Changelog 1.3.1 - Volcanic Update
[b]The new update is here![/b]
We've decided to try a new format for the changelog, which should highlight the important changes and things you've specifically been asking for, instead of a huge list of every small thing we did. Let us know what you think!
We'll also be posting a big devlog tomorrow, providing more details on the bigger features, their purpose and balance decisions. Expect some hotfixes in the next few days and we're also working on a follow up patch for Volcanic with even more new features.
[h1]Maps[/h1]
[list]
[*] Added Volcanic Hard map along with new Creature and two new Resources
[*] Harvestable Lava Lakes appear on Volcanic along with corresponding Resource and a Container
[*] Lava now deals damage to players and walkers
[*] 4 new Volcanic Lootsites added (one with a chest to drag, one platformer with a chest on the top, one with a giant rock to mine and one burnable)
[*] Lava Pools cooled down on Sleeping Giants, Lava resource is exclusive to Volcanic map now
[*] Fixes and balance of resources on Crater map
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[h1]Walkers[/h1]
[list]
[*] Added new Walker: Domus - Large walker with walls and doors
[*] Fixed steering levers placement checks to forbid meshing
[*] Fixed stacking bonuses for various modules and added detailed descriptions to modules with current bonus of selected stack visible
[*] Rebalanced weight cap for walkers - Made them more in line with what each walker’s function is supposed to be and fixed obvious wrong values
[*] Fixed collisions and spawn points on Mollusk Walker
[*] Fixed getting stuck inside walkers during construction
[*] Tool and gun pod cost balanced, fixed toolpod collision
[*] Fixed quite a few objects colliding with camera
[*] Fixed walker construction colliding with support beams and suspension
[*] Added walker search bar to world map
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[h1]Creatures[/h1]
[list]
[*] Killin - new flying monster added to Volcanic map, source of Feathers resource
[*] Fixes in Nurr’s fight and return to spawn point
[/list]
[h1]Weapons[/h1]
[list]
[*] Added full set of Firestone weapons, crafted with Lava resource
[*] Added throwable and siege Lava Bombs
[*] Added Floating Mine
[*] Added Explosive projectiles for Repeater and Ballista
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[h1]Players[/h1]
[list]
[*] Added reserved slots for clans who own a tile. Always active while proxy is there.
[*] New balance of weight for equipment and placeables - Most were never properly set and were obviously wrong compared to each other
[*] Tweaks in offset camera settings for player, implemented dynamic fov
[*] Disabled sprinting while crouching bug
[*] Fixes in animations, mostly for two-handed weapons
[*] Few combat fixes, mostly regarding blocks
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[h1]Other fixes and improvements[/h1]
[list]
[*] Optimized time in which player gets migrated from burnt tiles
[*] Fixed exploits with cancelling enemy’s safelogout
[*] Added Furniture set containing light sources, chairs and tables
[*] Fixed UI’s time to respawn on walker with Bullrush Module stacked
[*] Fixed issue with only one light source in area actually giving light
[*] Disallow building on base that is being packed
[*] Proxy activation timer visible on world map
[*] Fixes in Ancient Fabricator regarding its functionality
[*] Disabled invalid crosshair for throwables
[*] Updated Walker Modules icons
[*] Always spawn Ancient Crafting Station on private servers
[*] Few optimizations in low/medium quality settings
[*] Displaying a message in queue when the tile is currently offline
[*] Minor fixes in tutorial
[*] Other tweaks and fixes
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