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LEAPing into Early Access Today!

It is finally time - LEAP is entering into Steam Early Access today!
This is going to be an amazing journey together with new faces and veterans alike who have been following development for quite some time now.

[previewyoutube][/previewyoutube]

Previously, we mentioned that we have opted to include LEAP in Early Access as we understand that a project such as LEAP requires quite a bit of feedback and iteration. Our vision for LEAP is to provide a fast-paced, exhilarating experience for everyone, which can only be realized by working closely with the community.

We have an extensive roadmap planned which we will be sharing with you very soon. There are countless improvements and additions we’d like to develop further as we go through the Early Access program. Let’s get ready to embark on a grand new adventure, Mercenaries. With that being said, let’s get into some of the good stuff coming up.

[h3]Save 15% on LEAP | EA Launch Discount [/h3]
Our work on LEAP has been an absolute labor of love here at Blue Isle Studios. To express our humble gratitude for the showing of support and enthusiasm from players following our development process, we have decided to start off by launching at a 15% discount for early adopters.


[h3]Founders Edition[/h3]
To celebrate the Early Access launch, we have created a special package called the Founders Edition. As LEAP development is on-going we're committed to bringing the best possible version of the game to all of you. The Founders Edition Upgrade allows players to commit additional support to LEAP's development, and as a thank you, we have included some exclusive items and perks to this bundle. Once out of Early Access this option will no longer be available.


The LEAP Founders Edition comes with a lot of cool stuff, including:

  • Exclusive Jojo exosuit skin for each class
  • The legendary Boost Moose personal vehicle
  • A summer ready Exotube personal vehicle,
  • Three player taunts
  • Four weapon keychains
  • 20,000 currency credits to purchase more great items in the Black Market
  • Three single-use 2x XP bonuses
  • Access to exclusive founder's-only events



[h3]Patch Notes[/h3]
As always, we spend a lot of time reviewing feedback from our community playtests and we are working hard to make the EA launch as bug-free and smooth as possible. (but if you find a bug or two, please let us know as we continue to squash them!)

Weapons & Abilities
  • Improved spread and recoil performance for all relevant weapons
  • Reduced tight-aim spread for all relevant weapons
  • Higher overheat threshold, lower player-speed-based-spread for Freedom Fire
  • Remove sniper distance-based damage falloff, increase recoil and decrease projectile speed to compensate
  • Longer range for reconstructor beam
  • Reduce emissive strength of reconstructor beam
  • Reduced plasma cannon effective splash radius per projectile


Maps
  • More prop collision improvements
  • Optimizations to special operations waves
  • Improved special operations AI spawning
  • Optimized AI perception and attack ranges
  • Improvements to AI navigation
  • Slight increase to AI move speed for special operations bronze difficulty
  • Increased stomping grounds active location duration from 90 to 120s
  • Increased stomping grounds location activation delay from 15 to 20s


Programming
  • Added nvidia reflex support and debug visualization
  • General performance improvements
  • General game mode bug fixes
  • Many server browser improvements
  • UI improvements
  • Ability to disable "auto-clamber" in settings
  • Improved special operations AI shuttle drop performance
  • Improved reward messaging


Misc
  • New localization data
  • Faster player class levelling for lower levels
  • Increase special operations XP rewards
  • Health pickups no longer restore player shields too
  • Mech AI HP reduction
  • Pathfinder hookshot range default perk
  • Special operations difficulty-based wave timers now function correctly
  • For all Streamer who participated in our Streaming event during open beta and sent in the qualifying logos, will now graffiti assets added in-game

Save 15% On Early Access Launch!

[h3]Hello Mercenaries!

It’s time for our friendly neighborhood Merc to give us a little insight about if LEAP is free 2 play or not. Merc, do you care to answer that question?[/h3]

[previewyoutube][/previewyoutube]


[h3]15% Early Access Launch Sale![/h3]

There you have it, we’ll be LEAPing into Early Access tomorrow with a 15% launch discount making LEAP, $29.99 USD to $25.49 USD.

As LEAP development is ongoing we're committed to bringing the best possible version of the game to all of you. We have also created an exclusive Founder's Edition Upgrade that allows players to commit additional support to LEAP's development, and as a thank you, we have included some exclusive items and perks to this bundle. Once out of Early Access this option will no longer be available.

[h3]When is LEAP Launching into Early Access Tomorrow?[/h3]

We are happy to announce Early Access starts at 1pm EST tomorrow, June 1st, 2022! Get ready to LEAP into action, mercenaries!


Get ready for the chaos of LEAP coming tomorrow, and if you want to stay up to date on our latest news, please follow our socials below!

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MERC APPROVED!

Open Beta is Now Live!

Hello fellow Mercenaries,

As many of you may be aware, our development team is extremely committed to providing an experience that is enjoyable for as many players as possible. We frequently comb the discord, read all the feedback, and visit most streams to get a sense of what players' expectations are and where we can make the biggest improvements.

The earliest LEAP testers will recall that our game was far faster, with players causing destruction at speeds of up to 300km/h. Since then we've slowed things down and improved telegraphing, but there remain a few odd remnants of the high-powered weapons of the time. Many of you are far more skilled with some of the weapons than we anticipated, so we dug into the data to determine why that is. In one particular case, many players noticed the spread on the AR did not bloom in line with several of the other weapons making it quite laser-like. This and some similar cases have been corrected to intended values, and we promise to continue improving all systems to provide as fun and consistent of a gameplay experience that Leap players expect and deserve.



[h2]Patch Notes 20.05.2022[/h2]

[h3]Weapons[/h3]
  • Avenger AR: tweaks to various spread and recoil values
  • Incendiary AR: tweaks to various spread and recoil values
  • M7 Tactical and DTS Enforcer: tweaks to projectile speed and recoil
  • Hellblade and PSF Shredder: tweaks to projectile speed, gravity, and projectile explosion radii
  • Plasma Cannon: faster projectiles, less gravity
  • T32 Flak Cannon: tweaks to rate of fire, ammo per clip, velocity and spread
  • PSF Stinger: projectile speed, tight-aim and spread tweaks
  • Concussion LR-TR: tweaks to recoil and spread
  • Freedom Fire LMG: faster projectile speed, less recoil, spread tweaks
  • Overkiller: rate of fire and projectile velocity tweaks
  • Odinspear-RL: faster projectiles, increased explosion radius, less gravity, AOE falloff tweaks
  • Sidewinder Pistol: headshot multiplier, spread, and tight-aim tweaks


[h3]Abilities[/h3]
  • Pathfinder shields: small cooldown and HP tweaks
  • TechOps Turrets: small cooldown tweak
  • Thunderblast: small cooldown tweak
  • Cloak: small increase to active time


[h3]Maps[/h3]
  • Many prop collision improvements (with many more coming)
  • Various map fixes including places where players could get inside/under the map
  • AI navigation tweaks
  • Improved water effects
  • Lighting tweaks
  • Some minor changes to game-mode specific art


[h3]Programming[/h3]
  • Improved matchmaking
  • Chat improvements and fixes
  • Host can now kick players from lobby
  • Ragdoll fixes and improvements
  • Leaderboard fixes
  • Fixes for some lingering visual effects
  • Fixed some XP exploits
  • Fixes for several spawn issues including under map or in objects
  • Improved gamepad menu navigation
  • Improved pickup radii on related objects
  • Background cloud data and Steam alignment fixes
  • Turrets should now take damage from swords
  • Many menu fixes
  • Spectator fixes
  • Fixes for tooltips and rewards
  • Tutorial improvements
  • Many various bug fixes
  • More stable client and server performance




[h3]Download the LEAP Client Now! [/h3]

GET YOUR LOGO IN LEAP!

Early Access is right around the corner, but before entering that we’re LEAPing into our Open Beta and we’re calling all our content creators who would like to see their logo appear in LEAP!



Any content creator that streams LEAP during the Open Beta (May 20 - May 22) for a minimum of 3 hours can have their logo added to LEAP! The logos will be available on Early Access Launch and will be added as spray paints.

Be sure to tag your friends (in-game) and over social to join in the fun! And if you haven’t requested access to the Open Beta, click here to join!

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LEAP MERC APPROVES!

LEAPing into Early Access: June 1st 2022

LEAP is entering Early Access: June 1st 2022


[h2]Get ready to mark this date on your calendars - we’re thrilled to announce that LEAP is launching on Steam Early Access on Wednesday June 1st, 2022! [/h2]


LEAP has been a true passion project three years in the making. Over that time, the game has gone through many iterations and we are finally ready to open things up to a wider audience.

While the game has been in development for a while, we know that the journey is only just beginning! We have tons of additional content planned and in the works and we look forward to sharing an Early Access roadmap soon.

On behalf of our entire development team at Blue Isle Studios, we wanted to give an enormous shoutout and THANK YOU to those of you who have participated in our alpha and beta tests over the course of development. We have made many new friends, made great memories and had some truly epic battles. We can’t wait to kick things into high gear. See you on the battlefield!

[h3]LEAP Beta Test Coming May 20 - 22![/h3]

You heard it here folks, we’re running one more beta test right before the EA launch happens, and a huge thank you to our friends at Gportal for hosting this beta! So get those grappling hooks out, and your PV’s all charged up because it’s time to strap in and LEAP into LEAP’s beta!



How Do I Participate in the Beta?

If you’ve participated in our last playtest (May 6-7) you’re already good to go for the beta. Anyone who does not have the ‘LEAP Playtest’ client in their Steam Library will need to request access on our Steam page. Check the image below.



How Long is the Beta Open for?

LEAP’s beta will start at 1pm EST on May 20 and will end at 9pm EST on May 22.

Can I Stream or Make any Video/Post Images on Social?

YES AND YES! We strongly encourage content creators to take part in Streaming LEAP! Feel free to tag us or use the hashtag #playLEAP!

I Have Feedback for the Game, Where can I send it?

Firstly, thank you very much! We’re all ears on what our community members would like to see come to LEAP. For anyone who wants to request feedback please fill out the form here.

[h3]Content Creators Wanted![/h3]

We need you!
If you’re a content creator and want to help with LEAP’s Early Access Launch week please send us a DM so we can work with you.

Please email [email protected] or reach out over Discord and message l a u r a



[h3]Final Thoughts…[/h3]

As we work our way toward our Early Access launch, we’ll share more details about what you can expect LEAPing into EA.

Please join us as we embark on this journey to make LEAP one of the most enjoyable community supported FPS game out there! We can’t wait to bring you all along on this journey together. Thank you from the Blue Isle Studios Team.




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MERC APPROVED!