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LEAP News

Game Update

Thank you Mercenaries for waiting for our latest LEAP update, there has been a lot of work going into LEAP as we continue to push forward we’re happy to provide some updates based on a lot of your feedback.

Before we LEAP into what's new we want to bring up a little event the dev team is taking part in and we would love to extend a hand to all of you, by participating with us! As you know Mod Support has been added to LEAP, this is something the entire team is passionate about and we want to expand just how far we can push LEAP into becoming a ‘build your own FPS’.
On July 5th, we’ll run our internal Game Jam; we’ll split into teams and take the day to create something and by the end of the day reveal our creations. This is where you all come in, we would love to have you all participate by choosing a winner for the game jam by testing out some games. We’ll have a more detailed post this week that will go over more information about the Game Jam but we do hope all of you will come out and try some new games mods!



Some of you may remember IcyDay and Zombie Mod, both of those were developed by our first Game Jam, so we hope to bring in more heat with our second round!

Now for the main event!

[h2]The sky is ablaze with the latest updates! [/h2]

[h3]Weapons and Abilities[/h3]
  • Deadeye vertical recoil reduction: 25->15
  • M7 Tactical: reconfigured for reload rate = fire rate, with some tweaks to keep it around similar balance
  • M7 Tactical rate of fire decrease: 1.0->0.75
  • M7 Tactical reload speed increase: 0.45->0.75
  • M7 Tactical damage per shot decrease: 10->9
  • Burst AR tight-aim spread multiplier decrease: 0.75->0.45

[h3]Maps[/h3]
  • Fixed pre-match spawning issue on Red Rock - Team Annihilation small
  • Fixed gameplay affecting mesh hole in Haze
  • Improved performance and gameplay consistency across Special Operations maps
  • Fixed terrain issue and mesh hole in Cataclysm

[h3]Programming[/h3]
  • Added the Special Operations refill station to the radar
  • Changed Special Operations artifact objective icons
  • Fixed a bug where weapons could ignore their rate of fire if you quick-swapped between them while holding the trigger
  • Fixed a bug where quick-swapping while firing could lock out weapons, making it so players wouldn’t be able to equip the locked weapon again until the next respawn
  • Fixed a bug where players could exploit quick-swapping to leave their weapons out of sync with the server, making it so that they could be instantly reloaded, or having individual reloads (shotgun shells) reload way faster than they should
  • Fixed an issue with out-of-sync reloads, that would leave your weapon with no ammo permanently and failing to reload
  • Fixed a bug where abilities could be exploited to not consume their cooldowns
  • Fixed a bug where players could use their ultimates without starting their cooldowns due to some internal weapon state issue that would leave the ultimates permanently equipped on the server
  • Fixed a few bugs that could lead charged abilities and weapons to fail but still start their cooldowns
  • Fixed a bug where charged abilities that use designation targets (such as the Airstrike and Orbital Laser) could spawn in the origin of the world instead of where the player is aiming at
  • Fixed a few issues with charged abilities and weapons where you could instantly charge them without having to go through their charge rate properly
  • Fixed an exploit with charged weapons that would allow players to fire multiple times within a single charge
  • Fixed a few issues with replicated projectiles that could leave them permanently alive in the world, stuck in geometry, failing to hit-register and running its logic until the end of the match (Sword reflected projectiles, Tech Ops’ Turrets, Special Operations’ AIs)
  • Fixed a bug where reloading a weapon and quickly swapping out of it could lock the weapon, making it so that players can’t swap back to them. This would also force the unequipped weapon’s animations to play in the equipped one.
  • Fixed a bug on the shooting range where you could infinitely reload your weapons and exceed the weapon’s maximum magazine capacity
  • Server validation fixes on several types of actions such as reloads, projectiles being fired and abilities being used
  • Fixed an issue where Wraiths could keep firing their weapons while cloaked without revealing themselves
  • Fixed an issue where the player could cancel the cloak before it was even applied, which would put the ability into cooldown without even firing it in the first place
  • Fixed an issues that would leave some weapons permanently playing their “firing” sound effects for other players
  • Fixed some issues with joining through steam that could place you in a different server than your friend is
  • Fixed an issue where self-inflicted damage could count as an assist on yourself

[h3]Misc[/h3]
  • Improved physics asset hit detection for AI
  • Weapons now instantly reload after the last round is fired without having to play the entire fire rate animation for a more crispier experience
  • Localization support added to some missing interface elements
  • Toggle option added to the Hookshot controls
  • Added more gamepad support for UI Navigation on several screens
  • You’re now able to check the server name or number, displayed on the Leaderboards. Hold tab in-game to toggle the server name displayed in the bottom left



For anyone who would like to join our Discord, I've added a link below for you to join. We're encouraging people who would like to interact with fellow Mercenaries to jump in, the dev team is also in the Discord and can help provide feedback and support. Anyone looking to seed servers or would like to find people to jump into matches with we have a section on the Discord for that. It's not a permanent solution, but as we work to grow the game and push towards bigger and better updates these are ways we can help LEAP grow!

Wow-Tastic Wednesday Gaming Jam (Devs + Community)

[h2]Wow-Tastic Wednesday is BACK! [/h2]

You know it well, our weekly Developer + Community gaming session is here to bring all our amazing mercenaries together for another round of pew pewing matches!

[h3]Special Instructions[/h3]
  • This Wednesday's (June 29) event will run from 4pm EST until 5pm EST
  • This game mode will be a rotation of Stomping Grounds, Capture the Core, Control, and Team Annihilation played through our various game matches
  • Please join the server "Devs + Community Jam"
  • Everyone is welcome to join!

[h3]Prizes for Joining[/h3]
2500C// sweet sweet credits to buy yourself some luxury guns, decals, and skins in the Black Market





[h3]Notice[/h3]
Just as a future update for these weekly matches, we'll continue them under the server name "Dev + Community Jam" so anytime Wednesdays for normal matches and Fridays for our modded matches they'll all use this title. This way there's no confusion - sorry for anyone looking for the wrong title last Friday.



We're working around the clock with new updates for LEAP, so tune in for those new beats coming your way soon. And if you missed out, we recently launched our MOD Support, if that's something you're interested in please check it out here:

If you want to LEAP into the Discord, we have an active community taking part in events and hosting ones similar to these. So if you'd like to join some really cool Mercenaries, head on in!


Gotta Go Fast - Speed Mod Friday Event

Hello Mercenaries,

As some of you may have already played in the speed mod server, this Friday June 24 at 4pm EST we will be hosting our weekly modded Friday event with the devs & community! So jump on in and great ready to GO FAST!



[h3]Details[/h3]
Friday’s event will be at 4pm EST, everyone is welcome to try this mod out, be sure to join the server “Devs + Community Jam” to LEAP in!


[h3]PRIZES[/h3]
  • A 2x Contract Bonus

In addition, our lovely friends at KovaaK’s sent us a bunch of keys to give out, we’ll be giving a few of these away at random to the participants in Friday’s event. All you need to do to enter is join the Speed Mod event. Names will be put into a randomizer and will be given out on Monday.


If you want to LEAP into the Discord, we have an active community taking part in events and hosting ones similar to these. So if you'd like to join some really cool Mercenaries, head on in!

Devs + Community Gaming Session

[h2]Wow-Tastic Wednesday! [/h2]

Our weekly Developer + Community gaming session is coming back at yah once again. To all our amazing mercenaries out there we hope you can join these gaming sessions!

[h3]Special Instructions[/h3]
  • Wednesday's event will run from 4pm EST until 5pm EST
  • This game mode will be a rotation of Stomping Grounds, Capture the Core, Control, and Team Annihilation played through our various game matches
  • Please join the server "Devs + Community Jam"
  • Everyone is welcome to join!

[h3]Prizes for Joining[/h3]
2500C// sweet sweet credits to buy yourself some luxury guns, decals, and skins in the Black Market



[h3]Why are we doing these mini-events[/h3]
Great question! As LEAP is still very new our goal has been to work closely with all of you, our community members to great a game that's at its very core an Absolute Blast! These community events are a great way for the devs to see how you all play, what kind of issues could occur in-game, stress testing matches, game-changing ideas that will better fix for increased players and so much more.

[h3]Are these events always the same?[/h3]
Absolutely NOT! We will continue to run normal matches playing game modes like: Stomping Grounds, Capture the Core, Control, and Team Annihilation.

For our Friday events, we would like to continue running modded events, which could include developer-created mods or community-created mods. We saw how successful modding can be for LEAP and we really want to continue to push the box and be as creative as possible! The sky is the limit everyone, so if you want an FPS with cat launchers or zombies chasing after you while collecting IDK 8 mystery pages, that could all be possible!




We're working around the clock with new updates for LEAP, so tune in for those new beats coming your way soon. And if you missed out, we recently launched our MOD Support, if that's something you're interested in please check it out here:

If you want to LEAP into the Discord, we have an active community taking part in events and hosting ones similar to these. So if you'd like to join some really cool Mercenaries, head on in!


LEAP Mod Support is HERE!



Hello to all Mercenaries!

We are absolutely ecstatic to share that modding support is here - presenting LEAP Design Works! From day one, we wanted LEAP to become a tool to create your own FPS. Not only are you free to customize the game however you wish, you can actually create entirely new FPS experiences. With our modding tools, LEAP can become almost anything you can imagine. We have exposed nearly everything in the game for you to work with, and over the coming weeks and months we’ll be adding new example content to get you started easier and faster.

We want to express a huge thank you to mod.io - they made setting up and creating mods an absolute breeze.

[h2]Lets Get Modding[/h2]
[h3]Step 1[/h3]
Currently, you will need to own a copy of LEAP in order to access the modding tools. To locate and download them, please head on over to the Epic Game Store and download the modding tool. https://store.epicgames.com/en-US/p/leap-mod-editor Please be sure to have LEAP properly downloaded prior to the mod tools and ensure your game version is up to date.

[h3]Step 2[/h3]
With the modding tools in place you can head on over to: http://blueislestudios.com/leap/documentation there you will have access to all of our modding documentation. Please note this is a live document and over time we’ll be adding and adjusting this based on updates to the game.

[h2]Modding Tutorial Videos[/h2]
To jumpstart your mods, we’ve put together some short video tutorials for those who may be new to modding or want to create something unique and fun. And who knows, perhaps in the future we may even host one of these mods as an official LEAP server.

[h3]Part One: Getting the Editor and Starting a Mod[/h3]
This video will cover how you can download the mod editor tools and how to set up your very first mod
https://youtu.be/gjanyC2aK0U
[h3]Part Two: Making a Custom Class[/h3]
In this tutorial will give you the blueprints on how you can create your very own custom class in LEAP
https://youtu.be/Zu01hSG1sUk
[h3]Part Three: How to make a Mutator[/h3]
This video will go over the steps on how to set up a mutator
https://youtu.be/W28k9ADIcTc
[h3]Part Four: Publishing your Mod[/h3]
Next we’ll go over how to publish your mod, be sure in this step to be signed into your Steam account and have it running in the background to properly publish your mod
https://youtu.be/48zjwsVxevw
[h3]Part Five: Setting up a Modded Server[/h3]
The last part in our modding tutorial is going over the steps to get your published mod playable on a server in LEAP
https://youtu.be/XTxtkhr7kD8

[h2]LEAP Modding Documentation[/h2]

We have a pretty in-depth step-by-step setup for our Mod Documentation. Please click here to read all about it https://www.playleap.com/post/leap-modding-documentation


[h2]FAQ[/h2]

Q. What can we mod in LEAP?
A. Nearly everything can be modded!
  • All maps (a majority of environment art)
  • All weapons
  • All player classes and models
  • All abilities
  • All game modes
  • AI’s
Q. Will there be modding events in the future?
A. Absolutely YES! We plan on making some epic contests for our modders to help bring your creators to life! Not only that but we do want to encourage our community to grow and develop their own FPS games within LEAP.

Q. Are there any mods in LEAP currently?
A. Yes! We launched our modding support with our first in-house game jam mod from our team. We incourage you to try out the mod “IcyDay”. Additionally all our community events that are “Wraith only”, “Rocket only” events have been in-house mods. When we say that the sky is the limit, we’re not joking! :)


[h2]Final Notes[/h2]
We wish to thank the LEAP community once again for all their support. There is much more to come, and we really appreciate the kind support as we continue to develop the game. Mod support is one of those elements that we know will help boost the excitement of the game allowing you to create anything you desire.

Those of you who are modders can jump in our Discord, we're happy to assist you with any questions you may have, or if you need feedback or support from the community, feel free to join us.