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Hotfix 1.4.35792

[h2]CHANGELOG[/h2]

CONTROLS

- Fixed issues with player/walker movement keybinds.
- Allowed to bind keys to any number of actions (at your own risk).
- Fixed not being able to rotate buildings with controller.

UI

- Added weapon slots to quickslot bar when in inventory.
- Fixed choosing exact thing to pack with scroll not working.
- Fixed all tutorial text and icons.
- Fixed fragment/tablet slot position in Tech Tree.
- Probably fixed renaming walkers.
- Fixed some missing control tooltips for controller.
- Fixed various button interactions with controller.
- Fixed walker list not being scrollable with controller.
- Fixed some missing icons here and there.
- Fixed issues with displaying clan members.

-Fixed fire bolts and hellfires

Hotfix 1.4.35724

[h2]CHANGELOG[/h2]

-NOTE: Fire Bolts and Hellfires currently disappear quickly after being shot. We'll have a fix shortly.

[h3]WALKERS[/h3]
- Fixed Panda Walker having odd number of water slots.

[h3]STRUCTURES[/h3]
- Added Defensive Tower back with all the fixes and increased cost.
- Fixed issues with Lumbermill sounds.
- Fixed harmful effects damaging players in Trade Station protection.
- Fixed Trade Station protection resetting.

[h3]GRAPPLING[/h3]
- Fixed issues with having to press reel in again after grappling.

[h3]UI[/h3]
- Fixed zooming out Tech Tree.
- Added 3D preview for equipment screen.
- Fixed issues with rupu turret container placement.
- Fixed issues with picking up dropped containers (bottles, pouches, etc.).
- Fixed having to double click to craft.
- Fixed various reported issues with clan screen.
- Removed sounds when hovering over stuff with mouse.
- Fixed some tutorial text issues.
- Moved renaming walker to walker inventory screen.
- Fixed anonymous tiles not working with scout quests.
- Fixed interrupting packing/unpacking.

[h3]PvE[/h3]
- Fixed rupus not throwing nets.
- Improved Killin's brain functions.
- Fixed rupus disappearing after killing players.
- Adjusted loot from rupus and totems.

[h3]ACHIEVEMENTS[/h3]
- Fixed achievements not working.

[h3]VISUALS[/h3]
- Metric ton of improvements, fixes, and optimizations across the board.

[h3]CONTROLLER[/h3]
- Lots of controller input changes based on feedback (new grappling, etc.).
- Lots of fixes for not working or appearing buttons.
- Fixed some combat animations when using controller.
- Added clearer controller button icons.
- Added more settings for controller.
- Bunch of other changes and fixes I missed.

Hotfix 1.4.35535

[h2]CHANGELOG[/h2]

WALKERS

- Somewhat improved Toboggan movement (give feedback).

FIXES

- Fixed various connection issues.
- Fixed character stuttering when in big fights.
- Fixed quality building display in building menu.
- Fixed Proxy water container visibility.
- Fixed Rupu Turrets checking distance from foundation (they shouldn't).
- Replaced broken second cargo on Tusker with double slots for the main cargo.
- Fixed wrong keybind UI on controller.
- Fixed sometimes not being able to jump after using chat.
- Fixed various client crashes.
- Optimized gunpod performance more.

UI Update

With the Xbox version release getting closer, we're actively testing everything to make sure it's as stable as possible, while finishing up all the new features we've prepared. While we don't want to spoil those new things until they're properly revealed, a big part of the game has also been changed:

[h3]the UI has been almost fully redone, full controller support has been added, many bugs have been fixed, and a lot has been either improved or tweaked in one way or another.[/h3]

We're finally at the finishing line with all the changes and we need all the help we can get to try it out and give an honest feedback. How it feels, what got better or worse, or, simply, what's broken about it.
To get the answers to those questions, we're releasing the new version early and ask you to let us know what you think.

This new version contains all the general changes and improvements, but not the new content that will be revealed later. Once we get all of your feedback and do the necessary fixes, the game will be fully ready to be released on Xbox with crossplay, together with this big patch. We're still confident it will happen in Q1, so no delays in sight.

[h2]To make it very clear though, this update is going to be broken.[/h2]
[h3]Many things in the game have been redone from ground up, so we're fully expecting to hotfix it multiple times soon after it's out. The reason we're releasing it early, after all, is to avoid doing it once it officially launches.[/h3]

Patch 34839: Fixes & Improvements

[h3]NOTE: We're still working on VOIP and will let you know as soon as it's ready.
As we said, it won't require a new patch to enable it.
[/h3]

CHANGELOG


[h2]GAMEPLAY[/h2]

-Exosuits should no longer have warp speed enabled. We will continue to monitor gameplay around Exosuits, now that they should be working as intended, in order to understand if more gameplay and/or balance related changes are needed.
-Fixed Rupu Slings shooting and aggroing players from massive distances.
-Fixed getting stuck during climbing. We’ll continue to monitor this in case other issues show up.
-Added more Hull Hardening modules to Ancient City event map small loot. This can be found in the ruins near the center of the oasis.
-Quality nodes should now work properly, but it’s very likely all previously known quality locations will change position across all maps.

[h2]STRUCTURES & BASES[/h2]

-Fixed several collision checks to avoid glitching through walls.
-Fixed not being able to complete some constructions when near a friendly Proxy Walker.
-Fixed Exosuits being able to shoot through some walls.
-Fixed being able to launch Firebombs through some walls.
-Fixed some weapons being able to hit objects through some walls.
-Giant Wall Packers can no longer pack anything but Giant Walls and related parts

[h2]WALKERS & TRAVEL[/h2]

-Improved the ability for Walkers to destroy foliage without losing as much speed.
-Fixed an issue which would sometimes not allow players to man Spider Walker with Ballista’s ballista.
-Hornet Walker no longer floats after being destroyed.
-Walker levels upgrade can now be crafted one at a time, in order to avoid issues where players would not have inventory space for all the required resources.
-Forbid placing more than two Remote Ballistas on a Walker. This is done in order to further combat “driver cages”.
-Walker Water HP bar and mechanic has been removed.
-Toboggan and Falco Walker should no longer dance on sharp hills.

[h2]OASES & POINTS OF INTEREST[/h2]

-Lava in volcanic biomes should no longer be able to damage through the landscape.

[h2]MOBS[/h2]

-Fixed Rupu Sentinel and Rupu Shaman behavior.

[h2]SOUNDS[/h2]

-Fixed an issue where some explosion sounds would continue to play if the explosion happened inside a container, without destroying the container itself.
-Fixed sound issues when Walker Weapons would rotate toward players.
-Fixed Net Thrower sound not fading out when unmanning or destroying it.

[h2]INTERFACE & TEXT[/h2]

-Fixed issue where players would not be able to take Iron Ingots out of Lumbermill inventory.
-Fixed not being able to pick up Advanced Hatchets from the ground.
-Advanced Hatchets now have their own unique icon.
-Added text for Giant Wall Packer wall limit.

[h2]FIXES & IMPROVEMENTS[/h2]

-Fixed crashes related to packing close to a Proxy Walker.
-Fixed obsidian related crashes.
-More network optimizations for Walkers.
-Fixed an issue where players could get stuck in kick action.
-Further optimization for Rupu Slings and Walker Climbers.
-Optimized meshes for Scattershot Gun.