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Stronghold: Warlords News

The Future of Firefly

https://www.youtube.com/watch?v=VBTyVgTS3Nk
https://www.youtube.com/watch?v=_8IEZyeK-8U
Discover what the future holds for Stronghold and Firefly Studios as a whole with two recent videos, linked above and available on the Firefly YouTube Channel. Join us as we cover a number of developments that will positively impact the way we develop and release our games going forward.



Firefly is undergoing an epic period of change, with everything from a physical office relocation and new game engines, to fresh updates on the future of Stronghold and a brand new game in the works. For full details please watch both of the above videos, where Nick explores the reasoning behind these developments and what it will mean for our developers and players.



With time comes progression, especially in such a rapidly-growing industry, but one thing that will remain constant is our commitment to making the best possible experiences for our players, new and old. By investing in infrastructure and technology, we feel the next chapter of Firefly is an exciting one and we can’t wait for you to see what comes next!



Accompanying this technical shake-up is an organisational one, as you may have heard already Firefly Studios has been acquired by Devolver Digital! A world-renowned game publisher and friend of Firefly, Devolver acquired the studio in 2021 and has been supporting us ever since. With their background in championing innovative videogames and our shared history, Devolver was the ideal parent company for our studio and yet another reason we're looking ahead to a promising future.

With big things on the horizon, fans of the Stronghold series will have plenty to look forward to. As always, stay tuned for more information about the Stronghold series and Firefly Studios.

The Future of Firefly

https://www.youtube.com/watch?v=VBTyVgTS3Nk
https://www.youtube.com/watch?v=_8IEZyeK-8U
Discover what the future holds for Stronghold and Firefly Studios as a whole with two recent videos, linked above and available on the Firefly YouTube Channel. Join us as we cover a number of developments that will positively impact the way we develop and release our games going forward.



Firefly is undergoing an epic period of change, with everything from a physical office relocation and new game engines, to fresh updates on the future of Stronghold and a brand new entry in the works. For full details please watch both of the above videos, where Nick explores the reasoning behind these developments and what it will mean for our developers and players.



With time comes progression, especially in such a rapidly-growing industry, but one thing that will remain constant is our commitment to making the best possible experiences for our players, new and old. By investing in infrastructure and technology, we feel the next chapter of Firefly is an exciting one and we can’t wait for you to see what comes next!



Accompanying this technical shake-up is an organisational one, as you may have heard already Firefly Studios has been acquired by Devolver Digital! A world-renowned game publisher and friend of Firefly, Devolver acquired the studio in 2021 and has been supporting us ever since. With their background in championing innovative videogames and our shared history, Devolver was the ideal parent company for our studio and yet another reason we're looking ahead to a promising future.

With big things on the horizon, fans of the Stronghold series will have plenty to look forward to. As always, stay tuned for more information about the Stronghold series and Firefly Studios.

Stronghold: Warlords v1.10 Hotfix

Stronghold: Warlords v1.10 Hotfix - 12 April 2022
Build Number: 1.10.23986

General Fixes
  • Fixed a crash that could occur when destroying Fear Factor buildings after knocking back their assigned workers

Ultimate Edition Now Available

[previewyoutube][/previewyoutube]
Today we are pleased to announce the release of Stronghold: Warlords Ultimate Edition! Combining the latest version of the game, 10 post-release updates, 4 DLCs and all Special Edition content, Warlords' Ultimate Edition is the complete package for Stronghold players looking for the most missions, maps and medieval goodness.



Packaging the base game with every DLC and free update, released as part of Warlords' post-launch roadmap, the Ultimate Edition has it all. Enjoy a whopping 9 historical campaigns, 20 warlords, 8 AI opponents, 28 skirmish maps, 18 units, 10 siege weapons and 45 extra missions set across 3 skirmish trails. This is in addition to other free content added since launch such as Extreme Difficulty mode, custom AI invasions in Free Build, increased troop limits and more!



The Ultimate Edition also comes packed with all Special Edition content, which includes a feature length making of documentary, orchestral soundtrack from series composer Robert L. Euvino, a digital art book and bonus copy of Stronghold HD.



Today's release represents the end of Warlords' post-launch roadmap and our current plans for the game. We've thoroughly enjoyed exploring the rich and varied history of East Asia over the past four years and can't wait to reveal what comes next. For all that and more stay tuned to Firefly Studios' YouTube, where we'll be providing development updates, early previews, reveals and Q&As as the future of the Stronghold series takes form.

https://store.steampowered.com/app/907650/Stronghold_Warlords/

Fu Hao Update - Now Live!

We have just released a new content update which adds an extra AI opponent (Fu Hao), a new 20 mission Skirmish Trail, 3 new maps to battle across in skirmish mode and multiplayer, the new Lion Warlord and achievements. This free update has been released alongside the launch of our Warrior Queen Campaign DLC, now available on Steam!

Stronghold: Warlords v1.10 Fu Hao Hotfix - 02 February 2022
Build Number: 1.10.23933
Update Size: 4.1 MB

General Fixes

  • Fixed an issue where dead AI would still send Overlord messages in Skirmish games
  • Added handling for Canadian Multilingual Standard Keyboard



Stronghold: Warlords v1.10 Fu Hao Hotfix - 27 January 2022
Build Number: 1.10.23909
Update Size: 11.0 MB

General Fixes

  • Fixed an issue where Mission 3 instead of Mission 1 was unlocked at the start of Trail of the Tyrant.
    - Please note: Handling has been added to avoid players losing progress if they already played or completed missions in Trail of the Tyrant, which should mean all missions are now playable without losing progress.
  • Fixed an issue where AI controller was still active on a player estate in Windy Plains
  • Fixed an issue where the AI could ‘commit suicide’ by placing a tower on top of themself
    - We are 99% sure this is fixed but if anyone sees this again please let us know!
  • Edited Muddy Route to allow more pathable area around player estate, which previously lead to the AI often disbanding siege equipment
  • Fixed missing difficulty warning from the Fu Hao campaign
  • Fixed incorrect balance labels on skirmish maps



Stronghold: Warlords v1.10 Fu Hao Update - 25 January 2022
Build Number: 1.10.23892
Update Size: 326.4 MB

Updates

  • Added Fu Hao AI Lord
  • Added 3 new Skirmish maps
    - Windy Plains - Ideal for allied Lords to face off against another team, this tightly fit battleground atop the steppe will prove challenging for some players more than others.
    - Muddy Route - 4 players will find themselves stuck fast in the deep muds, with little space to build their economy but plenty of open ground for fighting.
    - Island Tensions - There's no respite from warmongering neighbours in this highly unequal island. Grab a warlord if you can and be prepared to defend them.
  • Added New Skirmish Trail ‘The Trail of the Tyrant’
  • Added The Lion Warlord
    - The Lion Warlord exudes strength and leadership. Harnessing the power of the Lion will bolster your sieges, sending shivers down the spine of your enemies.


Balance Changes
  • Re-balanced all Warlord Shipment edicts for consistency
  • Re-balance all Warlord attack and relief force edicts for consistency


General Fixes
  • Fix for Campaigns screen showing Difficulty screen and placeholder UI text if the last campaign played is no longer available
  • Fixed floating walls that could result when loading a save game made during AI/Warlord wall build
  • Fixed the scribe sending “A message from” before all campaign overlord messages
  • Fixed an issue where dead players are selectable in the diplomacy map
  • Fixed crash when exiting the score screen after multiplayer games
  • Fixed warlord workers getting stuck when spawning from a wooden warlord keep
  • Siege towers as well as ladders now teleport troops to safe positions after docking
  • Fix for ranged units sometimes losing their attack targets if they didn't have LOS once having moved into range.


AI Changes
  • AI clans will now always move to targets within short distances, even if the target requires a roundabout route which is longer than that normally allowed.
  • Skirmish AI no longer build woodcamps next to workshops, to avoid blocking off worker access to the workshops
  • Fixed some cases where AI buildings could block off worker access:
    - Weapons workshops no longer place to the right of the military academy
    - Gunpowder workshops no longer place in front of walls
    - Woodcamps no longer place in front of walls
    - Woodcamps no longer place next to workshops
  • Fix for AI siege weapons sometimes getting stuck when the rest of the invasion they're in has been killed.
  • Improved AI for moving over walls
  • The AI now checks an extra tile north (and on each outer access tile) when designing gates in its castles, to fix cases where the AI thought it could place a vertical gate whose outer access tiles were actually blocked off.
  • Fix for AI rocket launcher clusters getting stuck if they don't have a free space to move away from the rest of the clan to


Map Editor
  • ‘Suppress Scribe’ now works to stop the Scribe saying “A message from” before campaign overlord messages
  • Added a new scenario event trigger, which detects whether a building exists at a given marker position