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Hotfix EA1.0.0e

Hi!

Someone pointed out to me that their static containers were corrupted.
When I looked into the issue, I realized this bug only appeared if you loaded a save state from a previous version and saved/overwrote it. It would only affect static containers that had items in the lower half of their inventory space. I fixed the bug and it shouldn't be happening anymore.
Player inventories were unaffected. Here are the full patch notes:

* Fixed an internal patching process that would corrupt static containers
* Adjusted price for empty flasks

Best wishes,
Michael

Hotfix EA1.0.0d

Hi,

I just moved the latest hotfix to the default branch. Here are the full patch notes:

* Added gamma/brightness options
* You can now exit the Chapel of Incarnation from the inside
* The player character's torch should be less blinding now
* Added store signs (also for currently closed stores)
* You can no longer enter the mysterious ankh room by corrupting your save file with invalid characters
* Harold will now accept your money if you come back for the deal
* Fixed some character names

As mentioned, there might still be some inconsistencies between the brightness in the heartlands and the rest of the game. If you are experiencing any other issues, please let me know!

Best wishes,
Michael

Hotfix EA1.0.0d now on Public Testing Branch

Hi!

I just uploaded the latest build to the testing branch. Here are the first patch notes:

* Added gamma/brightness options
* You can now exit the Chapel of Incarnation from the inside
* The player character's torch should be less blinding now
* Added store signs (also for currently closed stores)
* You can no longer enter the mysterious ankh room by corrupting your save file with invalid characters

If you are experiencing any problems, please let me know. The Heartlands base lighting is a little too dark and corrected via post-processing gamma at the moment. You might see some incoherence between it and the other areas if you turn up the brightness. This will be fixed with the next lighting update.

Best wishes,
Michael

New dungeon crawler Monomyth is like Arx Fatalis by way of immersive sim Skyrim

Unless you count extraction games, old-school dungeon crawlers have gone the way of the dodo. Back in the day, we were blessed with the likes of King's Field, Arx Fatalis, Wizardry, Might and Magic, and many more. Harkening back to that golden era is Monomyth, with a completely reactive world, immersive sim tendencies, and an emphasis on freedom. If, like me, you're a recovering Skyrim dungeon diver, you'll even find something to love. Monomyth is out now in Steam Early Access, and there's even a demo you can try first.


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Hotfix EA1.0.0c

Hi!
I just uploaded the latest hotfix to the default branch. The focus was further balancing enemies and spells, having the blacksmith repair your items, improving performance, and fixing the mouse skipping. Here are the full patch notes:

* Map pins should initialize correctly now
* Lowered vitality of Piscoids & Water Elementals
* Adjusted intelligence requirements for some spells
* Bounty hunters are now a separate faction
* Fixed notes on runeplates
* Rodri the blacksmith can now repair all your equipment
* Added a hint for the expanding orb puzzle
* Added a flag to turn off frame-adjusted mouse data
* Slight performance improvements in the heartlands

I had to rebuild the lighting in the heartlands so the patch size is a bit bigger. Sorry for that. Performance should be a bit better as well. Please let me know if you have any further issues with mouse skipping. The frame-adjusted mouse data (which causes the skipping on some systems) should be off by default.

Best wishes,
Michael