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LEAP Launch Update

Hello Mercenaries,

In our efforts to remain completely transparent with the community, we’d like to have a candid conversation with all of you about LEAP.

Blue Isle Studios is a small team of 15 highly passionate developers who love to work on extremely ambitious projects. We’re honoured to be compared and judged as a title in the AAA space despite being an indie title on a small budget. Because we’re a small team, we do have some advantages. We can move fast and bounce back from poor launches whereas some AAA titles would be forced to throw in the towel.

We see a lot of posts with players who are rightfully concerned that because the game has received mixed reviews and the player counts have lowered, that we are going to abandon the game within weeks. This is definitely not going to happen. We’re a healthy company that has been in the game’s industry for over a decade. We have big plans for this game, and we agree with the community’s assessment that there is much to be done.

We have yet to build a game that we have not taken to consoles and full 1.0, and LEAP will not be the first. At a bare minimum, you can expect a solid development effort throughout early access with the goal of creating a polished, stable and feature-full 1.0 launch. What does that mean though?

-Expect a roadmap containing new game modes, maps and game features
-Expect mod support
-Expect bug fixes and polish
-Expect performance improvements
-Expect us to be regularly engaged with the community

These promises are all well and good, but what does that matter if there’s no players to play with? We will be hosting regular events with the community, and our developers will be participating. It may not be every waking hour, but we will make sure that you can play this game with real players, and deliver honest feedback to our team.

There have been many criticisms that the game should have been free to play. For this, we disagree. The game was simply not ready for F2P, and if it were to go that route, we believe the same result would have happened, but the initial player base would have started at 1500, rather than 300 and scaled just the same. We view early access akin to a Kickstarter or a Patreon. 2 years ago, we began playtesting this game with a community, and over time we grew that community, taking their feedback and iterating until the game reached what it is today.

Early access is our opportunity to expand that community and take in the larger public’s perception so that we can ensure we’ve gotten everything right for 1.0. We’re looking for buy-in though; we need supporters, people that can see the potential and people that want to see this game succeed. Could the game end up free to play in 1.0? Possibly, and if that is the community’s overwhelming feedback then that is something we will listen to.

Regarding game performance and framerate, we underestimated where the bar was in first person shooters. While we managed to resolve some framerate inconsistencies within 24 hours of launch, the truth is that the community has an extremely high bar for performance in FPS games. As we work towards our console performance targets, there will no doubt be significant performance efforts that will be paid forward to PC players. As a point of reference, another title of ours ‘Citadel: Forged with Fire’, saw more than double the framerate when it reached 1.0 due to console performance requirements.

Many will say that the game was not marketed heavily. The truth is that good marketing is extremely expensive, and we have the budget for one strong marketing push. We believe the time for that push is once we have exited early access and hit 1.0. By that time the performance will be better, the gameplay will be tighter, the presentation of the game will be stronger, and not only our studio, but the community as a whole will believe LEAP is ready.

For now, we need your support and we need your optimism. If you believe in this game, consider posting in the feedback section rather than leaving a negative review. The thing with the review system is that it affects their algorithms. So when players leave a negative review because there are no players to play with, it prevents the game from being discovered by new players and perpetuates the cycle into a downward spiral. It’s your choice though, and we fully respect it either way. We are here to stay, and our development enthusiasm will not change based on the review score or the player count.

Please continue to share all of your concerns and questions with us. Our discord is very active, and can be joined here: https://discord.com/invite/leap. We will make posts like this one every once in a while to address the community and remain transparent throughout the development process.

Brenden,
Technical Director/Co-Founder
Blue Isle Studios

Hotfix 02.06.22

[h3]Good morning Mercenaries! [/h3]

Thank you all for making LEAP's Early Access such a success! As promised we have a lot of updates to come and have been working tirelessly to get these changes made. Today we have some fixes implemented in this build as followed:

  • We've identified some performance-related issues on nvidia cards using dx12 configurations and have switched the game configuration over to dx11 in order to keep frame rates consistent.
  • There have been changes to some weapon balancing fixes in Special Operations mode on the incendiary rifle, plasma launcher, rocket launcher
  • We’ve also made improvements to some AI in Special Operations mode


Some users on AMD cards may find d3d12 was better for them in which case you can right-click the game in the Steam library, select properties and in the launch options add '-d3d12'

And the rest have been balancing, performance improvements, and some crash fixes as well.

Thank you all for your support, we're committed to making this game the best! If you have any issues at all, please feel free to let us know by LEAPing into our Official Discord: https://discord.com/invite/leap

LEAPing into Early Access Today!

It is finally time - LEAP is entering into Steam Early Access today!
This is going to be an amazing journey together with new faces and veterans alike who have been following development for quite some time now.

[previewyoutube][/previewyoutube]

Previously, we mentioned that we have opted to include LEAP in Early Access as we understand that a project such as LEAP requires quite a bit of feedback and iteration. Our vision for LEAP is to provide a fast-paced, exhilarating experience for everyone, which can only be realized by working closely with the community.

We have an extensive roadmap planned which we will be sharing with you very soon. There are countless improvements and additions we’d like to develop further as we go through the Early Access program. Let’s get ready to embark on a grand new adventure, Mercenaries. With that being said, let’s get into some of the good stuff coming up.

[h3]Save 15% on LEAP | EA Launch Discount [/h3]
Our work on LEAP has been an absolute labor of love here at Blue Isle Studios. To express our humble gratitude for the showing of support and enthusiasm from players following our development process, we have decided to start off by launching at a 15% discount for early adopters.


[h3]Founders Edition[/h3]
To celebrate the Early Access launch, we have created a special package called the Founders Edition. As LEAP development is on-going we're committed to bringing the best possible version of the game to all of you. The Founders Edition Upgrade allows players to commit additional support to LEAP's development, and as a thank you, we have included some exclusive items and perks to this bundle. Once out of Early Access this option will no longer be available.


The LEAP Founders Edition comes with a lot of cool stuff, including:

  • Exclusive Jojo exosuit skin for each class
  • The legendary Boost Moose personal vehicle
  • A summer ready Exotube personal vehicle,
  • Three player taunts
  • Four weapon keychains
  • 20,000 currency credits to purchase more great items in the Black Market
  • Three single-use 2x XP bonuses
  • Access to exclusive founder's-only events



[h3]Patch Notes[/h3]
As always, we spend a lot of time reviewing feedback from our community playtests and we are working hard to make the EA launch as bug-free and smooth as possible. (but if you find a bug or two, please let us know as we continue to squash them!)

Weapons & Abilities
  • Improved spread and recoil performance for all relevant weapons
  • Reduced tight-aim spread for all relevant weapons
  • Higher overheat threshold, lower player-speed-based-spread for Freedom Fire
  • Remove sniper distance-based damage falloff, increase recoil and decrease projectile speed to compensate
  • Longer range for reconstructor beam
  • Reduce emissive strength of reconstructor beam
  • Reduced plasma cannon effective splash radius per projectile


Maps
  • More prop collision improvements
  • Optimizations to special operations waves
  • Improved special operations AI spawning
  • Optimized AI perception and attack ranges
  • Improvements to AI navigation
  • Slight increase to AI move speed for special operations bronze difficulty
  • Increased stomping grounds active location duration from 90 to 120s
  • Increased stomping grounds location activation delay from 15 to 20s


Programming
  • Added nvidia reflex support and debug visualization
  • General performance improvements
  • General game mode bug fixes
  • Many server browser improvements
  • UI improvements
  • Ability to disable "auto-clamber" in settings
  • Improved special operations AI shuttle drop performance
  • Improved reward messaging


Misc
  • New localization data
  • Faster player class levelling for lower levels
  • Increase special operations XP rewards
  • Health pickups no longer restore player shields too
  • Mech AI HP reduction
  • Pathfinder hookshot range default perk
  • Special operations difficulty-based wave timers now function correctly
  • For all Streamer who participated in our Streaming event during open beta and sent in the qualifying logos, will now graffiti assets added in-game

Save 15% On Early Access Launch!

[h3]Hello Mercenaries!

It’s time for our friendly neighborhood Merc to give us a little insight about if LEAP is free 2 play or not. Merc, do you care to answer that question?[/h3]

[previewyoutube][/previewyoutube]


[h3]15% Early Access Launch Sale![/h3]

There you have it, we’ll be LEAPing into Early Access tomorrow with a 15% launch discount making LEAP, $29.99 USD to $25.49 USD.

As LEAP development is ongoing we're committed to bringing the best possible version of the game to all of you. We have also created an exclusive Founder's Edition Upgrade that allows players to commit additional support to LEAP's development, and as a thank you, we have included some exclusive items and perks to this bundle. Once out of Early Access this option will no longer be available.

[h3]When is LEAP Launching into Early Access Tomorrow?[/h3]

We are happy to announce Early Access starts at 1pm EST tomorrow, June 1st, 2022! Get ready to LEAP into action, mercenaries!


Get ready for the chaos of LEAP coming tomorrow, and if you want to stay up to date on our latest news, please follow our socials below!

> Twitter
> Instagram
> Facebook
> TikTok

MERC APPROVED!

Open Beta is Now Live!

Hello fellow Mercenaries,

As many of you may be aware, our development team is extremely committed to providing an experience that is enjoyable for as many players as possible. We frequently comb the discord, read all the feedback, and visit most streams to get a sense of what players' expectations are and where we can make the biggest improvements.

The earliest LEAP testers will recall that our game was far faster, with players causing destruction at speeds of up to 300km/h. Since then we've slowed things down and improved telegraphing, but there remain a few odd remnants of the high-powered weapons of the time. Many of you are far more skilled with some of the weapons than we anticipated, so we dug into the data to determine why that is. In one particular case, many players noticed the spread on the AR did not bloom in line with several of the other weapons making it quite laser-like. This and some similar cases have been corrected to intended values, and we promise to continue improving all systems to provide as fun and consistent of a gameplay experience that Leap players expect and deserve.



[h2]Patch Notes 20.05.2022[/h2]

[h3]Weapons[/h3]
  • Avenger AR: tweaks to various spread and recoil values
  • Incendiary AR: tweaks to various spread and recoil values
  • M7 Tactical and DTS Enforcer: tweaks to projectile speed and recoil
  • Hellblade and PSF Shredder: tweaks to projectile speed, gravity, and projectile explosion radii
  • Plasma Cannon: faster projectiles, less gravity
  • T32 Flak Cannon: tweaks to rate of fire, ammo per clip, velocity and spread
  • PSF Stinger: projectile speed, tight-aim and spread tweaks
  • Concussion LR-TR: tweaks to recoil and spread
  • Freedom Fire LMG: faster projectile speed, less recoil, spread tweaks
  • Overkiller: rate of fire and projectile velocity tweaks
  • Odinspear-RL: faster projectiles, increased explosion radius, less gravity, AOE falloff tweaks
  • Sidewinder Pistol: headshot multiplier, spread, and tight-aim tweaks


[h3]Abilities[/h3]
  • Pathfinder shields: small cooldown and HP tweaks
  • TechOps Turrets: small cooldown tweak
  • Thunderblast: small cooldown tweak
  • Cloak: small increase to active time


[h3]Maps[/h3]
  • Many prop collision improvements (with many more coming)
  • Various map fixes including places where players could get inside/under the map
  • AI navigation tweaks
  • Improved water effects
  • Lighting tweaks
  • Some minor changes to game-mode specific art


[h3]Programming[/h3]
  • Improved matchmaking
  • Chat improvements and fixes
  • Host can now kick players from lobby
  • Ragdoll fixes and improvements
  • Leaderboard fixes
  • Fixes for some lingering visual effects
  • Fixed some XP exploits
  • Fixes for several spawn issues including under map or in objects
  • Improved gamepad menu navigation
  • Improved pickup radii on related objects
  • Background cloud data and Steam alignment fixes
  • Turrets should now take damage from swords
  • Many menu fixes
  • Spectator fixes
  • Fixes for tooltips and rewards
  • Tutorial improvements
  • Many various bug fixes
  • More stable client and server performance




[h3]Download the LEAP Client Now! [/h3]