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Game Jam Friday’s Finest

Well we had a jam-packed line up for our studios’s first ever game jam with the community! A HUGE thank you goes out to all of you who were able to make this event, we had a great time and it was our first time running a dev stream as well. We’re going to continue to stream our events as often as we can. Please LEAP over to Twitch and follow our channel (if you can) LEAP on Twitch!

With that being said we’re happy to say our Friday’s mod game will be a recap of our game jam games, so if you missed out on Tuesday, get ready for our Friday event!




[h2]The Game Mods[/h2]
LEAP’s Mod support has been something the team actively working on improving and pushing the limits to see what’s possible in the game. This is why we’re running game jams, not only let out some creativity on the team but also to assist our community by showing just how far LEAP’s modding can be pushed!

[h3]Ants Kitchen[/h3]
You’re smol like ant size smol, and you not only are tasked to annihilate another team but both teams must be aware of killer ants! Armed with automatic riffles, these killer ants are not to be messed with, they sting!

[h3]The 6ix[/h3]
Swinning through The 6ix looking fly (not the buzz buzz kind of fly but like the cool kind), equipped with a jet pack and an incredible speed boost, you’ll finally feel what it’s like to be an arachnid-man hybrid. Residents of The 6ix do not sleep, craving too much gun action.

[h3]Attack in Lava[/h3]
Don’t touch the hot stuff or you’ll be burned. Literally! Equipped with a grapple and a jet pack you need to stay high above the ground, dodging enemies' rocket launchers and sword attacks before the rising lava consumes you. Watch out because each hit packs a punch that’ll send you flying!

[h3]Breezy Beach[/h3]
Don’t let this tropical paradise fool you, it’s anything but peaceful here. It is a race against your fellow mercenaries to grab the best guns. It’s a shoot or be shot kind of vacation. You better move fast or you’ll be sleeping with the fishes.

[h2]Event Details[/h2]
  • Starting at 4pm EST on Friday
  • Servers will run a little differently than usual and will need to manually join since they’re all modded modes. So we’ll start at 4 pm and go from mod to mod. (Example: Team A server first, once that’s wrapped up we’ll do Team B and so on and so forth)
  • Server names:
    Team A
    Team B
    Team C
    Team D
  • Everyone is welcome to join and Stream!

[h2]Prizes[/h2]
  • - A 2x Contract Bonus
  • - Chance to win a KovaaK’s game key (3 winners will be drawn at random)


If you want to LEAP into the Discord, we have an active community taking part in events and hosting ones similar to these. So if you'd like to join some really cool Mercenaries, head on in!

LEAP’s first Game Jam + Dev Stream!

Hello all our amazing Mercenaries!


It's time to get jammy and play some LEAP mods made by our team! We'll host a dev stream today, so please join the Discord if you'd like to chat - if not feel free to join our stream on Steam today on the main page.

[h3]TIME TABLE[/h3]
Starting at 4:30pm EST we’ll go through each of the mods listed below and follow the list below from 1 to 4.
  1. LEAP Mod Team A
  2. LEAP Mod Team B
  3. LEAP Mod Team C
  4. LEAP Mod Team D

[h3]DELIBERATION[/h3]
Once the mods are all played, we’ll have a vote on which one is your favourite. You can only choose one mod, to keep things easy, we’ll put up a tally in the Discord and also a post on STEAM for voting.

Click here to vote: https://steamcommunity.com/app/906930/discussions/1/3408678077958241566/


LEAP’s first Game Jam!

Hello Mercenaries, thank you for all your active participation in LEAP’s development. As you know the team is dedicated to updating LEAP and bringing as much new content to build up our player base. With that being said, it’s time to LEAP into the new stuff we have coming your way!



[h3]BLUE ISLE STUDIOS GAME JAM[/h3]
Starting July 5th, our team will split into groups of 4 and will conduct an internal Game Jam, which by the EOD (roughly 4:30pm EST) we’ll stream our mods here on Steam and have the community join in and vote for the winning mod!

In order for you you all to play the mods, check below on the 4 different team names, they will be the mods available at 4:30pm EST on Tuesday (July 5th). We’ll jump into the matches based on the team order below.

[h3]TIME TABLE[/h3]
Starting at 4:30pm EST we’ll go through each of the mods listed below and follow the list below from 1 to 4.
  1. LEAP Mod Team A
  2. LEAP Mod Team B
  3. LEAP Mod Team C
  4. LEAP Mod Team D

[h3]DELIBERATION[/h3]
Once the mods are all played, we’ll have a vote on which one is your favourite. You can only choose one mod, to keep things easy, we’ll put up a tally in the Discord and also a post on STEAM for voting.

[h3]NOTES[/h3]
This game jam will take place of our Wow-tastic Wednesdays next week, but we’ll still hold a Friday Mod jam! You may be wondering why we’re running these events, this is a way for our team to let out some creativity and really push the boundary of what LEAP could be! We want fans of the FPS genre to look at LEAP’s modding as a blank canvas, to allow yourself to go wild and create any FPS you’d like to see in the market today. The more the team is versed in modding, the better we’re able to help all of you with any modding questions you may have. As we continue to build content out for LEAP we want to ensure our best foot moving forward, and we can’t thank this community enough for all your hard work and support!


If you have any modding questions, please feel free to ask them below and we’ll do our best to get the best answer you way.

Game Update

Thank you Mercenaries for waiting for our latest LEAP update, there has been a lot of work going into LEAP as we continue to push forward we’re happy to provide some updates based on a lot of your feedback.

Before we LEAP into what's new we want to bring up a little event the dev team is taking part in and we would love to extend a hand to all of you, by participating with us! As you know Mod Support has been added to LEAP, this is something the entire team is passionate about and we want to expand just how far we can push LEAP into becoming a ‘build your own FPS’.
On July 5th, we’ll run our internal Game Jam; we’ll split into teams and take the day to create something and by the end of the day reveal our creations. This is where you all come in, we would love to have you all participate by choosing a winner for the game jam by testing out some games. We’ll have a more detailed post this week that will go over more information about the Game Jam but we do hope all of you will come out and try some new games mods!



Some of you may remember IcyDay and Zombie Mod, both of those were developed by our first Game Jam, so we hope to bring in more heat with our second round!

Now for the main event!

[h2]The sky is ablaze with the latest updates! [/h2]

[h3]Weapons and Abilities[/h3]
  • Deadeye vertical recoil reduction: 25->15
  • M7 Tactical: reconfigured for reload rate = fire rate, with some tweaks to keep it around similar balance
  • M7 Tactical rate of fire decrease: 1.0->0.75
  • M7 Tactical reload speed increase: 0.45->0.75
  • M7 Tactical damage per shot decrease: 10->9
  • Burst AR tight-aim spread multiplier decrease: 0.75->0.45

[h3]Maps[/h3]
  • Fixed pre-match spawning issue on Red Rock - Team Annihilation small
  • Fixed gameplay affecting mesh hole in Haze
  • Improved performance and gameplay consistency across Special Operations maps
  • Fixed terrain issue and mesh hole in Cataclysm

[h3]Programming[/h3]
  • Added the Special Operations refill station to the radar
  • Changed Special Operations artifact objective icons
  • Fixed a bug where weapons could ignore their rate of fire if you quick-swapped between them while holding the trigger
  • Fixed a bug where quick-swapping while firing could lock out weapons, making it so players wouldn’t be able to equip the locked weapon again until the next respawn
  • Fixed a bug where players could exploit quick-swapping to leave their weapons out of sync with the server, making it so that they could be instantly reloaded, or having individual reloads (shotgun shells) reload way faster than they should
  • Fixed an issue with out-of-sync reloads, that would leave your weapon with no ammo permanently and failing to reload
  • Fixed a bug where abilities could be exploited to not consume their cooldowns
  • Fixed a bug where players could use their ultimates without starting their cooldowns due to some internal weapon state issue that would leave the ultimates permanently equipped on the server
  • Fixed a few bugs that could lead charged abilities and weapons to fail but still start their cooldowns
  • Fixed a bug where charged abilities that use designation targets (such as the Airstrike and Orbital Laser) could spawn in the origin of the world instead of where the player is aiming at
  • Fixed a few issues with charged abilities and weapons where you could instantly charge them without having to go through their charge rate properly
  • Fixed an exploit with charged weapons that would allow players to fire multiple times within a single charge
  • Fixed a few issues with replicated projectiles that could leave them permanently alive in the world, stuck in geometry, failing to hit-register and running its logic until the end of the match (Sword reflected projectiles, Tech Ops’ Turrets, Special Operations’ AIs)
  • Fixed a bug where reloading a weapon and quickly swapping out of it could lock the weapon, making it so that players can’t swap back to them. This would also force the unequipped weapon’s animations to play in the equipped one.
  • Fixed a bug on the shooting range where you could infinitely reload your weapons and exceed the weapon’s maximum magazine capacity
  • Server validation fixes on several types of actions such as reloads, projectiles being fired and abilities being used
  • Fixed an issue where Wraiths could keep firing their weapons while cloaked without revealing themselves
  • Fixed an issue where the player could cancel the cloak before it was even applied, which would put the ability into cooldown without even firing it in the first place
  • Fixed an issues that would leave some weapons permanently playing their “firing” sound effects for other players
  • Fixed some issues with joining through steam that could place you in a different server than your friend is
  • Fixed an issue where self-inflicted damage could count as an assist on yourself

[h3]Misc[/h3]
  • Improved physics asset hit detection for AI
  • Weapons now instantly reload after the last round is fired without having to play the entire fire rate animation for a more crispier experience
  • Localization support added to some missing interface elements
  • Toggle option added to the Hookshot controls
  • Added more gamepad support for UI Navigation on several screens
  • You’re now able to check the server name or number, displayed on the Leaderboards. Hold tab in-game to toggle the server name displayed in the bottom left



For anyone who would like to join our Discord, I've added a link below for you to join. We're encouraging people who would like to interact with fellow Mercenaries to jump in, the dev team is also in the Discord and can help provide feedback and support. Anyone looking to seed servers or would like to find people to jump into matches with we have a section on the Discord for that. It's not a permanent solution, but as we work to grow the game and push towards bigger and better updates these are ways we can help LEAP grow!

Wow-Tastic Wednesday Gaming Jam (Devs + Community)

[h2]Wow-Tastic Wednesday is BACK! [/h2]

You know it well, our weekly Developer + Community gaming session is here to bring all our amazing mercenaries together for another round of pew pewing matches!

[h3]Special Instructions[/h3]
  • This Wednesday's (June 29) event will run from 4pm EST until 5pm EST
  • This game mode will be a rotation of Stomping Grounds, Capture the Core, Control, and Team Annihilation played through our various game matches
  • Please join the server "Devs + Community Jam"
  • Everyone is welcome to join!

[h3]Prizes for Joining[/h3]
2500C// sweet sweet credits to buy yourself some luxury guns, decals, and skins in the Black Market





[h3]Notice[/h3]
Just as a future update for these weekly matches, we'll continue them under the server name "Dev + Community Jam" so anytime Wednesdays for normal matches and Fridays for our modded matches they'll all use this title. This way there's no confusion - sorry for anyone looking for the wrong title last Friday.



We're working around the clock with new updates for LEAP, so tune in for those new beats coming your way soon. And if you missed out, we recently launched our MOD Support, if that's something you're interested in please check it out here:

If you want to LEAP into the Discord, we have an active community taking part in events and hosting ones similar to these. So if you'd like to join some really cool Mercenaries, head on in!