of comments:
Can't express how happy I am to see the same author & VA return. Loved the first one in ways I can't describe.

- westonshores9248
Oh yeah, I'm Brigadoring it

- captainkarmine9014
Why is that mech so curvy? It's making me feel strange things 😂
But seriously, thank you guys for these, they are of amazing quality


- MrBjanders
I've listened to the Brigador book DOZENS of times, looking forward to doing the same here

- mossy3565


[h2]FAQ[/h2]

Where can I get the book?

You can acquire the audiobook on Itch (and also listen to the first 15 chapters entirely for free). The epub & pdf version is sold separately and available on our merch store.

The Kindle version is available here. The Audible version is pending as of time of posting.

Will there be a physical version of the book?

If Brigador Killers (the game) does well, only then we will consider pursuing a physical release of the book.

On the book cover, is the photo on the helmet Aline Vocc?

You'll just have to read (or listen) to the novel to find out.

Brigador Killers: Pilgrim Is Here


Available on Itch.io right now is the next audiobook in the Brigador universe titled Brigador Killers: Pilgrim. Both Brad Buckmaster and Ryan Cooper return as writer and narrator respectively and this book takes place both before the events of our next game and is a direct sequel to the first book.

You can listen to the first part of the audiobook entirely for free on this Itch page. The free segment is about 3 hours and 50 minutes long, while the total runtime of the audiobook is just over 9 hours long. We don’t wish to spoil the details, other than to warn you up front that it contains graphic descriptions of bloody violence and dismemberment (like the last book).

If you choose to buy the audiobook now at its price of 9.99 USD, later down the line you will also be given a DLC upgrade key for both the audiobook and the soundtracks by Makeup And Vanity Set for Brigador Killers on Steam. The audiobook is delivered as a zip file and you will find the chapters as mp3s sitting in the media folder.

Though we have mentioned multiple times that a lot of music has already been made by Makeup And Vanity Set for Brigador Killers, we haven’t yet finalized what tracks are going to go into each album since the structure of the game has changed. When the soundtracks are ready, we will add them to the Itch page. You should note that when that happens we intend to increase the price to 14.99 USD. In other words, acquire it now at 5 USD cheaper than the intended price.

We’re uploading a chapter of the audiobook to YouTube as a kind of weekly serial for the next few weeks. Technically the very first one is a reupload but this one has the fancy cover art courtesy of Flyingdebris as well as the wallpaper engine effects courtesy of Hara. The next chapter will appear tomorrow with a new one every week.

[previewyoutube][/previewyoutube]
UPDATE: The ebook version is sold separately. You will find it available as an epub & pdf on our merch store, and on Amazon. The audible version is still processing but should be available soon.

Lastly, here is the book cover in various formats for your desktop wallpaper or phone lockscreen needs:

Our Plans For June’s Steam Next Fest

By summer of 2025 we expect to have a demo ready in preparation for the next Steam Next Fest. That Next Fest will begin on June 9th, or about three months from the time of this post. As a result a few things are going to happen, though not all at once.

First, the storepage - which was set up in haste after Rock Paper Shotgun covered our appearance at BitSummit in 2019 - will finally get its long-due overhaul. That means those images and gifs will be replaced so that it’s clear what Brigador Killers actually looks and plays like, instead of things from the build that did the rounds at PAX in 2019 and 2020. All those “old” images from that version of BK can be seen in this dev archive album.

Next, we intend to put the demo up before the June Next Fest starts so that we’re eligible for the press preview event that occurs before each one. Developers only get one go at this event per game so we want to make the most out of it. What this means for you the public is that you will probably be able to access the demo not long before the festival begins. We do not intend to take the demo down after the Next Fest ends either.

Another piece of news is that the next audiobook will become available soon. One reason it has taken a while is we needed a good illustration for it. The work is almost done and here’s a peek at one part of the overall image (click here for a bigger version).



In case you missed the prologue post from before, the book is titled Brigador Killers: Pilgrim, written by Brad Buckmaster and read by Ryan Cooper. It is a direct sequel to the events of the first novel and it takes place between the first and second game. The first half of the new novel will be put up on our YouTube channel, one chapter at a time. The ebook version will follow at some point after since it is also waiting for the cover.

We realize this is a short post for this month but they aren’t the only things that are going on behind the scenes at Stellar Jockeys - this is just what to expect in your immediate future.