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Last Oasis News

Last Oasis - Patch 1.0.28873

FIXES

  • Fixed walker issue sometimes resulting in memory leak.
  • Fixed javelins affecting walker movement.
  • Fixed items sometimes not dropping after destroying a container.
  • Fixed issues with loot dropping at incorrect locations.
  • Fixed rupu turret infinite ammo glitch related to ammo quality.
  • Fixed sometimes visually teleporting up when climbing.
  • Fixed various visual glitches related to grappling hook.

  • Fixed various crashes related to faulty loading of structures.

Last Oasis - Patch 1.0.28758

FIXES & IMPROVEMENTS
  • Fixed some of the potential cheating vulnerabilities.
  • Fixed some big rocks on hard maps not having proper collisions.
  • Fixed flying above your walker after manning and climbing simultaneously.
  • Fixed character teleporting towards a walker when being dragged and jumping.
  • Fixed kicking sometimes visually teleporting character.
  • Fixed construction site disassemble giving wrong quality resources back.
  • Fixed movement and jumps sometimes jittering.
  • Fixed incorrect times of respawn of some foliages.
  • Fixed crash when using walker climber without proper ownership data.
  • Fixed crash caused by faulty trade station protection timer.
  • Fixed crash related to shooting from slingshot.
  • Fixed crash sometimes occurring during walker safe logout.
  • Fixed crash related to walker destruction and their respawn points.
  • Fixed crash related to combat direction animation.
  • Fixed server issues with physics related to walker torque.

What's next?

So the game works now. We managed to stabilize the backend and optimize our database, and everything has been running smoothly for the last week. We’re still doing changes and improvements, especially to accommodate private servers (more below!) without overloading the systems again. We’ll continue to work on it on the side while preparing our next large content update.

[previewyoutube][/previewyoutube]

[h2]New content update on the way[/h2]

With that update, you can expect a brand new Walker - Mollusc. It’s a small Walker that might not look like much at first, but it’s the first kind of a vehicle with a closed cabin that you could use to store chests or crafting stations, and even build Steering Levers to control your Walker from safety, while sacrificing visibility.

We will also be adding new varieties of maps for you to explore and conquer, overhauls to creature behaviors, and lots of other things. The Sun will also start obliterating oases, so get ready to travel East if you want to survive. In addition to that, it might be a good idea to look up occasionally, in case a giant rock is falling in the sky. When they collide with Earth, they create craters rich in iron and other minerals required for the most advanced technologies known to Nomads. Expeditions to craters might be the most dangerous events to date, so if you’re not sure you’re ready for them, it might be best to buy metals from more hardy Nomads until you’re prepared.

We’re hard at work on the update right now and will keep you posted with more information about it next week.



[h2]On the zerging problem[/h2]

In addition to preparing the large patch, we’re looking into the most reported issue so far - zerging, kill on sight, whatever you want to call it. Obviously, we’ve noticed how some clans choose to treat interactions with small groups and solos, hunting them down for a little loot or just fun. We believe a major cause for this behavior was the lack of high-tier clan interactions, locked in Hard maps until recently. Now that clans have access to claiming, we see that the interactions between clans and small groups/solos slowly get less hostile over time.

Since players inside a claim bring harvesting and trading bonuses only if they’re safe and unharmed, it encourages getting rid of pirates and not killing peaceful farmers and traders. Also, as clan wars over territories start to emerge, the targets shift, and attacking random nomads for some wood and fiber becomes unimportant.

But that’s not enough.

While we expect the interactions to become less randomly hostile with more and more clans transitioning from being looters to a “vassal” role, passively gaining wealth while fighting wars against other clans, we want to continue working towards encouraging clans to protect small groups and solo players. So far, we’ve designed the game to have really fun large-scale combat and that’s where we want it to shine for those large clans.

We’re currently collecting feedback and brainstorming ideas on how to iterate on an environment that’s fun to play in for everyone - be it large or small clans, groups or solo players. If you have suggestions on this, we’d love to see them on our forums or Discord!

As mentioned above, we’re also working on improving stability for when we launch private servers, which will be very soon. You’ll be able to own your own separate realm to play on together with friends or any other players if you decide to make it public. We’ll be announcing private servers going live as soon as we have a definitive date set. At first, you’ll be able to get your own realm set up with Nitrado, but we’ll also be working on adding more solutions for hosting later on.

Meanwhile, we’ve been releasing smaller patches and hotfixes, tweaking some things and getting rid of annoying bugs you’ve reported. We’ll continue doing so in-between larger content updates to make sure the game runs as smoothly as possible, but we wouldn’t be able to do it without your help. Thanks to everyone who reports issues, we’re able to quickly get rid of them and improve the game. If something is broken or even mildly annoying, please let us know and we’ll do our best to fix it!

Last Oasis - Patch 1.0.28652

TECHNICAL
  • Improved server persistence to reduce rollbacks; mostly when restarting or patching.
BALANCE & TWEAKS
  • Increased Barrier Plank's HP from 100 to 12000; actually useful now.
  • Restricted building beds on walkers; too op bypassing respawn timer.
  • Buffed general repairing value by 2; was too slow.
  • Buffed walker water health repairing value by 5; was also slow.
  • Improved oasis danger calculation; was possible to cheat the system.
**FIXES**
  • Fixed Forager Module not harvesting foliage; finally.
  • Fixed ability to sell Tablets at trading stations.
  • Fixed unpacking sometimes being blocked because of base height.
  • Fixed ammo displaying issues when manning weapons that have ammo racks.
  • Fixed keybinding changes sometimes not applying to building mode.
  • Fixed base rotation not being properly set when unpacking.
  • Fixed containers sometimes failing clan ownership check.
  • Fixed Torque value sometimes glitching when sprinting.
  • Fixed display issues with claimed tiles on world map.
  • Fixed server crash related to harvesting foliage with invalid data.
  • Fixed client crash in offmap lobby when crew data wouldn't load properly.
  • Fixed client crash when combat system would get invalid action.

Content Update: Hard Maps - OUT NOW

[previewyoutube][/previewyoutube]

A thick layer of ice is melting, uncovering lush terrains full of unique vegetation and strange wildlife. Are you prepared to risk your life and possessions for a chance to craft rare Tablets, harvest some cotton or explore ancient ruins?

With a new type of oasis, there are many new dangers and opportunities waiting to be discovered. Make sure you’re ready for it, as there are new monsters lurking around and many dangerous pirates will surely try to be the first to rob the new lands off of their resources.

Hard difficulty oases will be of interest to anyone who wants to unlock technology of higher tier - more walkers, better gear, more efficient harvesting tools, and access to territory claiming. This will finally provide long-term goals to clans, create reasons to declare wars, and encourage protecting solo players and small groups with harvesting and tax bonus mechanics.

You will also be able to find various ancient ruins and structures to explore. Some allow crafting Tablets out of fragments, some have mazes to investigate with a promise of generous rewards, and some are large old cities attracting many nomads to fight over loot. New Rupu camps and loot sites to raid can also be found in those oases.

Not all resources can be found in new oases, so travel will continue to be essential. New kinds of vegetation and rocks, however, will allow for crafting more advanced equipment and complex machines. Some sturdy foliage requires high tier tools to be harvested, so make sure to explore your tech tree and unlock required ones.

New hard maps will start appearing in the world sometime tomorrow! In addition to a new type of oases, the patch brings fixes to some of the critical issues you’ve reported.

IMPROVEMENTS

- Improved usability of World Map.
- Made kill feed only show clan kills.
- Forbid packing Rupu Slings.


FIXES

- Fixed harvesting from Phemke and Nurr.
- Fixed streamer name anonymization sometimes showing real names.
- Fixed some foliage being difficult to harvest with many interactions nearby; cactus fruit, etc.
- Fixed subtitles not displaying if two voice lines are played in sequence.
- Fixed being able to flip enemy walkers.
- Fixed incorrect height adjustment when unpacking bases.
- Fixed building key hints not updating when keybind changes.
- Fixed building key hints not displaying when unpacking.

- Fixed crash related to packing while initiating player is missing.

[h2]What’s coming next - new contents and private servers[/h2]


We’re also working on a large content patch to include many gameplay improvements and even a new type of a walker.

As we’ve been set back with private servers by the much-needed work on the backend, it’s taking a little more time than previously estimated. We’re currently optimizing the system to make sure everyone is able to host a server and enjoy the benefits of owning your own oasis.


[h2]Community contest - #screenshotsaturday[/h2]

Starting this week, we want to invite you to participate in our permanent #screenshotsaturday contest!

Every Saturday we will select one or more of the best screenshots provided by the community and post them on our main Twitter account.

How to enter:

To participate, users have to post a screenshot publicly using one of the following methods:

*Steam Community: the screenshot must contain the hashtag #screenshotsaturday

*Twitter: the screenshot must tag our main page @oasisnomad and contain the hashtags #LastOasis and #screenshotsaturday

*Imgur: the screenshot must contain the tags “last oasis” (https://imgur.com/t/last%20oasis) and “screenshotsaturday” (https://imgur.com/t/screenshotsaturday)