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Monomyth News

Finally, a dungeon crawler with what I've been missing in so many other fantasy adventures: common sense




Monomyth's first hour is packed with unobtrusive tutorial pop-ups and helpful advice. Do this to operate a lever. Press this to open my inventory. Jab this key to interact with things. Attack a locked wooden door with my weapon to smash it to smithereens. Set a locked wooden door on fire with the burning torch I'm holding in my hand...
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Mini Patch EA1.0.1a

Hi!

I just published the latest patch on the default branch. Here are the patch notes:

* Custom portraits added
* Newly saved data will be sorted from now on
* Item transfers during conversations will now consider quickslots as well

There are six custom portrait slots for the moment. You can find them in your installation folder (\ProjectAriath\Content\Custom\Portraits). Replace the .png files and you are good to go. There are no real restrictions regarding resolution but your images will be adjusted to the aspect ratio 0.72:1.
Your old save states will only be sorted once you resave them.

Have fun & best wishes,
Michael

Hotfix EA1.0.0f

Hi!

The latest hotfix is now on the default branch. I added two more important fixes for the trading system. You can no longer take items from the trader inventory by using an item-switching bug and there will be no more item duplication if there is no room in the player inventory. Here are the full patch notes:

* Added pause menu
* Fountains now take longer to replenish
* Lowered Focus requirement for Sermon of Light
* The beggar in lower Lysandria will now correctly give a key to the player
* The Emerald Horn can now also be used by combining it with a barrier
* NPCs starting conversations will no longer deadlock the game if the player is carrying objects, combining an item or inspecting the inventory
* Quickly re-entering dialogue mode will no longer deadlock the game
* Item switching will no longer give the player access to trader inventories
* Traders will no longer duplicate items if the player has no inventory space to conclude a trade

Best wishes,
Michael

Hotfix EA1.0.0f now on Public Testing Branch

Hi!

I just uploaded the latest hotfix to the testing branch. The focus was on various dialogue/dialogue mode fixes and a pause menu. Here are the current patch notes:

* Added pause menu
* Fountains now take longer to replenish
* Lowered Focus requirement for Sermon of Light
* The beggar in lower Lysandria will now correctly give a key to the player
* The Emerald Horn can now also be used by combining it with a barrier
* NPCs starting conversations will no longer deadlock the game if the player is carrying objects, combining an item, or inspecting the inventory
* Quickly re-entering dialogue mode will no longer deadlock the game

If you have already talked to the beggar without receiving anything, you can speak to him again and you should receive the key automatically. The key itself is currently useless, but it might come in handy in a future quest.

Best wishes,
Michael

Hotfix EA1.0.0e

Hi!

Someone pointed out to me that their static containers were corrupted.
When I looked into the issue, I realized this bug only appeared if you loaded a save state from a previous version and saved/overwrote it. It would only affect static containers that had items in the lower half of their inventory space. I fixed the bug and it shouldn't be happening anymore.
Player inventories were unaffected. Here are the full patch notes:

* Fixed an internal patching process that would corrupt static containers
* Adjusted price for empty flasks

Best wishes,
Michael