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LEAP News

Hotfix 14.06.2022

[h3]This Hotfix has us LEAPing with joy![/h3]

Thank you to all the mercenaries out there making LEAP an even better experience. The team has been working on a lot of quality of life updates, squashing bugs, and improving optimization. All the feedback you've all been giving us has been amazing, and the community members who have been actively finding new ways to...break the game, we love you! Thank you all again for the support, we have a lot more news coming your way real soon, but today we have another hotfix.

We're going to continue with our community devs v player events, so be on the look out for that announcement later today.



[h2]HOTFIX : 14.06.2022[/h2]

[h3]Weapons and Abilities[/h3]
  • Broad pass on weapon recoils and spreads
  • Slight cooldown reduction for wraith cloak ability
  • Higher initial sword reflect cost (from 5 to 10)

[h3]Maps[/h3]
  • Adjusted ambient soundtrack for Cataclysm
  • Team Annihilation spawn improvements
  • Wide balance pass on capture rates for objectives in Special Operations
  • Reduced size of playable area for Asset Assassination
  • Fix for Alpine Basin loot spawners that could spawn items in safezones
  • Moved some AI spawn and soft boundary locations in Redrock

[h3]Programming[/h3]
  • Fixed wrong skins applied on killcam
  • Added "quit to menu" button from match end screen
  • Server admins can now join full servers
  • Fixed a bug causing valid contractor bonuses to be hidden
  • Fixed an issue where the scoreboard entries started at 2
  • Fixed controller keybindings automatically binding once a face button was pressed
  • Fixed some contractor bonuses which were not working
  • Added mod auto-download support for Linux servers
  • Fixed friendly fire not working with the golden rocket launcher
  • Added class icons to items in the black market
  • Dying via noncharacter sources is now considered a death
  • Fixed a bug where warning effects doesn't clear by thunderblast if the player using it was killed while charging
  • Fixed some inconsistencies with leaving matches and rejoining as a party

[h3]Misc[/h3]
  • - 10% reduction in Asset damage reduction (ie, nerf Asset health)
  • Larger refill station radius
  • Updated localization
  • Fix for a graffiti name
  • Added another streamer graffiti



For anyone who would like to join our Discord, I've added a link below for you to join. We're encouraging people who would like to interact with fellow Mercenaries to jump in, the dev team is also in the Discord and can help provide feedback and support. Anyone looking to seed servers or would like to find people to jump into matches with we have a section on the Discord for that. It's not a permanent solution, but as we work to grow the game and push towards bigger and better updates these are ways we can help LEAP grow!

Discord: https://discord.gg/LEAP

Dev v Community Event: RocketBattleBlitz!

All Together Now!

Hello Mercenaries, hope all of you are doing well and staying safe.

This is your captain speaking, MERC…The Mercenary. Training is necessary for any elite soldier in order to keep y’all tough as nails. Let me introduce Devs v Community game modes!



We’ll be running weekly games with a slight twist, whether it be a Sword only game mode or Titan Wrecking Crew game mode, there will be something happening every week to keep you all finely tuned mercenaries.

[h3]Event Details[/h3]
Starting tomorrow (June 10) at 3pm EST we’ll run our Rocket Launcher Only event.
Everyone is welcome to join we’ll have the official server called “RocketBattleBlitz” ready so just jump in when you can.
  • All classes will be default set to Titan
  • You'll be equipt with a Rocket Launcher and a Grenade
  • Titan ults will be allowed


Enjoy and have fun tomorrow! We're thrilled to start running more community events and we strongly support community-run events as well. If you have a suggestion for a game mode you'd like to see please share it with us as well and perhaps it'll be the next one we host (or you host!)

Hotfix 06.06.2022

Good morning Mercenaries!

Happy Monday ~ We've been reviewing all the feedback from over the weekend and are happy to provide a hotfix today regarding the following changes:

  • Fixed the help commands on the remote console to better represent commands available
  • Upgraded anti-cheat infrastructure and enabled server auto-kicks for non-compliance
  • Added a workaround for players that are constantly getting the "failed to connect to leap online services" message
  • Reduced the size of the riot shield so that players have an easier time making headshots
  • Hid unowned contractor bonuses from the perk's menu
  • Fixed an issue where players would hear more footsteps than expected in first person
  • Fixed a crash related to skin loading
  • Fixed an issue with the matchmaker which caused it to prefer matches with a lower max player count

And the rest have been balancing, performance improvements, and some crash fixes as well.

Just a reminder, players must run with anti cheat in order to not get kicked from our official servers. If you are experiencing any issues, you should run the game from your library and select "uininstall anticheat" and then repeat and choose "install anticheat"

Thank you all for your support, we're committed to making this game the best! If you have any issues at all, please feel free to let us know by LEAPing into our Official Discord: https://discord.com/invite/leap

That's all for now, we'll see you real soon. :)

LEAP Launch Update

Hello Mercenaries,

In our efforts to remain completely transparent with the community, we’d like to have a candid conversation with all of you about LEAP.

Blue Isle Studios is a small team of 15 highly passionate developers who love to work on extremely ambitious projects. We’re honoured to be compared and judged as a title in the AAA space despite being an indie title on a small budget. Because we’re a small team, we do have some advantages. We can move fast and bounce back from poor launches whereas some AAA titles would be forced to throw in the towel.

We see a lot of posts with players who are rightfully concerned that because the game has received mixed reviews and the player counts have lowered, that we are going to abandon the game within weeks. This is definitely not going to happen. We’re a healthy company that has been in the game’s industry for over a decade. We have big plans for this game, and we agree with the community’s assessment that there is much to be done.

We have yet to build a game that we have not taken to consoles and full 1.0, and LEAP will not be the first. At a bare minimum, you can expect a solid development effort throughout early access with the goal of creating a polished, stable and feature-full 1.0 launch. What does that mean though?

-Expect a roadmap containing new game modes, maps and game features
-Expect mod support
-Expect bug fixes and polish
-Expect performance improvements
-Expect us to be regularly engaged with the community

These promises are all well and good, but what does that matter if there’s no players to play with? We will be hosting regular events with the community, and our developers will be participating. It may not be every waking hour, but we will make sure that you can play this game with real players, and deliver honest feedback to our team.

There have been many criticisms that the game should have been free to play. For this, we disagree. The game was simply not ready for F2P, and if it were to go that route, we believe the same result would have happened, but the initial player base would have started at 1500, rather than 300 and scaled just the same. We view early access akin to a Kickstarter or a Patreon. 2 years ago, we began playtesting this game with a community, and over time we grew that community, taking their feedback and iterating until the game reached what it is today.

Early access is our opportunity to expand that community and take in the larger public’s perception so that we can ensure we’ve gotten everything right for 1.0. We’re looking for buy-in though; we need supporters, people that can see the potential and people that want to see this game succeed. Could the game end up free to play in 1.0? Possibly, and if that is the community’s overwhelming feedback then that is something we will listen to.

Regarding game performance and framerate, we underestimated where the bar was in first person shooters. While we managed to resolve some framerate inconsistencies within 24 hours of launch, the truth is that the community has an extremely high bar for performance in FPS games. As we work towards our console performance targets, there will no doubt be significant performance efforts that will be paid forward to PC players. As a point of reference, another title of ours ‘Citadel: Forged with Fire’, saw more than double the framerate when it reached 1.0 due to console performance requirements.

Many will say that the game was not marketed heavily. The truth is that good marketing is extremely expensive, and we have the budget for one strong marketing push. We believe the time for that push is once we have exited early access and hit 1.0. By that time the performance will be better, the gameplay will be tighter, the presentation of the game will be stronger, and not only our studio, but the community as a whole will believe LEAP is ready.

For now, we need your support and we need your optimism. If you believe in this game, consider posting in the feedback section rather than leaving a negative review. The thing with the review system is that it affects their algorithms. So when players leave a negative review because there are no players to play with, it prevents the game from being discovered by new players and perpetuates the cycle into a downward spiral. It’s your choice though, and we fully respect it either way. We are here to stay, and our development enthusiasm will not change based on the review score or the player count.

Please continue to share all of your concerns and questions with us. Our discord is very active, and can be joined here: https://discord.com/invite/leap. We will make posts like this one every once in a while to address the community and remain transparent throughout the development process.

Brenden,
Technical Director/Co-Founder
Blue Isle Studios

Hotfix 02.06.22

[h3]Good morning Mercenaries! [/h3]

Thank you all for making LEAP's Early Access such a success! As promised we have a lot of updates to come and have been working tirelessly to get these changes made. Today we have some fixes implemented in this build as followed:

  • We've identified some performance-related issues on nvidia cards using dx12 configurations and have switched the game configuration over to dx11 in order to keep frame rates consistent.
  • There have been changes to some weapon balancing fixes in Special Operations mode on the incendiary rifle, plasma launcher, rocket launcher
  • We’ve also made improvements to some AI in Special Operations mode


Some users on AMD cards may find d3d12 was better for them in which case you can right-click the game in the Steam library, select properties and in the launch options add '-d3d12'

And the rest have been balancing, performance improvements, and some crash fixes as well.

Thank you all for your support, we're committed to making this game the best! If you have any issues at all, please feel free to let us know by LEAPing into our Official Discord: https://discord.com/invite/leap