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Development Tidbit #05



A dungeon without secrets is like a party without cake.

Development Tidbit #04



The Wizard's Eye spell can be used to explore otherwise inaccessible areas.

Also, I have started using a more mechanics-oriented workflow for level design. I will probably share more details on this in a later update.

Development Tidbit #03



"Surprise!"

Arcane traps can be placed with a spell.

"Blink" is done as well. It will probably be a late game spell since it's rather powerful.
It allows you to slip through prison bars, portcullises and even cracks in the wall by teleporting you just a few feet straight ahead.

Wizard's Eye should be interesting to fully implement.
For the moment, I'll try to limit myself to spells that are actually useful within the alpha area.

Development Tidbit #02




Spells are fun! Especially if they change gameplay. This gem is otherwise only obtainable much later. Of course, you can also do other things with this, like opening doors or pulling leavers that are out of reach.

Development Update



I'd like to keep this news section a little more active in the future. So I'll try to post development updates here as well. These will be tiny bits of information, just letting you know what I've been up to lately and that I am, in fact, not floating face down in a river somewhere.

You can also follow me over at twitter on @rattower if you like.

Anyway, this week, I revised the UI a bit. Not final, but it's a start.

Also, since I'm already here, have some screenshots: